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Name | Type | Comment | profile? | characterStat? |
---|---|---|---|---|
ADMIN_APARTM_GV_BS_1
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_APARTM_GV_BS_2
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_APARTM_GV_BS_3
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_APARTM_POSIX
|
u64 | REMOVE THE TANK RP BY THE SCADMIN | ||
ADMIN_APARTM_RM_BS_1
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_APARTM_RM_BS_2
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_APARTM_RM_BS_3
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_APARTM_SLOT
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_1
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_2
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_3
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_4
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_5
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_6
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_7
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_8
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_9
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_POSIX
|
u64 | REMOVE THE TANK RP BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_1
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_2
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_3
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_4
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_5
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_6
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_7
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_8
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_9
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_VEH_GV_BS_1
|
int | Give the player a vehicles in bitset 1 set by SCADMIN | ||
ADMIN_VEH_GV_BS_2
|
int | Give the player a vehicles in bitset 2 set by SCADMIN | ||
ADMIN_VEH_GV_BS_3
|
int | Give the player a vehicles in bitset 3 set by SCADMIN | ||
ADMIN_VEH_GV_BS_4
|
int | Give the player a vehicles in bitset 4 set by SCADMIN | ||
ADMIN_VEH_GV_BS_5
|
int | Give the player a vehicles in bitset 5 set by SCADMIN | ||
ADMIN_VEH_GV_BS_6
|
int | Give the player a vehicles in bitset 6 set by SCADMIN | ||
ADMIN_VEH_GV_BS_7
|
int | Give the player a vehicles in bitset 6 set by SCADMIN | ||
ADMIN_VEH_RM_BS_1
|
int | Remove from the player a buyable veh in bitset 1 set by SCADMIN | ||
ADMIN_VEH_RM_BS_2
|
int | Remove from the player a buyable veh in bitset 2 set by SCADMIN | ||
ADMIN_VEH_RM_BS_3
|
int | Remove from the player a buyable veh in bitset 3 set by SCADMIN | ||
ADMIN_VEH_RM_BS_4
|
int | Remove from the player a buyable veh in bitset 4 set by SCADMIN | ||
ADMIN_VEH_RM_BS_5
|
int | Remove from the player a buyable veh in bitset 5 set by SCADMIN | ||
ADMIN_VEH_RM_BS_6
|
int | Remove from the player a buyable veh in bitset 6 set by SCADMIN | ||
ADMIN_VEH_RM_BS_7
|
int | Remove from the player a buyable veh in bitset 6 set by SCADMIN | ||
ADMIN_VEH_RM_NONBY_1
|
int | Remove from the player a non-buyable veh in bitset 1 set by SCADMIN | ||
ADMIN_VEH_RM_NONBY_2
|
int | Remove from the player a non-buyable veh in bitset 2 set by SCADMIN | ||
ADMIN_VEH_RM_NONBY_3
|
int | Remove from the player a non-buyable veh in bitset 3 set by SCADMIN | ||
ADMIN_VEH_RM_NONBY_4
|
int | Remove from the player a non-buyable veh in bitset 4 set by SCADMIN | ||
ADMIN_VEH_RM_NONBY_5
|
int | Remove from the player a non-buyable veh in bitset 5 set by SCADMIN | ||
ADMIN_VEH_RM_NONBY_6
|
int | Remove from the player a non-buyable veh in bitset 6 set by SCADMIN | ||
ADMIN_VEH_RM_NONBY_POSIX
|
u64 | Posix of when the last give/remove non buyable veh through SCADMIN was applied. | ||
ADMIN_VEHICLE_POSIX
|
u64 | Posix of when the last give/remove buyable veh through SCADMIN was applied. | ||
ADMIN_WEAPON_GV_BS_1
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_WEAPON_GV_BS_2
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_WEAPON_GV_BS_3
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_WEAPON_POSIX
|
u64 | REMOVE THE TANK RP BY THE SCADMIN | ||
ADMIN_WEAPON_RM_BS_1
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_WEAPON_RM_BS_2
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_WEAPON_RM_BS_3
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADVRIFLE_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
ADVRIFLE_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
ADVRIFLE_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
ADVRIFLE_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
ADVRIFLE_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
ADVRIFLE_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
ADVRIFLE_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
ADVRIFLE_HITS
|
int | Number of times mp char 0 hit with weapon | ||
ADVRIFLE_IN_POSSESSION
|
bool | Is weapon in inventory | ||
ADVRIFLE_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
ADVRIFLE_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
AIR_LAUNCHES_OVER_40M
|
int | Number of air launches over 40 meters | ||
AIR_LAUNCHES_OVER_5M
|
int | Number of air launches over 5 meters | ||
AIR_LAUNCHES_OVER_5S
|
int | Number of air launches over 5 seconds | ||
AIRSTRIKE_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
AIRSTRIKE_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
AIRSTRIKE_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
AIRSTRIKE_HITS
|
int | Number of times mp char 1 hit with weapon | ||
AIRSTRIKE_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
AIRSTRIKE_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
AM_SECURITYVAN
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
AMBIENT_MIS_BS
|
int | BS to store if player has completed ambient events such as picking up hitchiker | ||
AMMO_PURCHASED_HEAVY
|
int | MP char 0 - Ammo bought for weapon group Heavy | ||
AMMO_PURCHASED_PISTOLS
|
int | MP char 0 - Ammo bought for weapon group pistols | ||
AMMO_PURCHASED_RIFLES
|
int | MP char 0 - Ammo bought for weapon group Rifles | ||
AMMO_PURCHASED_SHOTGUNS
|
int | MP char 0 - Ammo bought for weapon group shotgun | ||
AMMO_PURCHASED_SMGS
|
int | MP char 0 - Ammo bought for weapon group SMGS | ||
AMMO_PURCHASED_SNIPERS
|
int | MP char 0 - Ammo bought for weapon group Snipers | ||
AMMO_PURCHASED_THROWN
|
int | MP char 0 - Ammo bought for weapon group Thrown | ||
AMMO_USED_HEAVY
|
int | MP char 0 - Ammo used for weapon group Heavy | ||
AMMO_USED_PISTOLS
|
int | MP char 0 - Ammo used for weapon group pistols | ||
AMMO_USED_RIFLES
|
int | MP char 0 - Ammo used for weapon group Rifles | ||
AMMO_USED_SHOTGUNS
|
int | MP char 0 - Ammo used for weapon group shotgun | ||
AMMO_USED_SMGS
|
int | MP char 0 - Ammo used for weapon group SMGS | ||
AMMO_USED_SNIPERS
|
int | MP char 0 - Ammo used for weapon group Snipers | ||
AMMO_USED_THROWN
|
int | MP char 0 - Ammo used for weapon group Thrown | ||
ANNIHL_BULLET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
ANNIHL_BULLET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
ANNIHL_BULLET_HEADSHOTS
|
int | Number of times mp char 1 killed by headshot with weapon | ||
ANNIHL_BULLET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
ANNIHL_BULLET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
ANNIHL_BULLET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
ANNIHL_BULLET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
APPISTOL_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
APPISTOL_DB_HELDTIME
|
u32 | Time char0 held driveby weapon (MS) | ||
APPISTOL_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
APPISTOL_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
APPISTOL_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
APPISTOL_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
APPISTOL_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
APPISTOL_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
APPISTOL_HITS
|
int | Number of times mp char 0 hit with weapon | ||
APPISTOL_IN_POSSESSION
|
bool | Is weapon in inventory | ||
APPISTOL_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
APPISTOL_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
ARCHENEMY
|
userid | MP Char 0 - PERSONAL -Number of silent kills | ||
ARCHENEMY_KILLS
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
ARCHENEMY_NAME
|
string | MP Char 0 - PERSONAL -Number of silent kills | ||
ARMWRESTLING_SEEN_TUTORIAL
|
bool | MPPLAYER - Checks that the player has seen the arm wrestling Tutorial. | ||
ASLTMG_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
ASLTMG_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
ASLTMG_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
ASLTMG_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
ASLTMG_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
ASLTMG_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
ASLTMG_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
ASLTMG_HITS
|
int | Number of times mp char 0 hit with weapon | ||
ASLTMG_IN_POSSESSION
|
bool | Is weapon in inventory | ||
ASLTMG_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
ASLTMG_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
ASLTRIFLE_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
ASLTRIFLE_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
ASLTRIFLE_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
ASLTRIFLE_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
ASLTRIFLE_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
ASLTRIFLE_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
ASLTRIFLE_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
ASLTRIFLE_HITS
|
int | Number of times mp char 0 hit with weapon | ||
ASLTRIFLE_IN_POSSESSION
|
bool | Is weapon in inventory | ||
ASLTRIFLE_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
ASLTRIFLE_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
ASLTSHTGN_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
ASLTSHTGN_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
ASLTSHTGN_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
ASLTSHTGN_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
ASLTSHTGN_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
ASLTSHTGN_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
ASLTSHTGN_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
ASLTSHTGN_HITS
|
int | Number of times mp char 0 hit with weapon | ||
ASLTSHTGN_IN_POSSESSION
|
bool | Is weapon in inventory | ||
ASLTSHTGN_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
ASLTSHTGN_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
ASLTSMG_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
ASLTSMG_DB_HELDTIME
|
u32 | Time char0 held driveby weapon (MS) | ||
ASLTSMG_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
ASLTSMG_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
ASLTSMG_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
ASLTSMG_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
ASLTSMG_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
ASLTSMG_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
ASLTSMG_HITS
|
int | Number of times mp char 0 hit with weapon | ||
ASLTSMG_IN_POSSESSION
|
bool | Is weapon in inventory | ||
ASLTSMG_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
ASLTSMG_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
ASLTSNIP_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
ASLTSNIP_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
ASLTSNIP_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
ASLTSNIP_IN_POSSESSION
|
bool | Is weapon in inventory | ||
ATM_BANK_BALANCE
|
s64 | players banking cash through ATM. | ||
AUTO_AIM_AGAINST_FRIENDS
|
int | storing whether the player has auto-aim enabled against Friends. | ||
AUTO_EQ_HELMET_FLY_VEH
|
int | Number of times flown under a bridge | ||
AUTO_EQUIP_ARMOUR
|
int | players auto-equip status for their armour | ||
AUTO_EQUIP_HELMET
|
int | Number of times flown under a bridge | ||
AUTO_SAVED
|
int | Number of times saved the game automatically | ||
AV_TIME_COMPLETE_MISSIONS
|
u64 | MP Char 0 - MISSIONS -Average time taken to complete mission(Total time on missions/ total time in game) | ||
AVERAGE_EX_GAIN_PER_MINUTE
|
int | MP Char 0 - PERSONAL -Average XP gained per minute | ||
AVERAGE_HEIST_TIME_TAKEN
|
u64 | MP Char 0 - MISSIONS -Average time on a Heist Mission | ||
AVERAGE_KILL_ON_MISSION
|
int | MP Char 0 - MISSIONS -Average number of kills on mission | ||
AVERAGE_NO_PASSENGERS
|
int | MP Char 0 - Vehicles- Average number of passengers | ||
AVERAGE_RANK_GAIN_PER_HOUR
|
float | MP Char 0 - MISSIONS -Average Rank/ Respect gained per hour | ||
AVERAGE_RESPONSE_TIME
|
u64 | MP Char 0 - COP -Average response time | ||
AVERAGE_SPEED
|
float | Average speed when driving a car or a bike | ||
AVERAGE_TIME_PER_SESSON
|
u64 | MP Char 0 - PERSONAL -Average time spent per session | ||
AVERAGE_WANTD_LEVEL_ESCAPE
|
int | MP Char 0 - PERSONAL -Average wanted level escaped from | ||
AVERAGE_WANTED_TIME
|
u64 | MP Char 0 - PERSONAL -Average wanted level time | ||
AVERAGE_XP_ON_MISSION
|
int | MP Char 0 - MISSIONS -Average number of XP gained on mission | ||
AWD_100_HEADSHOTS
|
int | MP Char 0 - 100 headshot kills - VAGOS - N/A LOST MC - Award COP- N/A | ||
AWD_100_KILLS_PISTOL
|
int | MP Char 0 - 100 Kills with a pistol - VAGOS - Award LOST MC - Award COP- N/A | ||
AWD_100_KILLS_SHOTGUN
|
int | MP Char 0 - 100 Kills with a shotgun rifle - VAGOS - Award LOST MC - Award COP- N/A | ||
AWD_100_KILLS_SMG
|
int | MP Char 0 - 100 Kills with an SMG - VAGOS - Award LOST MC - Award COP- N/A | ||
AWD_100_KILLS_SNIPER
|
int | MP Char 0 - 100 Kills with a sniper rifle - VAGOS - Award LOST MC - Award COP- N/A | ||
AWD_20_KILLS_MELEE
|
int | MP Char 0 - 20 Kills with melee weapons - VAGOS - N/A LOST MC - Award COP- N/A | ||
AWD_25_KILLS_STICKYBOMBS
|
int | MP Char 0 - 50 Kills with sticky bombs - VAGOS - Award LOST MC - Award COP- N/A | ||
AWD_50_KILLS_GRENADES
|
int | MP Char 0 - 50 Kills with grenades - VAGOS - Award LOST MC - Award COP- N/A | ||
AWD_50_KILLS_ROCKETLAUNCH
|
int | MP Char 0 - 50 Kills with a Rocketlauncher - VAGOS - Award LOST MC - Award COP- N/A | ||
AWD_50_VEHICLES_BLOWNUP
|
int | MP Char 0 - 50 vehicles blownup - VAGOS - N/A LOST MC - Award COP- N/A | ||
AWD_5STAR_WANTED_AVOIDANCE
|
int | MP Char 0 -Awards for number of times avoiding 5 star wanted level Denomitators of 1/5/10/25/50/100 VAGOS -AWARD LOST MC - AWARD COP- NA | ||
AWD_ACTIVATE_2_PERSON_KEY
|
int | Activate 2 person key switches | ||
AWD_BUY_EVERY_GUN
|
bool | MP Char 0 -Award when buying every gun - VAGOS -AWARD LOST MC - AWARD COP- N/A | ||
AWD_CAR_BOMBS_ENEMY_KILLS
|
int | MP Char 1 - Number of enemies killed using car bombs 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- NA | ||
AWD_CARS_EXPORTED
|
int | MP Char 0 -Awards for number of car deliveries at car export Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA | ||
AWD_CONTROL_CROWDS
|
int | Successfully control crowds | ||
AWD_COPS_KILLED
|
int | MP Char 0 - award given reaching 10/25/50/100/200 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A | ||
AWD_DAILYOBJCOMPLETED
|
int | Daily Objectives Daily Duty ~1~ Daily Objectives completed. | ||
AWD_DAILYOBJMONTHBONUS
|
bool | Daily Objectives Over Achiever Completed a Daily Objective Monthly Bonus | ||
AWD_DAILYOBJWEEKBONUS
|
bool | Daily Objectives Goal Oriented Completed a Daily Objective Weekly Bonus. | ||
AWD_DRIVE_ALL_COP_CARS
|
bool | MP Char 0 -Award for driving all cop cars - VAGOS -NA LOST MC - NA COP- AWARD | ||
AWD_DRIVELESTERCAR5MINS
|
bool | Destroy Vehicle Joyrider Drove the Lester target vehicle for 5 mins. | ||
AWD_DROPOFF_CAP_PACKAGES
|
int | Drop-off Capture Packages | ||
AWD_ENEMYDRIVEBYKILLS
|
int | MP Char 0 - award given reaching 10 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A | ||
AWD_FM25DIFFERENTDM
|
bool | Get all the services | ||
AWD_FM25DIFFERENTRACES
|
bool | Get all the services | ||
AWD_FM25DIFITEMSCLOTHES
|
bool | Get all the services | ||
AWD_FM6DARTCHKOUT
|
bool | Game awards | ||
AWD_FM_DM_3KILLSAMEGUY
|
int | Game awards | ||
AWD_FM_DM_KILLSTREAK
|
int | Game awards | ||
AWD_FM_DM_STOLENKILL
|
int | Game awards | ||
AWD_FM_DM_TOTALKILLS
|
int | Game awards | ||
AWD_FM_DM_WINS
|
int | Game awards | ||
AWD_FM_GOLF_BIRDIES
|
int | Game awards | ||
AWD_FM_GOLF_HOLE_IN_1
|
bool | Game awards | ||
AWD_FM_GOLF_WON
|
int | Game awards | ||
AWD_FM_GTA_RACES_WON
|
int | Game awards | ||
AWD_FM_RACE_LAST_FIRST
|
int | Game awards | ||
AWD_FM_RACES_FASTEST_LAP
|
int | Game awards | ||
AWD_FM_SHOOTRANG_CT_WON
|
int | Game awards | ||
AWD_FM_SHOOTRANG_GRAN_WON
|
bool | Game awards | ||
AWD_FM_SHOOTRANG_RT_WON
|
int | Game awards | ||
AWD_FM_SHOOTRANG_TG_WON
|
int | Game awards | ||
AWD_FM_TDM_MVP
|
int | Game awards | ||
AWD_FM_TDM_WINS
|
int | Game awards | ||
AWD_FM_TENNIS_5_SET_WINS
|
bool | Game awards | ||
AWD_FM_TENNIS_ACE
|
int | Game awards | ||
AWD_FM_TENNIS_STASETWIN
|
bool | Game awards | ||
AWD_FM_TENNIS_WON
|
int | Game awards | ||
AWD_FMATTGANGHQ
|
bool | Clear all gang hideouts in one game day | ||
AWD_FMBASEJMP
|
int | Land away from the target centre times | ||
AWD_FMBBETWIN
|
int | Earn amount of cash from betting | ||
AWD_FMCRATEDROPS
|
int | Game awards | ||
AWD_FMDRIVEWITHOUTCRASH
|
u64 | Get all the services | ||
AWD_FMFULLYMODDEDCAR
|
bool | Get all the services | ||
AWD_FMFURTHESTWHEELIE
|
bool | Get all the services | ||
AWD_FMHORDWAVESSURVIVE
|
int | Reach wave without dying. | ||
AWD_FMKILL3ANDWINGTARACE
|
bool | Get all the services | ||
AWD_FMKILLBOUNTY
|
int | Get all the services | ||
AWD_FMKILLCHEATER
|
bool | Get all the services | ||
AWD_FMKILLSTREAKSDM
|
bool | Get all the services | ||
AWD_FMMOSTFLIPSINONEVEHICLE
|
int | Get all the services | ||
AWD_FMMOSTKILLSGANGHIDE
|
bool | Get all the services | ||
AWD_FMMOSTKILLSSURVIVE
|
bool | Get all the services | ||
AWD_FMMOSTSPINSINONEVEHICLE
|
int | Get all the services | ||
AWD_FMOVERALLKILLS
|
int | Get all the services | ||
AWD_FMPICKUPDLCCRATE1ST
|
bool | Get all the services | ||
AWD_FMRACEWORLDRECHOLDER
|
bool | Get all the services | ||
AWD_FMRALLYWONDRIVE
|
int | Get all the services | ||
AWD_FMRALLYWONNAV
|
int | Get all the services | ||
AWD_FMREVENGEKILLSDM
|
int | Get all the services | ||
AWD_FMSHOOTDOWNCOPHELI
|
int | Get all the services | ||
AWD_FMTATTOOALLBODYPARTS
|
bool | Get all the services | ||
AWD_FMTIME5STARWANTED
|
u64 | Get all the services | ||
AWD_FMWINAIRRACE
|
int | Get all the services | ||
AWD_FMWINALLRACEMODES
|
bool | Get all the services | ||
AWD_FMWINCUSTOMRACE
|
bool | Get all the services | ||
AWD_FMWINEVERYGAMEMODE
|
bool | Get all the services | ||
AWD_FMWINRACETOPOINTS
|
int | Get all the services | ||
AWD_FMWINSEARACE
|
int | Get all the services | ||
AWD_HOLD_UP_SHOPS
|
int | MP Char 0 -Award for holding up all shops award given reaching 1/6/12/19 - VAGOS -Tattoo LOST MC - Patch COP- N/A | ||
AWD_KILL_CARRIER_CAPTURE
|
int | Kill a package carrier in Capture | ||
AWD_KILL_PSYCHOPATHS
|
int | Kill psychopaths | ||
AWD_KILL_TEAM_YOURSELF_LTS
|
int | Kill the entire team yourself in LTS | ||
AWD_KILLS_ASSAULT_RIFLE
|
int | MP Char 1 - Award for kills with assualt rifle 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA | ||
AWD_KILLS_MACHINEGUN
|
int | MP Char 1 - Award for machine gun kills 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA | ||
AWD_LAPDANCES
|
int | MP Char 0 -Award for no. Lapdances paid for - VAGOS -Award LOST MC - Award COP- NA | ||
AWD_LESTERDELIVERVEHICLES
|
int | Destroy Vehicle Auto Go ~1~ Lester target vehicles destroyed. | ||
AWD_MENTALSTATE_TO_NORMAL
|
int | Return your Mental State to Normal | ||
AWD_NIGHTVISION_KILLS
|
int | Get kills while wearing Night Vision | ||
AWD_NO_ARMWRESTLING_WINS
|
int | MP Char 0 -Awards for number of times you killed every member of a gang in one mission of 1/5/10/20 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL | ||
AWD_NO_HAIRCUTS
|
int | MP Char 1 - Number of haircuts 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- MEDAL | ||
AWD_ODISTRACTCOPSNOEATH
|
int | Distract Cops Over Here Distracted cops without dying ~1~ times. | ||
AWD_ONLY_PLAYER_ALIVE_LTS
|
int | Be the only player alive at the end of LTS | ||
AWD_PARACHUTE_JUMPS_20M
|
int | MP Char 1 - Number of parachute jumps below 20m | ||
AWD_PARACHUTE_JUMPS_50M
|
int | MP Char 1 - Number of parachute jumps over 50m 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- MEDAL | ||
AWD_PASSENGERTIME
|
u64 | MP Char 0 - Time spent being a passenger in minutes Award | ||
AWD_PICKUP_CAP_PACKAGES
|
int | Pick up Capture Packages | ||
AWD_RACES_WON
|
int | MP Char 0 -Awards for number of times player wins a race Denomitators of 1/5/10/25/50/100 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL | ||
AWD_SECURITY_CARS_ROBBED
|
int | MP Char 0 -Awards for number of security cars robbed Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA | ||
AWD_STORE_20_CAR_IN_GARAGES
|
bool | Store 20 vehicles in your Garages | ||
AWD_TAKEDOWNSMUGPLANE
|
int | Plane Takedown Fly Bye ~1~ smugglers' aircrafts taken down. | ||
AWD_TEMPAWARDBOOL
|
bool | Teamp stats | ||
AWD_TEMPAWARDFLOAT
|
float | Teamp stats | ||
AWD_TEMPAWARDINT
|
int | Teamp stats | ||
AWD_TIME_IN_HELICOPTER
|
u64 | MP Char 0 -Awards for time spent in helicopter Denomitators of 10/25/50/- VAGOS -AWARD LOST MC - AWARD COP- AWARD | ||
AWD_TRADE_IN_YOUR_PROPERTY
|
int | Trade in your property | ||
AWD_VEHICLE_JUMP_OVER_40M
|
int | MP Char 0 -Awards for number of times jumping a vehicle over 40 metres Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- AWARD | ||
AWD_VEHICLES_JACKEDR
|
int | MP Char 0 - award given reaching 10/25/50/100 vehicles jacked - VAGOS -AWARD LOST MC - N/A COP- N/A | ||
AWD_WIN_AT_DARTS
|
int | MP Char 1 - Number of dart wins 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- NA | ||
AWD_WIN_CAPTURE_DONT_DYING
|
int | Win a Capture without dying | ||
AWD_WIN_CAPTURES
|
int | Win Captures | ||
AWD_WIN_LAST_TEAM_STANDINGS
|
int | Win Last Team Standings | ||
BAD_SPORT_BITSET
|
int | MP Char 0 - stores if the player cheated with this character | ||
BAILED_FROM_VEHICLE
|
int | Number of times jumped out of a moving vehicle. | ||
BANK_BALANCE
|
s64 | Banked Cash. | ||
BAT_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
BAT_DEATHS
|
int | Number of times Michael killed by weapon | ||
BAT_ENEMY_KILLS
|
int | Number of times Michael killed with weapon | ||
BAT_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
BAT_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
BAT_HELDTIME
|
u32 | Time Michael held weapon (MS) | ||
BAT_HITS
|
int | Number of times Michael hit with weapon | ||
BAT_IN_POSSESSION
|
bool | Is weapon in inventory | ||
BAT_KILLS
|
int | Number of times Michael killed with weapon | ||
BETAMOUNT
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
BICYCLE_EXPLODED
|
int | Number of bicycle exploded | ||
BIGGEST_VICTIM
|
userid | MP Char 0 - PERSONAL -Number of silent kills | ||
BIGGEST_VICTIM_KILLS
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
BIGGEST_VICTIM_NAME
|
string | MP Char 0 - PERSONAL -Number of silent kills | ||
BIKES_EXPLODED
|
int | Number of bikes exploded | ||
BJWINS
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
BOAT_ACCESS
|
bool | Says if the player has access to a Boat for . | ||
BOATS_EXPLODED
|
int | Number of boats exploded | ||
BOTTLE_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
BOTTLE_DB_HELDTIME
|
u32 | Time char0 held driveby weapon (MS) | ||
BOTTLE_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
BOTTLE_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
BOTTLE_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
BOTTLE_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
BOTTLE_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
BOTTLE_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
BOTTLE_HITS
|
int | Number of times mp char 0 hit with weapon | ||
BOTTLE_IN_POSSESSION
|
bool | Is weapon in inventory | ||
BOTTLE_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
BOTTLE_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
BOUNTPLACED
|
int | Bounties placed on you | ||
BOUNTSONU
|
int | Bounties placed on other players by you | ||
BOUNTTARG
|
int | Bounties placed on other players by you | ||
BREATHING_APPAR_BOUGHT
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
BRONZE_BOOLCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_BOOLCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_BOOLCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_FLOATCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_FLOATCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_FLOATCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_INTCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_INTCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_INTCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_INTCHAR_3
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BULLPUP_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
BULLPUP_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
BULLPUP_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
BULLPUP_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
BULLPUP_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
BULLPUP_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
BULLPUP_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
BULLPUP_HITS
|
int | Number of times mp char 0 hit with weapon | ||
BULLPUP_IN_POSSESSION
|
bool | Is weapon in inventory | ||
BULLPUP_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
BULLPUP_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
BUSTED
|
int | Number of times the player was arrested | ||
BUZZARD_BULLET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
BUZZARD_BULLET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
BUZZARD_BULLET_HEADSHOTS
|
int | Number of times mp char 1 killed by headshot with weapon | ||
BUZZARD_BULLET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
BUZZARD_BULLET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
BUZZARD_BULLET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
BUZZARD_BULLET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
BUZZARD_ROCKET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
BUZZARD_ROCKET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
BUZZARD_ROCKET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
BUZZARD_ROCKET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
BUZZARD_ROCKET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
BUZZARD_ROCKET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
CALLS_MADE_TO_NPC
|
int | phone calls made to NPC characters (this stat would need to record WHICH NPC character was phoned) | ||
CALLS_MADE_TO_PLAYERS
|
int | phone calls made to other players | ||
CAPTURE_END
|
int | No of races ended | ||
CAPTURE_START
|
int | No of races started | ||
CARS_COPS_EXPLODED
|
int | Number of cop cars exploded | ||
CARS_EXPLODED
|
int | Number of cars exploded | ||
CASH_GIFT
|
int | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
CASH_GIFT_CREDITED
|
u64 | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
CASH_GIFT_DEBITED
|
u64 | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
CASH_GIFT_NEW
|
s64 | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
CASH_GIFT_RECEIVED
|
int | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
CASHPACK_AMOUNT_PENDING
|
s64 | Amount of cash pending to be consumed by the player. | ||
CASHPACK_USDE_PENDING
|
float | Amount of USDE cash pending to be consumed by the player. | ||
CHALLENGE_LAUNCH_TIME
|
u64 | Toggle names on big radar | ||
CHAR_ABILITY_1_UNLCK
|
int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
CHAR_ABILITY_2_UNLCK
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_ABILITY_3_UNLCK
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_ACH45_TRACKER
|
int | MP Char 0 - Bitfield for tracking ACH45 - Enjoy your stay | ||
CHAR_CARMODWHCOL_VIEWED_0
|
int | MP Char 0 - Car Wheels Color Viewed Bitset 0 | ||
CHAR_CARMODWHCOL_VIEWED_1
|
int | MP Char 0 - Car Wheels Color Viewed Bitset 1 | ||
CHAR_CARMODWHEELS_VIEWED_0
|
int | MP Char 0 - Car Wheels Viewed Bitset 0 | ||
CHAR_CARMODWHEELS_VIEWED_1
|
int | MP Char 0 - Car Wheels Viewed Bitset 1 | ||
CHAR_CARMODWHEELS_VIEWED_2
|
int | MP Char 0 - Car Wheels Viewed Bitset 2 | ||
CHAR_CARMODWHEELS_VIEWED_3
|
int | MP Char 0 - Car Wheels Viewed Bitset 3 | ||
CHAR_CARMODWHEELS_VIEWED_4
|
int | MP Char 0 - Car Wheels Viewed Bitset 4 | ||
CHAR_CARMODWHEELS_VIEWED_5
|
int | MP Char 0 - Car Wheels Viewed Bitset 5 | ||
CHAR_CARMODWHEELS_VIEWED_6
|
int | MP Char 0 - Car Wheels Viewed Bitset 6 | ||
CHAR_CARMODWHEELS_VIEWED_7
|
int | MP Char 0 - Car Wheels Viewed Bitset 7 | ||
CHAR_CARPAINTPRIME_VIEW_0
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 0 | ||
CHAR_CARPAINTPRIME_VIEW_1
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 1 | ||
CHAR_CARPAINTPRIME_VIEW_2
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 2 | ||
CHAR_CARPAINTPRIME_VIEW_3
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 3 | ||
CHAR_CARPAINTPRIME_VIEW_4
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 4 | ||
CHAR_CARPAINTPRIME_VIEW_5
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 5 | ||
CHAR_CARPAINTPRIME_VIEW_6
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 6 | ||
CHAR_CARPAINTPRIME_VIEW_7
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 7 | ||
CHAR_CARPAINTSEC_VIEW_0
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 0 | ||
CHAR_CARPAINTSEC_VIEW_1
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 1 | ||
CHAR_CARPAINTSEC_VIEW_2
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 2 | ||
CHAR_CARPAINTSEC_VIEW_3
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 3 | ||
CHAR_CARPAINTSEC_VIEW_4
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 4 | ||
CHAR_CARPAINTSEC_VIEW_5
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 5 | ||
CHAR_CARPAINTSEC_VIEW_6
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 6 | ||
CHAR_CARPAINTSEC_VIEW_7
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 7 | ||
CHAR_CHANGE_TANK_ADMIN
|
int | REMOVE THE TANK BY THE SCADMIN | ||
CHAR_CREATOR_BIKE
|
int | Character creator bike | ||
CHAR_CREATOR_FAMILY
|
int | MP Char 0 - Head Blend Family Value | ||
CHAR_CREATOR_FLYING
|
int | Character creator flying | ||
CHAR_CREATOR_ILLEGAL
|
int | MP Char 0 - Head Blend Illegal Value | ||
CHAR_CREATOR_LEGAL
|
int | MP Char 0 - Head Blend Legal Value | ||
CHAR_CREATOR_LUNG
|
int | Character creator lung | ||
CHAR_CREATOR_MECHANIC
|
int | Character creator mechanic | ||
CHAR_CREATOR_PARTY
|
int | MP Char 0 - Head Blend Party Value | ||
CHAR_CREATOR_SHOOTING
|
int | Character creator shooting | ||
CHAR_CREATOR_SLEEP
|
int | MP Char 0 - Head Blend Sleep Value | ||
CHAR_CREATOR_SPORT
|
int | MP Char 0 - Head Blend Sport Value | ||
CHAR_CREATOR_STAMINA
|
int | Character creator stamina | ||
CHAR_CREATOR_STEALTH
|
int | Character creator stealth | ||
CHAR_CREATOR_STRENGTH
|
int | Character creator strength | ||
CHAR_CREATOR_TV
|
int | MP Char 0 - Head Blend TV Value | ||
CHAR_CREWUNLOCK_1_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 9 | ||
CHAR_CREWUNLOCK_1_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_CREWUNLOCK_2_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 9 | ||
CHAR_CREWUNLOCK_3_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 9 | ||
CHAR_CREWUNLOCK_4_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 9 | ||
CHAR_CREWUNLOCK_5_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 9 | ||
CHAR_CURRENT_ARMOUR
|
int | MP Char 0 - Players current health | ||
CHAR_CURRENT_HEALTH
|
int | MP Char 0 - Players current health | ||
CHAR_CURRENT_WANTED
|
int | MP Char 0 - Players current health | ||
CHAR_DATE_CREATED
|
date | MP Char 0 - The Date the player created this character | ||
CHAR_DATE_RANKUP
|
date | MP Char 0 - The Date the player last ranked up | ||
CHAR_EQUIPPED_ADDONS
|
int | MP Char 0 - Equipped addons | ||
CHAR_FM_ABILITY_1_UNLCK
|
int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
CHAR_FM_ABILITY_2_UNLCK
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_ABILITY_3_UNLCK
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_CARMOD_1_UNLCK
|
int | MP Char 0 - Player CarMod Unlocked bitset 1 | ||
CHAR_FM_CARMOD_2_UNLCK
|
int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
CHAR_FM_CARMOD_3_UNLCK
|
int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
CHAR_FM_CARMOD_4_UNLCK
|
int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
CHAR_FM_CARMOD_5_UNLCK
|
int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
CHAR_FM_CARMOD_6_UNLCK
|
int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
CHAR_FM_CARMOD_7_UNLCK
|
int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
CHAR_FM_CLOTHES_10_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_11_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_1_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 1 | ||
CHAR_FM_CLOTHES_2_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 2 | ||
CHAR_FM_CLOTHES_3_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_4_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_5_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_6_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_7_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_8_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_9_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_FORCED_HAIR_ITEM
|
int | MP Char 0 - Item that force removed players hair | ||
CHAR_FM_FORCED_HAIR_TYPE
|
int | MP Char 0 - Type that force removed players hair | ||
CHAR_FM_HAIRCUT_1_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_HEALTH_1_UNLCK
|
int | MP Char 0 - Player Health Unlocked bitset 1 | ||
CHAR_FM_HEALTH_2_UNLCK
|
int | MP Char 0 - Player Health Unlocked bitset 2 | ||
CHAR_FM_PACKAGE_1_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
CHAR_FM_PACKAGE_2_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_PACKAGE_3_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_PACKAGE_4_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
CHAR_FM_PACKAGE_5_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_PACKAGE_6_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_PACKAGE_7_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
CHAR_FM_PACKAGE_8_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_PACKAGE_9_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_PLAT_AWARD_COUNT
|
int | MP Char 0 - Number Of Platinum Awards a Player has | ||
CHAR_FM_RACE_RECORD_TIMES
|
u64 | MP Char 0 - Wanted Level Time | ||
CHAR_FM_STORED_HAIRDO
|
int | MP Char 0 - Stored player hairdo | ||
CHAR_FM_STORED_HAIRDO_SA
|
int | Shop ped apparel save data | ||
CHAR_FM_VEHICLE_1_UNLCK
|
int | MP Char 0 - Player Vehicle Unlocked bitset 1 | ||
CHAR_FM_VEHICLE_2_UNLCK
|
int | MP Char 0 - Player Vehicle Unlocked bitset 2 | ||
CHAR_FM_WEAP_ADDON_1_EQUIP
|
int | MP Char 0 - Equipped addons bitset 1 | ||
CHAR_FM_WEAP_ADDON_1_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 1 | ||
CHAR_FM_WEAP_ADDON_2_EQUIP
|
int | MP Char 0 - Equipped addons bitset 2 | ||
CHAR_FM_WEAP_ADDON_2_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 2 | ||
CHAR_FM_WEAP_ADDON_3_EQUIP
|
int | MP Char 0 - Equipped addons bitset 3 | ||
CHAR_FM_WEAP_ADDON_3_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 3 | ||
CHAR_FM_WEAP_ADDON_4_EQUIP
|
int | MP Char 0 - Equipped addons bitset 4 | ||
CHAR_FM_WEAP_ADDON_4_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 4 | ||
CHAR_FM_WEAP_ADDON_5_EQUIP
|
int | MP Char 0 - Equipped addons bitset 5 | ||
CHAR_FM_WEAP_ADDON_5_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 5 | ||
CHAR_FM_WEAP_EQUIPPED
|
int | MP Char 0 - Equipped weapons bitset | ||
CHAR_FM_WEAP_EQUIPPED2
|
int | MP Char 0 - Equipped weapons bitset 2 | ||
CHAR_FM_WEAP_FREE
|
int | MP Char 0 - Cost Free weapons bitset | ||
CHAR_FM_WEAP_FREE2
|
int | MP Char 0 - Cost Free weapons bitset 2 | ||
CHAR_FM_WEAP_UNLOCKED
|
int | MP Char 0 - Weapons unlocked bitset | ||
CHAR_FM_WEAP_UNLOCKED2
|
int | MP Char 0 - Weapons unlocked bitset 2 | ||
CHAR_HEIST_1_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_IS_NG_VERSION
|
int | for NG character creator | ||
CHAR_ISACTIVE
|
bool | MP Char 0 - Is this slot being used? | ||
CHAR_JOIN_SOCIAL_CLUB_MSG
|
bool | MP Char 0 - Player missions failed | ||
CHAR_KIT_10_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 1 | ||
CHAR_KIT_10_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_10_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_11_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 1 | ||
CHAR_KIT_11_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_11_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_12_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 1 | ||
CHAR_KIT_12_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_12_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_1_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 1 | ||
CHAR_KIT_1_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_1_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_2_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 2 | ||
CHAR_KIT_2_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_2_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_3_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 3 | ||
CHAR_KIT_3_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_3_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_4_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 4 | ||
CHAR_KIT_4_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_4_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_5_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 5 | ||
CHAR_KIT_5_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_5_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_6_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 6 | ||
CHAR_KIT_6_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_6_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_7_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 7 | ||
CHAR_KIT_7_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_7_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_8_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 8 | ||
CHAR_KIT_8_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_8_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_9_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 9 | ||
CHAR_KIT_9_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_9_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_FM_PURCHASE
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE10
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE11
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE12
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE3
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE4
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE5
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE6
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE7
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE8
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE9
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_LAST_PLAY_TIME
|
date | MP Char 0 - Players current health | ||
CHAR_MC_FAILED
|
int | MP Char 0 - Player missions failed | ||
CHAR_MC_OVER
|
int | MP Char 0 - Player missions failed | ||
CHAR_MC_STARTED
|
int | MP Char 0 - Player missions started | ||
CHAR_MISSION_FAILED
|
int | MP Char 0 - Player missions over | ||
CHAR_MISSION_OVER
|
int | MP Char 0 - Player missions failed | ||
CHAR_MISSION_PASSED
|
int | MP Char 0 - Player missions passed | ||
CHAR_MISSION_QUIT
|
int | MP Char 0 - Player missions quit | ||
CHAR_MISSION_STARTED
|
int | MP Char 0 - Player missions started | ||
CHAR_MOOD_DM
|
int | Says if the player has access to a Heli for . | ||
CHAR_MOOD_NORMAL
|
int | Says if the player has access to a Heli for . | ||
CHAR_MOOD_RACES
|
int | Says if the player has access to a Heli for . | ||
CHAR_NAME
|
string | MP Char 0 - XP Value | ||
CHAR_NO_FM_PACKAGES_COL
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_ONMISSION
|
bool | MP Char 0 - Sets to true when the player is on mission | ||
CHAR_PREFERRED_CREW
|
u64 | preferred crew | ||
CHAR_RANK_FM
|
int | MP Char 0 - XP Value | ||
CHAR_RP_GIFT_ADMIN_BEFORE
|
int | SET THE PLAYERS RP BY THE SCADMIN | ||
CHAR_RP_GIFT_ADMIN_DATE
|
date | SET THE PLAYERS RP BY THE SCADMIN | ||
CHAR_RP_GIFT_ADMIN_POSIX
|
u64 | SET THE PLAYERS RP BY THE SCADMIN | ||
CHAR_SET_RP_GIFT_ADMIN
|
int | SET THE PLAYERS RP BY THE SCADMIN | ||
CHAR_TANK_ADMIN_POSIX
|
u64 | REMOVE THE TANK RP BY THE SCADMIN | ||
CHAR_TOTAL_TIME_MISSION
|
u32 | MP Char 0 - MISSIONS -Average time spent on missions (time on missions/number of missions completed) | ||
CHAR_WANTED_LEVEL_TIME
|
u64 | MP Char 0 - Wanted Level Time | ||
CHAR_WANTED_LEVEL_TIME5STAR
|
u64 | MP Char 0 - Wanted Level Time | ||
CHAR_WEAP_ADDON_1_EQUIP
|
int | MP Char 0 - Equipped addons bitset 1 | ||
CHAR_WEAP_ADDON_1_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 1 | ||
CHAR_WEAP_ADDON_1_VIEWED
|
int | MP Char 0 - Addons unlocked bitset 1 | ||
CHAR_WEAP_ADDON_2_EQUIP
|
int | MP Char 0 - Equipped addons bitset 2 | ||
CHAR_WEAP_ADDON_2_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 2 | ||
CHAR_WEAP_ADDON_2_VIEWED
|
int | MP Char 0 - Addons unlocked bitset 2 | ||
CHAR_WEAP_ADDON_3_EQUIP
|
int | MP Char 0 - Equipped addons bitset 3 | ||
CHAR_WEAP_ADDON_3_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 3 | ||
CHAR_WEAP_ADDON_3_VIEWED
|
int | MP Char 0 - Addons unlocked bitset 3 | ||
CHAR_WEAP_ADDON_4_EQUIP
|
int | MP Char 0 - Equipped addons bitset 4 | ||
CHAR_WEAP_ADDON_4_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 4 | ||
CHAR_WEAP_ADDON_4_VIEWED
|
int | MP Char 0 - Addons unlocked bitset 4 | ||
CHAR_WEAP_ADDON_5_VIEWED
|
int | MP Char 0 - Addons unlocked bitset 5 | ||
CHAR_WEAP_EQUIPPED
|
int | MP Char 0 - Equipped weapons bitset | ||
CHAR_WEAP_EQUIPPED2
|
int | MP Char 0 - Equipped weapons bitset 2 | ||
CHAR_WEAP_FM_PURCHASE
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_WEAP_FM_PURCHASE2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_WEAP_FREE
|
int | MP Char 0 - Cost Free weapons bitset | ||
CHAR_WEAP_FREE2
|
int | MP Char 0 - Cost Free weapons bitset 2 | ||
CHAR_WEAP_PURCHASED
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_WEAP_PURCHASED2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_WEAP_UNLOCKED
|
int | MP Char 0 - Weapons unlocked bitset | ||
CHAR_WEAP_UNLOCKED2
|
int | MP Char 0 - Weapons unlocked bitset 2 | ||
CHAR_WEAP_VIEWED
|
int | MP Char 0 - Weapons unlocked bitset | ||
CHAR_WEAP_VIEWED2
|
int | MP Char 0 - Weapons unlocked bitset 2 | ||
CHAR_WEAPON1
|
int | MP Char 0 - Weapon 1 | ||
CHAR_WEAPON2
|
int | MP Char 0 - Weapon 2 | ||
CHAR_XP_FM
|
int | MP Char 0 - XP Value | ||
CHEAT_BITSET
|
int | MP Char 0 - stores if the player cheated with this character | ||
CHEAT_MISSION_FAILED
|
int | MP Char 0 - Player missions over for cheat tracking | ||
CHEAT_MISSION_OVER
|
int | MP Char 0 - Player missions failed for cheat tracking | ||
CHEAT_MISSION_PASSED
|
int | MP Char 0 - Player missions passed for cheat tracking | ||
CHEAT_MISSION_STARTED
|
int | MP Char 0 - Player missions started for cheat tracking | ||
CIGARETTES_BOUGHT
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
CL_BUY_APPARTMENT
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_BUY_GARAGE
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_BUY_INSURANCE
|
bool | MP - Stores if player has bought insurance | ||
CL_CALL_FRIEND
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_CALL_MERCENARIES
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_CALL_STRIPPER_HOUSE
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_DRIVE_RALLY
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_ENTER_FRIENDS_HOUSE
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_FILL_TITAN
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_GANG_BACKUP_GANGS
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_GANG_BACKUP_LOST
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_GANG_BACKUP_VAGOS
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_GONE_OFF_RADAR
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_MOD_CAR_USING_APP
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_PHONE_MECH_DROP_CAR
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_PLAY_A_PLAYLIST
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_PLAY_BOAT_RACE
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_PLAY_FOOT_RACE
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_PLAY_GTA_RACE
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_PLAY_MISSION_CONTACT
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_PLAY_ONE_ON_ONE_DM
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_PLAY_ONE_ON_ONE_RACE
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_PLAY_POINT_TO_POINT
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_PLAY_TEAM_DM
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_PLAY_VEHICLE_DM
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_RACE_MODDED_CAR
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_SEND_FRIEND_REQUEST
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_SET_WANTED_LVL_ON_PLAY
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_SURV_A_BOUNTY
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_W_WANTED_PLAYER_TV
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CLEAN_LAPS
|
int | MP Char 0 - Number of clean laps | ||
CLIENT_EVC_BALANCE
|
s64 | CLIENT version of Banked Cash that the player has EARN, either in game or via other mechanism. | ||
CLIENT_LAST_UPDATE
|
s64 | Time we last saved client cash values. | ||
CLIENT_PERSONAL_EXCHANGE_RATE
|
float | CLIENT VERSION OF Personal Exchange Rate for that player (PXR) | ||
CLIENT_PVC_BALANCE
|
s64 | CLIENT version of Banked Cash that the player has PAID for with real money. | ||
CLOUD_TIME_CHAR_CREATED
|
int | Posix Timestamp of character creation | ||
CLTHS_ACQUIRED_BERD
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_BERD_1
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_BERD_2
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_BERD_3
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_BERD_4
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_BERD_5
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_BERD_6
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_BERD_7
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_DECL
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET_2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET_3
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET_4
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET_5
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET_6
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET_7
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_HAIR
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_HAIR_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_HAIR_2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_HAIR_3
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_HAIR_4
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_HAIR_5
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_HAIR_6
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_HAIR_7
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_JBIB
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_JBIB_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_JBIB_2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_JBIB_3
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_JBIB_4
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_JBIB_5
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_JBIB_6
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_JBIB_7
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS_2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS_3
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS_4
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS_5
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS_6
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS_7
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_OUTFIT
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_10
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_PROPS_2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_3
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_4
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_5
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_6
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_7
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_8
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_9
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL2_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL_2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL_3
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL_4
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL_5
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL_6
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL_7
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_TEETH
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_TEETH_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_TEETH_2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_TORSO
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_AVAILABLE_BERD
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_BERD_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_BERD_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_BERD_3
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_BERD_4
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_BERD_5
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_BERD_6
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_BERD_7
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_DECL
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET_3
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET_4
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET_5
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET_6
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET_7
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR_3
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR_4
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR_5
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR_6
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR_7
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB_3
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB_4
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB_5
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB_6
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB_7
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS_3
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS_4
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS_5
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS_6
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS_7
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_OUTFIT
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_10
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_3
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_4
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_5
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_6
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_7
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_8
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_9
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL2_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL_3
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL_4
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL_5
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL_6
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL_7
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_TEETH
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_TEETH_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_TEETH_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_TORSO
|
int | MP Char 0 - Clothes Available | ||
CLTHS_USED_BERD
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_BERD_1
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_BERD_2
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_BERD_3
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_BERD_4
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_BERD_5
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_BERD_6
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_BERD_7
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_DECL
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET_2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET_3
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET_4
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET_5
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET_6
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET_7
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_HAIR
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_HAIR_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_HAIR_2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_HAIR_3
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_HAIR_4
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_HAIR_5
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_HAIR_6
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_HAIR_7
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_JBIB
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_JBIB_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_JBIB_2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_JBIB_3
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_JBIB_4
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_JBIB_5
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_JBIB_6
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_JBIB_7
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS_2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS_3
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS_4
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS_5
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS_6
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS_7
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_OUTFIT
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_10
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_PROPS_2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_3
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_4
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_5
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_6
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_7
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_8
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_9
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL2_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL_2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL_3
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL_4
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL_5
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL_6
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL_7
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_TEETH
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_TEETH_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_TEETH_2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_TORSO
|
int | MP Char 0 - Clothes Used | ||
CMBTMG_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
CMBTMG_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
CMBTMG_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
CMBTMG_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
CMBTMG_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
CMBTMG_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
CMBTMG_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
CMBTMG_HITS
|
int | Number of times mp char 0 hit with weapon | ||
CMBTMG_IN_POSSESSION
|
bool | Is weapon in inventory | ||
CMBTMG_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
CMBTMG_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
CMBTPISTOL_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
CMBTPISTOL_DB_HELDTIME
|
u32 | Time char0 held driveby weapon (MS) | ||
CMBTPISTOL_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
CMBTPISTOL_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
CMBTPISTOL_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
CMBTPISTOL_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
CMBTPISTOL_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
CMBTPISTOL_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
CMBTPISTOL_HITS
|
int | Number of times mp char 0 hit with weapon | ||
CMBTPISTOL_IN_POSSESSION
|
bool | Is weapon in inventory | ||
CMBTPISTOL_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
CMBTPISTOL_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
CODE_CRC
|
u32 | Code crc | ||
COMPLETEDAILYOBJ
|
int | Freemode activity phonecall | ||
COMPLETEDAILYOBJTOTAL
|
int | Freemode activity phonecall | ||
CONSECUTIVEDAYCOMPLETED
|
int | Freemode activity phonecall | ||
CONSECUTIVEMONTHCOMPLETE
|
int | Freemode activity phonecall | ||
CONSECUTIVEWEEKCOMPLETED
|
int | Freemode activity phonecall | ||
CONTACT_MISS_0
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_1
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_2
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_3
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_4
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_5
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_6
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_7
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_8
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_9
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_HASH_0
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_1
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_10
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_11
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_12
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_13
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_14
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_15
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_16
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_17
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_18
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_19
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_2
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_20
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_21
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_22
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_23
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_24
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_25
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_26
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_27
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_28
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_29
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_3
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_30
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_31
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_32
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_33
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_34
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_35
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_36
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_37
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_38
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_39
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_4
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_40
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_41
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_42
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_43
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_44
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_45
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_46
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_47
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_48
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_49
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_5
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_6
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_7
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_8
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_9
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_RANK
|
int | Keith - Contact Mission Rank | ||
COP_VEHI_DESTROYED_ON_SPREE
|
int | Number of COP vehicles destroyed on spree | ||
COPCARS_ENTERED_AS_CROOK
|
int | Number of times entered a cop car as a crook. | ||
COPS_KILLS_ON_SPREE
|
int | Number Cops killed done on spree. | ||
CP_STOLEN_TUT
|
int | MP Char 0 - Stores how many times the player has started CP_STOLEN_TUT script | ||
CP_WEA_AMBUSH
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CP_WELCOMETUT
|
int | MP Char 0 - Stores how many times the player has started CP_WELCOMETUT script | ||
CR_AIRPORTTAKE
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_ARMORYTUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_BANKHEIST1
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_COUNTHEIST1
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_DIFFERENT_DM
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_DIFFERENT_RACES
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_DRUGS_TUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_GANGATTACK_CITY
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_GANGATTACK_COUNTRY
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_GANGATTACK_LOST
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_GANGATTACK_VAGOS
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_GUNSHOPTUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_HOLDUP_TUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_HOOKER_TUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_HOSTAGE_STEAL
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_PROP_TUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_RACES
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_RIVAL
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_SELLCARTUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_SHIPMENTSTEAL
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_SHOWROOM
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_STEAL_BIKES
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_STEALVEHICLE
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_TRIGGER_TUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_VANRESCUE
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_WELCOME
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRARMWREST
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRBASEJUMP
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRBNRIFLE_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
CRBNRIFLE_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
CRBNRIFLE_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
CRBNRIFLE_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
CRBNRIFLE_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
CRBNRIFLE_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
CRBNRIFLE_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
CRBNRIFLE_HITS
|
int | Number of times mp char 0 hit with weapon | ||
CRBNRIFLE_IN_POSSESSION
|
bool | Is weapon in inventory | ||
CRBNRIFLE_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
CRBNRIFLE_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
CRDARTS
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRDISTRICTCOPS
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRDM
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CREW_EMBLEMS_PURCHASED
|
int | MP Char 0 - Viewed Purchased | ||
CREW_LOCAL_TIME_0
|
u64 | Time in a crew | ||
CREW_LOCAL_TIME_1
|
u64 | Time in a crew | ||
CREW_LOCAL_TIME_2
|
u64 | Time in a crew | ||
CREW_LOCAL_TIME_3
|
u64 | Time in a crew | ||
CREW_LOCAL_TIME_4
|
u64 | Time in a crew | ||
CRGANGHIDE
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRGOLF
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRHEIST
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRHORDE
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRMISSION
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CROWBAR_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
CROWBAR_DEATHS
|
int | Number of times Michael killed by weapon | ||
CROWBAR_ENEMY_KILLS
|
int | Number of times Michael killed with weapon | ||
CROWBAR_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
CROWBAR_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
CROWBAR_HELDTIME
|
u32 | Time Michael held weapon (MS) | ||
CROWBAR_HITS
|
int | Number of times Michael hit with weapon | ||
CROWBAR_IN_POSSESSION
|
bool | Is weapon in inventory | ||
CROWBAR_KILLS
|
int | Number of times Michael killed with weapon | ||
CRPILOTSCHOOL
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRSHOOTRNG
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRTENNIS
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CTF_HELP_COUNTER
|
int | MP Char 0 - Number of clean laps | ||
DAMAGE_SCAR_AGE_0
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_1
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_10
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_11
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_12
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_13
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_14
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_15
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_16
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_17
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_18
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_19
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_2
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_20
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_21
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_22
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_23
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_3
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_4
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_5
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_6
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_7
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_8
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_9
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_FORCEFRAME_0
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_1
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_10
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_11
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_12
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_13
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_14
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_15
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_16
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_17
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_18
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_19
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_2
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_20
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_21
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_22
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_23
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_3
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_4
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_5
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_6
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_7
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_8
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_9
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_HASH_VALUE_0
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_1
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_10
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_11
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_12
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_13
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_14
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_15
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_16
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_17
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_18
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_19
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_2
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_20
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_21
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_22
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_23
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_3
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_4
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_5
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_6
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_7
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_8
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_9
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_NUMBER
|
int | Damage Scar Data - Number of Scars | ||
DAMAGE_SCAR_ROTATION_0
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_1
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_10
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_11
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_12
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_13
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_14
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_15
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_16
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_17
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_18
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_19
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_2
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_20
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_21
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_22
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_23
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_3
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_4
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_5
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_6
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_7
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_8
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_9
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_SCALE_0
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_1
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_10
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_11
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_12
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_13
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_14
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_15
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_16
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_17
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_18
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_19
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_2
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_20
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_21
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_22
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_23
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_3
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_4
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_5
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_6
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_7
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_8
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_9
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_UVPOS_0
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_1
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_10
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_11
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_12
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_13
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_14
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_15
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_16
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_17
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_18
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_19
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_2
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_20
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_21
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_22
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_23
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_3
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_4
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_5
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_6
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_7
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_8
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_9
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_ZONE_0
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_1
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_10
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_11
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_12
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_13
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_14
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_15
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_16
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_17
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_18
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_19
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_2
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_20
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_21
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_22
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_23
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_3
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_4
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_5
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_6
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_7
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_8
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_9
|
int | Damage Scar Data - ePedDamageZones zone | ||
DARTS_SEEN_TUTORIAL
|
bool | MPPLAYER - Checks that the player has seen the darts Tutorial. | ||
DB_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot | ||
DB_HITS
|
int | Number of times mp char 0 hit | ||
DB_HITS_PEDS_VEHICLES
|
int | Number of times mp char 0 hit | ||
DB_KILLS
|
int | Number of times mp char 0 killed | ||
DB_PLAYER_KILLS
|
int | Number of times mp char 0 killed | ||
DB_SHOTS
|
int | Number of times mp char 0 fired | ||
DB_SHOTTIME
|
u32 | Total time shoting a drive by weapon | ||
DDEAL_COKE_QUANTITY
|
float | Quantity of coke in mp char 0 possession | ||
DDEAL_HEROIN_QUANTITY
|
float | Quantity of heroin in mp char 0 possession | ||
DDEAL_METH_QUANTITY
|
float | Quantity of meth in mp char 0 possession | ||
DDEAL_WEED_QUANTITY
|
float | Quantity of weed in mp char 0 possession | ||
DEATHS
|
int | Number of times mp char 0 died | ||
DEATHS_PLAYER
|
int | Number of deaths caused by other players | ||
DEFAULT_STATS_SET
|
bool | MP Char 0 - Shop Data | ||
DIED_IN_DROWNING
|
int | Number of times player died by drowning | ||
DIED_IN_DROWNINGINVEHICLE
|
int | Number of times player died by drowning in vehicle | ||
DIED_IN_EXPLOSION
|
int | Number of times player died by explosion | ||
DIED_IN_FALL
|
int | Number of times player died by fall | ||
DIED_IN_FIRE
|
int | Number of times player died by fire | ||
DIED_IN_ROAD
|
int | Number of times player died in a road accident | ||
DISABLE_DISPLAY_CANCEL_CALL
|
bool | Toggle names on big radar | ||
DIST_BICYCLE
|
float | Total Distance driving a bicycle | ||
DIST_BIKE
|
float | Total Distance driving a bike | ||
DIST_BOAT
|
float | Total Distance driving a boat | ||
DIST_CAR
|
float | Total Distance in a car | ||
DIST_DRIVING_BICYCLE
|
float | Total time driving a bicycle | ||
DIST_DRIVING_BIKE
|
float | Total time driving a bike | ||
DIST_DRIVING_BOAT
|
float | Total time driving a boat | ||
DIST_DRIVING_CAR
|
float | Total Distance driving a car | ||
DIST_DRIVING_HELI
|
float | Total time driving a heli | ||
DIST_DRIVING_PLANE
|
float | Total time driving a plane | ||
DIST_DRIVING_QUADBIKE
|
float | Total time driving a quadbike | ||
DIST_DRIVING_SUBMARINE
|
float | Total time driving a submarine | ||
DIST_HELI
|
float | Total Distance driving a heli | ||
DIST_PLANE
|
float | Total Distance driving a plane | ||
DIST_QUADBIKE
|
float | Total Distance driving a quadbike | ||
DIST_RUNNING
|
float | Total Distance running | ||
DIST_SUBMARINE
|
float | Total Distance driving a submarine | ||
DIST_SWIMMING
|
float | Total Distance driving a swimming | ||
DIST_WALK_ST
|
float | Total Distance walking in Stealth mode | ||
DIST_WALKING
|
float | Total Distance driving a walking | ||
DLC_APPAREL_ACQUIRED_0
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_1
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_10
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_11
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_12
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_13
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_14
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_15
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_16
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_17
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_18
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_19
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_2
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_20
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_21
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_22
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_23
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_24
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_25
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_26
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_27
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_28
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_29
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_3
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_30
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_31
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_32
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_33
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_34
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_4
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_5
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_6
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_7
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_8
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_9
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_0
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_1
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_10
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_11
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_12
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_13
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_14
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_15
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_16
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_17
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_18
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_19
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_2
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_20
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_21
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_22
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_23
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_24
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_25
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_26
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_27
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_28
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_29
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_3
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_30
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_31
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_32
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_33
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_34
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_4
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_5
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_6
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_7
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_8
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_9
|
int | Shop ped apparel save data | ||
DM_COLLECTED_POWER_PLAYER
|
int | Sets the player to spawn in the secondary position (Boss Room or Locker Room) | ||
DM_COLLECTED_SHARK_TEST
|
int | Sets the player to spawn in the secondary position (Boss Room or Locker Room) | ||
DM_CURRENT_ASSISTS
|
int | Deathmatch - Total DM ASSISTS player has | ||
DM_CURRENT_DEATHS
|
int | Deathmatch - Total DM DEATHS player has | ||
DM_CURRENT_KILLS
|
int | Deathmatch - Total DM KILLS the player has | ||
DM_END
|
int | No of death matchs ended | ||
DM_HIGHEST_KILLSTREAK
|
int | Deathmatch - HIGHEST DM KILLSTREAK the player has | ||
DM_START
|
int | No of death matchs started | ||
DM_TOTAL_ASSISTS
|
int | Deathmatch - Total DM ASSISTS player has | ||
DM_TOTAL_CASH
|
int | Deathmatch - Total DM CASH player has | ||
DOES_PLAYER_HAVE_VEH_ACCESS
|
bool | True if the player owns a car. | ||
DRUG_DEALING_PROFIT_LOSS
|
int | MP Char 0 - PERSONAL -Money made or lost as a drug dealer | ||
ENTERED_COVER
|
int | Number of times the player has entered cover | ||
ENTERED_COVER_AND_SHOT
|
int | Number of times the player has entered cover and fired a shot or shots | ||
EVC_BALANCE
|
s64 | Banked Cash that the player has EARN, either in game or via other mechanism. | ||
EVC_BALANCE_CLEARED
|
s64 | Total last Cleared amount for stat EVC_BALANCE. | ||
EVC_BANK_BALANCE
|
s64 | Banked Cash that the player has EARN, either in game or via other mechanism. | ||
EVC_BANK_BALANCE_CLEARED
|
s64 | Total last Cleared amount for stat EVC_BANK_BALANCE. | ||
EVC_WALLET_BALANCE
|
s64 | Per-Character Cash that has been EARN in game. | ||
EVC_WALLET_BALANCE_CLEARED
|
s64 | Total last Cleared amount for each character stat EVC_WALLET_BALANCE. | ||
EXPLOSIVE_DAMAGE_HITS
|
int | Number of explosive damage weapons hits. | ||
EXPLOSIVE_DAMAGE_SHOTS
|
int | Number of explosive damage weapons shots. | ||
EXPLOSIVES_USED
|
int | Number of Explosives used | ||
EXTINGUISHER_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
FARTHEST_JUMP_DIST
|
float | Longest jump distance | ||
FASTEST_ARM_WRESTLING_WIN
|
int | MP Char 0 - PERSONAL -Record of fastest arm wrestling win | ||
FASTEST_SPEED
|
float | Fastest speed recorded in a vehicle in meters/h | ||
FAVORITE_WEAPON
|
u32 | The favorite weapon hash. | ||
FAVORITE_WEAPON_HELDTIME
|
u32 | Time held the favotire weapon. | ||
FEATURE_0
|
float | Next gen (Nose) | ||
FEATURE_1
|
float | Next gen (Nose Profile | ||
FEATURE_10
|
float | Next gen (Chin Shape) | ||
FEATURE_11
|
float | Next gen (Neck) | ||
FEATURE_12
|
float | Next gen (Chin Shape) | ||
FEATURE_13
|
float | Next gen (Neck) | ||
FEATURE_14
|
float | Next gen (Chin Shape) | ||
FEATURE_15
|
float | Next gen (Neck) | ||
FEATURE_16
|
float | Next gen (Chin Shape) | ||
FEATURE_17
|
float | Next gen (Neck) | ||
FEATURE_18
|
float | Next gen (Neck) | ||
FEATURE_19
|
float | Next gen (Neck) | ||
FEATURE_2
|
float | Next gen (Nose Tip) | ||
FEATURE_20
|
float | Next gen (Neck) | ||
FEATURE_3
|
float | Next gen(Brow) | ||
FEATURE_4
|
float | Next gen (Cheek) | ||
FEATURE_5
|
float | Next gen (Cheek Shape) | ||
FEATURE_6
|
float | Next gen (Eyes) | ||
FEATURE_7
|
float | Next gen (Lips) | ||
FEATURE_8
|
float | Next gen (Jaw) | ||
FEATURE_9
|
float | Next gen (Chin) | ||
FIRES_EXTINGUISHED
|
int | Number of fires extinguished | ||
FIRES_STARTED
|
int | Number of fires started | ||
FLIGHT_TIME
|
float | Average speed when driving a car or a bike | ||
FLY_UNDER_BRIDGES
|
int | Number of times flown under a bridge | ||
FLYING_ABILITY
|
int | Flying modifier | ||
FM_ACT_PH2
|
int | Freemode activity phonecall | ||
FM_ACT_PH3
|
int | Freemode activity phonecall | ||
FM_ACT_PH4
|
int | Freemode activity phonecall | ||
FM_ACT_PH5
|
int | Freemode activity phonecall | ||
FM_ACT_PHN
|
int | Freemode activity phonecall | ||
FM_BUYGAR_DONE
|
bool | Set when the character completes the FM race tutorial | ||
FM_CELLPHONE_BACKGROUND
|
int | Import export stats | ||
FM_CELLPHONE_QUICKLAUNCH
|
int | Phone stats | ||
FM_CELLPHONE_RINGTONE
|
int | Import export stats | ||
FM_CELLPHONE_THEME
|
int | Import export stats | ||
FM_CELLPHONE_VIBRATE
|
int | Import export stats | ||
FM_CHANGECHAR_ASKED
|
bool | Set when the character completes the FM race tutorial | ||
FM_CHAR_STATS1
|
bool | Tracks if NMH has been displayed | ||
FM_CHAR_STATS2
|
bool | Tracks if NMH has been displayed | ||
FM_CHAT_OPTION
|
int | Number of turbo starts at start of race | ||
FM_CMODTUT_DONE
|
bool | Set when the character completes the FM Car Mod tutorial | ||
FM_CUT_DONE
|
int | Track which cutscenes have beend done | ||
FM_HOLDTUT_DONE
|
bool | Set when the character completes the FM Hold Up tutorial | ||
FM_IMP_EXP
|
int | Import export stats | ||
FM_INTRO_CUT_DONE
|
bool | Set when the character has seen the Freemode Intro | ||
FM_INTRO_MISS_DONE
|
bool | Set when the character completes the FM intro mission | ||
FM_NON_MISS_HELP_TEXT
|
int | Tracks if NMH has been displayed | ||
FM_NON_MS_HELP_GTA1
|
int | Tracks if GTA help has been displayed | ||
FM_NON_MS_HELP_TEXT2
|
int | Tracks if NMH has been displayed | ||
FM_NON_MS_HELP_TEXT3
|
int | Tracks if NMH has been displayed | ||
FM_NON_MS_HELP_TEXT4
|
int | Tracks if NMH has been displayed | ||
FM_NON_MS_HELP_TEXT5
|
int | Tracks if NMH has been displayed | ||
FM_NON_MS_HELP_TEXT6
|
int | Tracks if NMH has been displayed | ||
FM_NOTUT_DONE
|
bool | Set when the character chooses not to do the tutorials | ||
FM_PRIM_COLOUR
|
int | MP Char 0 - Colour the player set the car at | ||
FM_RACEPOSITION
|
int | Set when the character completes the FM race tutorial | ||
FM_RACETUT_DONE
|
bool | Set when the character completes the FM race tutorial | ||
FM_SECO_COLOUR
|
int | MP Char 0 - Colour the player set the car at | ||
FM_SPAWN_FLAG
|
bool | Tracks if NMH has been displayed | ||
FM_SPAWN_HEADING
|
float | Tracks if NMH has been displayed | ||
FM_SPAWN_POSITION
|
pos | Tracks if NMH has been displayed | ||
FM_TRIGTUT_DONE
|
bool | Set when the character completes the FM trigger tutorial | ||
FM_VEH_TX1
|
int | Freemode activity phonecall | ||
FRONT_END_JIP_UNLOCKED
|
bool | True when the character has gotten through the tutorial | ||
FULLSCREEN_TV_TEXT
|
bool | Tracks if NMH has been displayed | ||
GANGHIDWINS
|
int | MIssion created mission Wins | ||
GCLUB_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
GCLUB_DEATHS
|
int | Number of times Michael killed by weapon | ||
GCLUB_ENEMY_KILLS
|
int | Number of times Michael killed with weapon | ||
GCLUB_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
GCLUB_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
GCLUB_HELDTIME
|
u32 | Time Michael held weapon (MS) | ||
GCLUB_HITS
|
int | Number of times Michael hit with weapon | ||
GCLUB_IN_POSSESSION
|
bool | Is weapon in inventory | ||
GCLUB_KILLS
|
int | Number of times Michael killed with weapon | ||
GHKILLS
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
GOLD_BOOLCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_BOOLCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_BOOLCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_FLOATCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_FLOATCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_FLOATCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_INTCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_INTCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_INTCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_INTCHAR_3
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLF_HOLE_IN_ONES
|
int | MP Char 0 - number of hole in ones | ||
GRENADE_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
GRENADE_DB_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
GRENADE_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
GRENADE_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
GRENADE_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
GRENADE_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
GRENADE_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
GRENADE_IN_POSSESSION
|
bool | Is weapon in inventory | ||
GRENADE_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
GRENADE_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
GRNLAUNCH_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
GRNLAUNCH_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
GRNLAUNCH_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
GRNLAUNCH_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
GRNLAUNCH_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
GRNLAUNCH_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
GRNLAUNCH_HITS
|
int | Number of times mp char 0 hit with weapon | ||
GRNLAUNCH_IN_POSSESSION
|
bool | Is weapon in inventory | ||
GRNLAUNCH_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
GRNLAUNCH_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
HAMMER_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
HAMMER_DEATHS
|
int | Number of times Michael killed by weapon | ||
HAMMER_ENEMY_KILLS
|
int | Number of times Michael killed with weapon | ||
HAMMER_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
HAMMER_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
HAMMER_HELDTIME
|
u32 | Time Michael held weapon (MS) | ||
HAMMER_HITS
|
int | Number of times Michael hit with weapon | ||
HAMMER_IN_POSSESSION
|
bool | Is weapon in inventory | ||
HAMMER_KILLS
|
int | Number of times Michael killed with weapon | ||
HAS_CHAR_QUIT_SPECCAM_CTF
|
int | Spectator Cam - If they quit whilst on spectator cam. CTF MODE | ||
HAS_CHAR_QUIT_SPECCAM_LTS
|
int | Spectator Cam - If they quit whilst on spectator cam LTS Mode. | ||
HAS_CHAR_QUIT_SPECCAM_MISS
|
int | Spectator Cam - If they quit whilst on spectator cam. On Mission | ||
HAS_CHAR_QUIT_SPECCAM_SUR
|
int | Spectator Cam - If they quit whilst on spectator cam Survival Mode. | ||
HAS_CHAR_WON_TOURNAMENT
|
bool | track if player has won a tournament | ||
HEADBLEND_DAD_BEARD
|
int | MP Char 0 - Head Blend Texture Blend | ||
HEADBLEND_DAD_BEARD_TEX
|
int | MP Char 0 - Head Blend Texture Blend | ||
HEADBLEND_DAD_EYEB
|
int | MP Char 0 - Head Blend Dads Eyebrow | ||
HEADBLEND_DAD_HAIR
|
int | MP Char 0 - Head Blend Texture Blend | ||
HEADBLEND_DAD_HAIR_TEX
|
int | MP Char 0 - Head Blend Texture Blend | ||
HEADBLEND_DOM
|
float | MP Char 0 - Head Blend Parent Dominance | ||
HEADBLEND_GEOM_BLEND
|
float | MP Char 0 - Head Blend Geometry Blend | ||
HEADBLEND_MUM_EYEB
|
int | MP Char 0 - Head Blend Mums Eyebrow | ||
HEADBLEND_MUM_HAIR
|
int | MP Char 0 - Head Blend Variation Blend | ||
HEADBLEND_MUM_HAIR_TEX
|
int | MP Char 0 - Head Blend Variation Blend | ||
HEADBLEND_MUM_MAKEUP
|
int | MP Char 0 - Head Blend Variation Blend | ||
HEADBLEND_MUM_MAKEUP_TEX
|
int | MP Char 0 - Head Blend Variation Blend | ||
HEADBLEND_OVER_BLEMISH_PC
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_OVERLAY_BASE_PC
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_OVERLAY_BEARD_PC
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_OVERLAY_BLUSHER
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_OVERLAY_DAMAGE_PC
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_OVERLAY_EYEBRW_PC
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_OVERLAY_MAKEUP_PC
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_OVERLAY_WETHR_PC
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_TEX_BLEND
|
float | MP Char 0 - Head Blend Texture Blend | ||
HEADBLEND_VAR_BLEND
|
float | MP Char 0 - Head Blend Variation Blend | ||
HEADBLENDOVERLAYCUTS_PC
|
float | Next gen (Neck) | ||
HEADBLENDOVERLAYMOLES_PC
|
float | Next gen (Neck) | ||
HEADSHOTS
|
int | Number of times mp char 0 killed by headshot | ||
HEIST_COMPLETION
|
int | MP Char 0 - MISSIONS -Heist Missions completed (%) | ||
HEIST_PROGRESS_HASH
|
int | Help text display | ||
HEIST_TOTAL_TIME
|
u64 | MP Char 0 - MISSIONS -Total time spent on Heist | ||
HEISTS_ORGANISED
|
int | MP Char 0 - MISSIONS -Number of Heists Organised | ||
HELI_ACCESS
|
bool | Says if the player has access to a Heli for . | ||
HELIS_EXPLODED
|
int | Number of helis exploded | ||
HELMET_CURRENT_COLOR
|
int | Is weapon in inventory | ||
HELP_BASEJUMP_TEXT
|
int | No of times help has been displayed | ||
HELP_RACES_TEXT
|
int | No of times help has been displayed | ||
HELP_THUMB_VOTE
|
int | No of times help has been displayed | ||
HIGHEST_JUMP_REACHED
|
float | Highest jump distance | ||
HIGHEST_NO_MULTIPLE_KILLS
|
int | MP Char 0 - COMBAT - Highest number of Miltiple Kills (x kills in x seconds) | ||
HIGHEST_SKITTLES
|
int | Number of Peds Run down | ||
HIGHEST_WANTD_LEVEL_ESCAPE
|
int | MP Char 0 - PERSONAL -Highest wanted level escaped from | ||
HITS
|
int | Number of times mp char 0 hit | ||
HITS_PEDS_VEHICLES
|
int | Number of times mp char 0 hit | ||
HOLDUPS_BITSET
|
int | MP Char 0 - Which hold ups have been done already | ||
HORDELVL
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
HORDEWINS
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
HORDKILLS
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
HUNTER_BULLET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
HUNTER_BULLET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
HUNTER_BULLET_HEADSHOTS
|
int | Number of times mp char 1 killed by headshot with weapon | ||
HUNTER_BULLET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
HUNTER_BULLET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
HUNTER_BULLET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
HUNTER_BULLET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
HUNTER_ROCKET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
HUNTER_ROCKET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
HUNTER_ROCKET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
HUNTER_ROCKET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
HUNTER_ROCKET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
HUNTER_ROCKET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
HVYSNIPER_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
HVYSNIPER_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
HVYSNIPER_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
HVYSNIPER_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
HVYSNIPER_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
HVYSNIPER_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
HVYSNIPER_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
HVYSNIPER_HITS
|
int | Number of times mp char 0 hit with weapon | ||
HVYSNIPER_IN_POSSESSION
|
bool | Is weapon in inventory | ||
HVYSNIPER_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
HVYSNIPER_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
INCR_DEFAULTMISS
|
int | MP Char 0 - If the game cannot find a mission to increment this one will do | ||
INTERNET_BANK_BALANCE
|
s64 | players banking cash through the in-game internet. | ||
IS_CHAR_IN_SPECCAM_CTF
|
int | Spectator Cam - When a player goes onto spectator cam CTF MODE | ||
IS_CHAR_IN_SPECCAM_LTS
|
int | Spectator Cam - When a player goes onto spectator cam LTS Mode | ||
IS_CHAR_IN_SPECCAM_MISS
|
int | Spectator Cam - When a player goes onto spectator cam On Mission | ||
IS_CHAR_IN_SPECCAM_SUR
|
int | Spectator Cam - When a player goes onto spectator cam Survival Mode | ||
JOBS_JOINED_ON_PHONE
|
int | MP Char 0 - PERSONAL -Total number of jobs joined through the phone | ||
KILLS
|
int | Number of times mp char 0 killed | ||
KILLS_ARMED
|
int | Number of Armed kills | ||
KILLS_BY_OTHERS
|
int | Peds killed by other players | ||
KILLS_COP
|
int | Number of Cops killed | ||
KILLS_ENEMY_GANG_MEMBERS
|
int | Enemy Gang members killed | ||
KILLS_FRIENDLY_GANG_MEMBERS
|
int | Friendly Gang members killed | ||
KILLS_IN_FREE_AIM
|
float | number of kills in free aim | ||
KILLS_INNOCENTS
|
int | Number of ped's killed | ||
KILLS_PLAYERS
|
int | Number of players killed | ||
KILLS_STEALTH
|
int | Number of stealth kills | ||
KILLS_SWAT
|
int | Number of Swat killed | ||
KNIFE_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
KNIFE_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
KNIFE_DEATHS
|
int | Number of times Michael killed by weapon | ||
KNIFE_ENEMY_KILLS
|
int | Number of times Michael killed with weapon | ||
KNIFE_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
KNIFE_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
KNIFE_HELDTIME
|
u32 | Time Michael held weapon (MS) | ||
KNIFE_HITS
|
int | Number of times Michael hit with weapon | ||
KNIFE_IN_POSSESSION
|
bool | Is weapon in inventory | ||
KNIFE_KILLS
|
int | Number of times Michael killed with weapon | ||
LAP_DANCED_BOUGHT
|
int | MP Char 0 - PERSONAL -Total number of lap dances bought | ||
LARGE_ACCIDENTS
|
int | Number of large accidents. | ||
LAST_CHASE_TIME
|
float | Duration of the last cop chase. | ||
LAST_PLAYED_CORONA_ANIM
|
int | Last animation played in corona | ||
LAST_PLAYED_CORONA_ANIM_TY
|
int | Last type of animation played in corona | ||
LAST_PLAYED_CORONA_RADIO
|
int | Last radio station selected in corona | ||
LAST_UNLOCKED_FM_WEAPON
|
int | Tracks if NMH has been displayed | ||
LAST_UNLOCKED_WEAPON
|
int | Tracks if NMH has been displayed | ||
LAST_USED_CUSTOM_VEHICLE
|
int | Time limit for one on one death match | ||
LAST_USED_PARACHUTE
|
int | save which one they used and initialise with that in the next corona | ||
LAZER_BULLET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
LAZER_BULLET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
LAZER_BULLET_HEADSHOTS
|
int | Number of times mp char 1 killed by headshot with weapon | ||
LAZER_BULLET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
LAZER_BULLET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
LAZER_BULLET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
LAZER_BULLET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
LAZER_ROCKET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
LAZER_ROCKET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
LAZER_ROCKET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
LAZER_ROCKET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
LAZER_ROCKET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
LAZER_ROCKET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
LEADERBOARD_PLAYING_TIME
|
u64 | Total Playing time in multiplayer. | ||
LONGEST_2WHEEL_DIST
|
float | Longest 2 wheel distance in a vehicle | ||
LONGEST_2WHEEL_TIME
|
u32 | Longest 2 wheel time in a vehicle | ||
LONGEST_CAM_TIME_DRIVING
|
u32 | Longest time spent driving in cinematic camera in milliseconds. | ||
LONGEST_CHASE_TIME
|
float | Duration of the longest cop chase. | ||
LONGEST_DRIVE_NOCRASH
|
float | Longest Drive Without a crash | ||
LONGEST_KILLING_SPREE
|
u32 | Longest killing count in spree. | ||
LONGEST_KILLING_SPREE_TIME
|
u32 | Longest killing time count in spree. | ||
LONGEST_PLAYING_TIME
|
u32 | Longest Playing time since last death. | ||
LONGEST_STOPPIE_DIST
|
float | Longest stoppie distance in a bike | ||
LONGEST_STOPPIE_TIME
|
u32 | Longest stoppie time in a bike | ||
LONGEST_SURVIVED_FREEFALL
|
float | Longest Survived free fall in meters. | ||
LONGEST_WHEELIE_DIST
|
float | Longest wheelie time in a bike | ||
LONGEST_WHEELIE_TIME
|
u32 | Longest wheelie time in a bike | ||
LOTTERY_TICKETS_BOUGHT
|
int | Stores number of lottery tickets bought | ||
LTS_END
|
int | No of races ended | ||
LTS_START
|
int | No of races started | ||
LUNG_CAPACITY
|
int | Lung capacity modifier | ||
MAINTAIN_XP_WITH_LEADB
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
MANUAL_SAVED
|
int | Number of times saved the game manually | ||
MCMWINS
|
int | MIssion created mission Wins | ||
MESH_HEAD0
|
int | MP Char 0 - head mesh config | ||
MESH_HEAD1
|
int | MP Char 0 - head mesh config | ||
MESH_HEAD2
|
int | MP Char 0 - head mesh config | ||
MESH_HEADBLEND
|
float | MP Char 0 - head mesh config | ||
MESH_ISPARENT
|
bool | MP Char 0 - head mesh config | ||
MESH_TEX0
|
int | MP Char 0 - head mesh config | ||
MESH_TEX1
|
int | MP Char 0 - head mesh config | ||
MESH_TEX2
|
int | MP Char 0 - head mesh config | ||
MESH_TEXBLEND
|
float | MP Char 0 - head mesh config | ||
MESH_VARBLEND
|
float | MP Char 0 - head mesh config | ||
MG_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
MG_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
MG_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
MG_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
MG_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
MG_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
MG_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
MG_HITS
|
int | Number of times mp char 0 hit with weapon | ||
MG_IN_POSSESSION
|
bool | Is weapon in inventory | ||
MG_KILLS
|
int | Number of times mp char 0 killed with weapon |