GTA V MP Statistics

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Name Type Comment profile? characterStat?
ADMIN_APARTM_GV_BS_1 int REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_GV_BS_2 int REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_GV_BS_3 int REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_POSIX u64 REMOVE THE TANK RP BY THE SCADMIN
ADMIN_APARTM_RM_BS_1 int REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_RM_BS_2 int REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_RM_BS_3 int REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_SLOT int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_1 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_2 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_3 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_4 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_5 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_6 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_7 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_8 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_9 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_POSIX u64 REMOVE THE TANK RP BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_1 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_2 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_3 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_4 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_5 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_6 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_7 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_8 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_9 int REMOVE THE TANK BY THE SCADMIN
ADMIN_VEH_GV_BS_1 int Give the player a vehicles in bitset 1 set by SCADMIN
ADMIN_VEH_GV_BS_2 int Give the player a vehicles in bitset 2 set by SCADMIN
ADMIN_VEH_GV_BS_3 int Give the player a vehicles in bitset 3 set by SCADMIN
ADMIN_VEH_GV_BS_4 int Give the player a vehicles in bitset 4 set by SCADMIN
ADMIN_VEH_GV_BS_5 int Give the player a vehicles in bitset 5 set by SCADMIN
ADMIN_VEH_GV_BS_6 int Give the player a vehicles in bitset 6 set by SCADMIN
ADMIN_VEH_GV_BS_7 int Give the player a vehicles in bitset 6 set by SCADMIN
ADMIN_VEH_RM_BS_1 int Remove from the player a buyable veh in bitset 1 set by SCADMIN
ADMIN_VEH_RM_BS_2 int Remove from the player a buyable veh in bitset 2 set by SCADMIN
ADMIN_VEH_RM_BS_3 int Remove from the player a buyable veh in bitset 3 set by SCADMIN
ADMIN_VEH_RM_BS_4 int Remove from the player a buyable veh in bitset 4 set by SCADMIN
ADMIN_VEH_RM_BS_5 int Remove from the player a buyable veh in bitset 5 set by SCADMIN
ADMIN_VEH_RM_BS_6 int Remove from the player a buyable veh in bitset 6 set by SCADMIN
ADMIN_VEH_RM_BS_7 int Remove from the player a buyable veh in bitset 6 set by SCADMIN
ADMIN_VEH_RM_NONBY_1 int Remove from the player a non-buyable veh in bitset 1 set by SCADMIN
ADMIN_VEH_RM_NONBY_2 int Remove from the player a non-buyable veh in bitset 2 set by SCADMIN
ADMIN_VEH_RM_NONBY_3 int Remove from the player a non-buyable veh in bitset 3 set by SCADMIN
ADMIN_VEH_RM_NONBY_4 int Remove from the player a non-buyable veh in bitset 4 set by SCADMIN
ADMIN_VEH_RM_NONBY_5 int Remove from the player a non-buyable veh in bitset 5 set by SCADMIN
ADMIN_VEH_RM_NONBY_6 int Remove from the player a non-buyable veh in bitset 6 set by SCADMIN
ADMIN_VEH_RM_NONBY_POSIX u64 Posix of when the last give/remove non buyable veh through SCADMIN was applied.
ADMIN_VEHICLE_POSIX u64 Posix of when the last give/remove buyable veh through SCADMIN was applied.
ADMIN_WEAPON_GV_BS_1 int REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_GV_BS_2 int REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_GV_BS_3 int REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_POSIX u64 REMOVE THE TANK RP BY THE SCADMIN
ADMIN_WEAPON_RM_BS_1 int REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_RM_BS_2 int REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_RM_BS_3 int REMOVE THE TANK BY THE SCADMIN
ADVRIFLE_AQUIRED_AS_GIFT bool Is weapon in inventory
ADVRIFLE_DEATHS int Number of times mp char 0 killed by weapon
ADVRIFLE_ENEMY_KILLS int Number of enemies killed with weapon (S)
ADVRIFLE_FM_AMMO_BOUGHT int Ammo bought for weapon
ADVRIFLE_FM_AMMO_CURRENT int Ammo bought for weapon
ADVRIFLE_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
ADVRIFLE_HELDTIME u32 Time mp char 0 held weapon (MS)
ADVRIFLE_HITS int Number of times mp char 0 hit with weapon
ADVRIFLE_IN_POSSESSION bool Is weapon in inventory
ADVRIFLE_KILLS int Number of times mp char 0 killed with weapon
ADVRIFLE_SHOTS int Number of times mp char 0 fired weapon
AIR_LAUNCHES_OVER_40M int Number of air launches over 40 meters
AIR_LAUNCHES_OVER_5M int Number of air launches over 5 meters
AIR_LAUNCHES_OVER_5S int Number of air launches over 5 seconds
AIRSTRIKE_DEATHS int Number of times mp char 1 killed by weapon
AIRSTRIKE_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
AIRSTRIKE_HELDTIME u32 Time mp char 1 held weapon (MS)
AIRSTRIKE_HITS int Number of times mp char 1 hit with weapon
AIRSTRIKE_KILLS int Number of times mp char 1 killed with weapon
AIRSTRIKE_SHOTS int Number of times mp char 1 fired weapon
AM_SECURITYVAN int MP Char 0 - Stores how many times the player has started mission script
AMBIENT_MIS_BS int BS to store if player has completed ambient events such as picking up hitchiker
AMMO_PURCHASED_HEAVY int MP char 0 - Ammo bought for weapon group Heavy
AMMO_PURCHASED_PISTOLS int MP char 0 - Ammo bought for weapon group pistols
AMMO_PURCHASED_RIFLES int MP char 0 - Ammo bought for weapon group Rifles
AMMO_PURCHASED_SHOTGUNS int MP char 0 - Ammo bought for weapon group shotgun
AMMO_PURCHASED_SMGS int MP char 0 - Ammo bought for weapon group SMGS
AMMO_PURCHASED_SNIPERS int MP char 0 - Ammo bought for weapon group Snipers
AMMO_PURCHASED_THROWN int MP char 0 - Ammo bought for weapon group Thrown
AMMO_USED_HEAVY int MP char 0 - Ammo used for weapon group Heavy
AMMO_USED_PISTOLS int MP char 0 - Ammo used for weapon group pistols
AMMO_USED_RIFLES int MP char 0 - Ammo used for weapon group Rifles
AMMO_USED_SHOTGUNS int MP char 0 - Ammo used for weapon group shotgun
AMMO_USED_SMGS int MP char 0 - Ammo used for weapon group SMGS
AMMO_USED_SNIPERS int MP char 0 - Ammo used for weapon group Snipers
AMMO_USED_THROWN int MP char 0 - Ammo used for weapon group Thrown
ANNIHL_BULLET_DEATHS int Number of times mp char 1 killed by weapon
ANNIHL_BULLET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
ANNIHL_BULLET_HEADSHOTS int Number of times mp char 1 killed by headshot with weapon
ANNIHL_BULLET_HELDTIME u32 Time mp char 1 held weapon (MS)
ANNIHL_BULLET_HITS int Number of times mp char 1 hit with weapon
ANNIHL_BULLET_KILLS int Number of times mp char 1 killed with weapon
ANNIHL_BULLET_SHOTS int Number of times mp char 1 fired weapon
APPISTOL_AQUIRED_AS_GIFT bool Is weapon in inventory
APPISTOL_DB_HELDTIME u32 Time char0 held driveby weapon (MS)
APPISTOL_DEATHS int Number of times mp char 0 killed by weapon
APPISTOL_ENEMY_KILLS int Number of enemies killed with weapon (S)
APPISTOL_FM_AMMO_BOUGHT int Ammo bought for weapon
APPISTOL_FM_AMMO_CURRENT int Ammo bought for weapon
APPISTOL_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
APPISTOL_HELDTIME u32 Time mp char 0 held weapon (MS)
APPISTOL_HITS int Number of times mp char 0 hit with weapon
APPISTOL_IN_POSSESSION bool Is weapon in inventory
APPISTOL_KILLS int Number of times mp char 0 killed with weapon
APPISTOL_SHOTS int Number of times mp char 0 fired weapon
ARCHENEMY userid MP Char 0 - PERSONAL -Number of silent kills
ARCHENEMY_KILLS int MP Char 0 - PERSONAL -Number of silent kills
ARCHENEMY_NAME string MP Char 0 - PERSONAL -Number of silent kills
ARMWRESTLING_SEEN_TUTORIAL bool MPPLAYER - Checks that the player has seen the arm wrestling Tutorial.
ASLTMG_AQUIRED_AS_GIFT bool Is weapon in inventory
ASLTMG_DEATHS int Number of times mp char 0 killed by weapon
ASLTMG_ENEMY_KILLS int Number of enemies killed with weapon (S)
ASLTMG_FM_AMMO_BOUGHT int Ammo bought for weapon
ASLTMG_FM_AMMO_CURRENT int Ammo bought for weapon
ASLTMG_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
ASLTMG_HELDTIME u32 Time mp char 0 held weapon (MS)
ASLTMG_HITS int Number of times mp char 0 hit with weapon
ASLTMG_IN_POSSESSION bool Is weapon in inventory
ASLTMG_KILLS int Number of times mp char 0 killed with weapon
ASLTMG_SHOTS int Number of times mp char 0 fired weapon
ASLTRIFLE_AQUIRED_AS_GIFT bool Is weapon in inventory
ASLTRIFLE_DEATHS int Number of times mp char 0 killed by weapon
ASLTRIFLE_ENEMY_KILLS int Number of enemies killed with weapon (S)
ASLTRIFLE_FM_AMMO_BOUGHT int Ammo bought for weapon
ASLTRIFLE_FM_AMMO_CURRENT int Ammo bought for weapon
ASLTRIFLE_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
ASLTRIFLE_HELDTIME u32 Time mp char 0 held weapon (MS)
ASLTRIFLE_HITS int Number of times mp char 0 hit with weapon
ASLTRIFLE_IN_POSSESSION bool Is weapon in inventory
ASLTRIFLE_KILLS int Number of times mp char 0 killed with weapon
ASLTRIFLE_SHOTS int Number of times mp char 0 fired weapon
ASLTSHTGN_AQUIRED_AS_GIFT bool Is weapon in inventory
ASLTSHTGN_DEATHS int Number of times mp char 0 killed by weapon
ASLTSHTGN_ENEMY_KILLS int Number of enemies killed with weapon (S)
ASLTSHTGN_FM_AMMO_BOUGHT int Ammo bought for weapon
ASLTSHTGN_FM_AMMO_CURRENT int Ammo bought for weapon
ASLTSHTGN_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
ASLTSHTGN_HELDTIME u32 Time mp char 0 held weapon (MS)
ASLTSHTGN_HITS int Number of times mp char 0 hit with weapon
ASLTSHTGN_IN_POSSESSION bool Is weapon in inventory
ASLTSHTGN_KILLS int Number of times mp char 0 killed with weapon
ASLTSHTGN_SHOTS int Number of times mp char 0 fired weapon
ASLTSMG_AQUIRED_AS_GIFT bool Is weapon in inventory
ASLTSMG_DB_HELDTIME u32 Time char0 held driveby weapon (MS)
ASLTSMG_DEATHS int Number of times mp char 0 killed by weapon
ASLTSMG_ENEMY_KILLS int Number of enemies killed with weapon (S)
ASLTSMG_FM_AMMO_BOUGHT int Ammo bought for weapon
ASLTSMG_FM_AMMO_CURRENT int Ammo bought for weapon
ASLTSMG_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
ASLTSMG_HELDTIME u32 Time mp char 0 held weapon (MS)
ASLTSMG_HITS int Number of times mp char 0 hit with weapon
ASLTSMG_IN_POSSESSION bool Is weapon in inventory
ASLTSMG_KILLS int Number of times mp char 0 killed with weapon
ASLTSMG_SHOTS int Number of times mp char 0 fired weapon
ASLTSNIP_AQUIRED_AS_GIFT bool Is weapon in inventory
ASLTSNIP_FM_AMMO_BOUGHT int Ammo bought for weapon
ASLTSNIP_FM_AMMO_CURRENT int Ammo bought for weapon
ASLTSNIP_IN_POSSESSION bool Is weapon in inventory
ATM_BANK_BALANCE s64 players banking cash through ATM.
AUTO_AIM_AGAINST_FRIENDS int storing whether the player has auto-aim enabled against Friends.
AUTO_EQ_HELMET_FLY_VEH int Number of times flown under a bridge
AUTO_EQUIP_ARMOUR int players auto-equip status for their armour
AUTO_EQUIP_HELMET int Number of times flown under a bridge
AUTO_SAVED int Number of times saved the game automatically
AV_TIME_COMPLETE_MISSIONS u64 MP Char 0 - MISSIONS -Average time taken to complete mission(Total time on missions/ total time in game)
AVERAGE_EX_GAIN_PER_MINUTE int MP Char 0 - PERSONAL -Average XP gained per minute
AVERAGE_HEIST_TIME_TAKEN u64 MP Char 0 - MISSIONS -Average time on a Heist Mission
AVERAGE_KILL_ON_MISSION int MP Char 0 - MISSIONS -Average number of kills on mission
AVERAGE_NO_PASSENGERS int MP Char 0 - Vehicles- Average number of passengers
AVERAGE_RANK_GAIN_PER_HOUR float MP Char 0 - MISSIONS -Average Rank/ Respect gained per hour
AVERAGE_RESPONSE_TIME u64 MP Char 0 - COP -Average response time
AVERAGE_SPEED float Average speed when driving a car or a bike
AVERAGE_TIME_PER_SESSON u64 MP Char 0 - PERSONAL -Average time spent per session
AVERAGE_WANTD_LEVEL_ESCAPE int MP Char 0 - PERSONAL -Average wanted level escaped from
AVERAGE_WANTED_TIME u64 MP Char 0 - PERSONAL -Average wanted level time
AVERAGE_XP_ON_MISSION int MP Char 0 - MISSIONS -Average number of XP gained on mission
AWD_100_HEADSHOTS int MP Char 0 - 100 headshot kills - VAGOS - N/A LOST MC - Award COP- N/A
AWD_100_KILLS_PISTOL int MP Char 0 - 100 Kills with a pistol - VAGOS - Award LOST MC - Award COP- N/A
AWD_100_KILLS_SHOTGUN int MP Char 0 - 100 Kills with a shotgun rifle - VAGOS - Award LOST MC - Award COP- N/A
AWD_100_KILLS_SMG int MP Char 0 - 100 Kills with an SMG - VAGOS - Award LOST MC - Award COP- N/A
AWD_100_KILLS_SNIPER int MP Char 0 - 100 Kills with a sniper rifle - VAGOS - Award LOST MC - Award COP- N/A
AWD_20_KILLS_MELEE int MP Char 0 - 20 Kills with melee weapons - VAGOS - N/A LOST MC - Award COP- N/A
AWD_25_KILLS_STICKYBOMBS int MP Char 0 - 50 Kills with sticky bombs - VAGOS - Award LOST MC - Award COP- N/A
AWD_50_KILLS_GRENADES int MP Char 0 - 50 Kills with grenades - VAGOS - Award LOST MC - Award COP- N/A
AWD_50_KILLS_ROCKETLAUNCH int MP Char 0 - 50 Kills with a Rocketlauncher - VAGOS - Award LOST MC - Award COP- N/A
AWD_50_VEHICLES_BLOWNUP int MP Char 0 - 50 vehicles blownup - VAGOS - N/A LOST MC - Award COP- N/A
AWD_5STAR_WANTED_AVOIDANCE int MP Char 0 -Awards for number of times avoiding 5 star wanted level Denomitators of 1/5/10/25/50/100 VAGOS -AWARD LOST MC - AWARD COP- NA
AWD_ACTIVATE_2_PERSON_KEY int Activate 2 person key switches
AWD_BUY_EVERY_GUN bool MP Char 0 -Award when buying every gun - VAGOS -AWARD LOST MC - AWARD COP- N/A
AWD_CAR_BOMBS_ENEMY_KILLS int MP Char 1 - Number of enemies killed using car bombs 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- NA
AWD_CARS_EXPORTED int MP Char 0 -Awards for number of car deliveries at car export Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA
AWD_CONTROL_CROWDS int Successfully control crowds
AWD_COPS_KILLED int MP Char 0 - award given reaching 10/25/50/100/200 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A
AWD_DAILYOBJCOMPLETED int Daily Objectives Daily Duty ~1~ Daily Objectives completed.
AWD_DAILYOBJMONTHBONUS bool Daily Objectives Over Achiever Completed a Daily Objective Monthly Bonus
AWD_DAILYOBJWEEKBONUS bool Daily Objectives Goal Oriented Completed a Daily Objective Weekly Bonus.
AWD_DRIVE_ALL_COP_CARS bool MP Char 0 -Award for driving all cop cars - VAGOS -NA LOST MC - NA COP- AWARD
AWD_DRIVELESTERCAR5MINS bool Destroy Vehicle Joyrider Drove the Lester target vehicle for 5 mins.
AWD_DROPOFF_CAP_PACKAGES int Drop-off Capture Packages
AWD_ENEMYDRIVEBYKILLS int MP Char 0 - award given reaching 10 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A
AWD_FM25DIFFERENTDM bool Get all the services
AWD_FM25DIFFERENTRACES bool Get all the services
AWD_FM25DIFITEMSCLOTHES bool Get all the services
AWD_FM6DARTCHKOUT bool Game awards
AWD_FM_DM_3KILLSAMEGUY int Game awards
AWD_FM_DM_KILLSTREAK int Game awards
AWD_FM_DM_STOLENKILL int Game awards
AWD_FM_DM_TOTALKILLS int Game awards
AWD_FM_DM_WINS int Game awards
AWD_FM_GOLF_BIRDIES int Game awards
AWD_FM_GOLF_HOLE_IN_1 bool Game awards
AWD_FM_GOLF_WON int Game awards
AWD_FM_GTA_RACES_WON int Game awards
AWD_FM_RACE_LAST_FIRST int Game awards
AWD_FM_RACES_FASTEST_LAP int Game awards
AWD_FM_SHOOTRANG_CT_WON int Game awards
AWD_FM_SHOOTRANG_GRAN_WON bool Game awards
AWD_FM_SHOOTRANG_RT_WON int Game awards
AWD_FM_SHOOTRANG_TG_WON int Game awards
AWD_FM_TDM_MVP int Game awards
AWD_FM_TDM_WINS int Game awards
AWD_FM_TENNIS_5_SET_WINS bool Game awards
AWD_FM_TENNIS_ACE int Game awards
AWD_FM_TENNIS_STASETWIN bool Game awards
AWD_FM_TENNIS_WON int Game awards
AWD_FMATTGANGHQ bool Clear all gang hideouts in one game day
AWD_FMBASEJMP int Land away from the target centre times
AWD_FMBBETWIN int Earn amount of cash from betting
AWD_FMCRATEDROPS int Game awards
AWD_FMDRIVEWITHOUTCRASH u64 Get all the services
AWD_FMFULLYMODDEDCAR bool Get all the services
AWD_FMFURTHESTWHEELIE bool Get all the services
AWD_FMHORDWAVESSURVIVE int Reach wave without dying.
AWD_FMKILL3ANDWINGTARACE bool Get all the services
AWD_FMKILLBOUNTY int Get all the services
AWD_FMKILLCHEATER bool Get all the services
AWD_FMKILLSTREAKSDM bool Get all the services
AWD_FMMOSTFLIPSINONEVEHICLE int Get all the services
AWD_FMMOSTKILLSGANGHIDE bool Get all the services
AWD_FMMOSTKILLSSURVIVE bool Get all the services
AWD_FMMOSTSPINSINONEVEHICLE int Get all the services
AWD_FMOVERALLKILLS int Get all the services
AWD_FMPICKUPDLCCRATE1ST bool Get all the services
AWD_FMRACEWORLDRECHOLDER bool Get all the services
AWD_FMRALLYWONDRIVE int Get all the services
AWD_FMRALLYWONNAV int Get all the services
AWD_FMREVENGEKILLSDM int Get all the services
AWD_FMSHOOTDOWNCOPHELI int Get all the services
AWD_FMTATTOOALLBODYPARTS bool Get all the services
AWD_FMTIME5STARWANTED u64 Get all the services
AWD_FMWINAIRRACE int Get all the services
AWD_FMWINALLRACEMODES bool Get all the services
AWD_FMWINCUSTOMRACE bool Get all the services
AWD_FMWINEVERYGAMEMODE bool Get all the services
AWD_FMWINRACETOPOINTS int Get all the services
AWD_FMWINSEARACE int Get all the services
AWD_HOLD_UP_SHOPS int MP Char 0 -Award for holding up all shops award given reaching 1/6/12/19 - VAGOS -Tattoo LOST MC - Patch COP- N/A
AWD_KILL_CARRIER_CAPTURE int Kill a package carrier in Capture
AWD_KILL_PSYCHOPATHS int Kill psychopaths
AWD_KILL_TEAM_YOURSELF_LTS int Kill the entire team yourself in LTS
AWD_KILLS_ASSAULT_RIFLE int MP Char 1 - Award for kills with assualt rifle 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA
AWD_KILLS_MACHINEGUN int MP Char 1 - Award for machine gun kills 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA
AWD_LAPDANCES int MP Char 0 -Award for no. Lapdances paid for - VAGOS -Award LOST MC - Award COP- NA
AWD_LESTERDELIVERVEHICLES int Destroy Vehicle Auto Go ~1~ Lester target vehicles destroyed.
AWD_MENTALSTATE_TO_NORMAL int Return your Mental State to Normal
AWD_NIGHTVISION_KILLS int Get kills while wearing Night Vision
AWD_NO_ARMWRESTLING_WINS int MP Char 0 -Awards for number of times you killed every member of a gang in one mission of 1/5/10/20 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL
AWD_NO_HAIRCUTS int MP Char 1 - Number of haircuts 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- MEDAL
AWD_ODISTRACTCOPSNOEATH int Distract Cops Over Here Distracted cops without dying ~1~ times.
AWD_ONLY_PLAYER_ALIVE_LTS int Be the only player alive at the end of LTS
AWD_PARACHUTE_JUMPS_20M int MP Char 1 - Number of parachute jumps below 20m
AWD_PARACHUTE_JUMPS_50M int MP Char 1 - Number of parachute jumps over 50m 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- MEDAL
AWD_PASSENGERTIME u64 MP Char 0 - Time spent being a passenger in minutes Award
AWD_PICKUP_CAP_PACKAGES int Pick up Capture Packages
AWD_RACES_WON int MP Char 0 -Awards for number of times player wins a race Denomitators of 1/5/10/25/50/100 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL
AWD_SECURITY_CARS_ROBBED int MP Char 0 -Awards for number of security cars robbed Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA
AWD_STORE_20_CAR_IN_GARAGES bool Store 20 vehicles in your Garages
AWD_TAKEDOWNSMUGPLANE int Plane Takedown Fly Bye ~1~ smugglers' aircrafts taken down.
AWD_TEMPAWARDBOOL bool Teamp stats
AWD_TEMPAWARDFLOAT float Teamp stats
AWD_TEMPAWARDINT int Teamp stats
AWD_TIME_IN_HELICOPTER u64 MP Char 0 -Awards for time spent in helicopter Denomitators of 10/25/50/- VAGOS -AWARD LOST MC - AWARD COP- AWARD
AWD_TRADE_IN_YOUR_PROPERTY int Trade in your property
AWD_VEHICLE_JUMP_OVER_40M int MP Char 0 -Awards for number of times jumping a vehicle over 40 metres Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- AWARD
AWD_VEHICLES_JACKEDR int MP Char 0 - award given reaching 10/25/50/100 vehicles jacked - VAGOS -AWARD LOST MC - N/A COP- N/A
AWD_WIN_AT_DARTS int MP Char 1 - Number of dart wins 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- NA
AWD_WIN_CAPTURE_DONT_DYING int Win a Capture without dying
AWD_WIN_CAPTURES int Win Captures
AWD_WIN_LAST_TEAM_STANDINGS int Win Last Team Standings
BAD_SPORT_BITSET int MP Char 0 - stores if the player cheated with this character
BAILED_FROM_VEHICLE int Number of times jumped out of a moving vehicle.
BANK_BALANCE s64 Banked Cash.
BAT_AQUIRED_AS_GIFT bool Is weapon in inventory
BAT_DEATHS int Number of times Michael killed by weapon
BAT_ENEMY_KILLS int Number of times Michael killed with weapon
BAT_FM_AMMO_BOUGHT int Ammo bought for weapon
BAT_FM_AMMO_CURRENT int Ammo bought for weapon
BAT_HELDTIME u32 Time Michael held weapon (MS)
BAT_HITS int Number of times Michael hit with weapon
BAT_IN_POSSESSION bool Is weapon in inventory
BAT_KILLS int Number of times Michael killed with weapon
BETAMOUNT int MP Char 0 - PERSONAL -Number of silent kills
BICYCLE_EXPLODED int Number of bicycle exploded
BIGGEST_VICTIM userid MP Char 0 - PERSONAL -Number of silent kills
BIGGEST_VICTIM_KILLS int MP Char 0 - PERSONAL -Number of silent kills
BIGGEST_VICTIM_NAME string MP Char 0 - PERSONAL -Number of silent kills
BIKES_EXPLODED int Number of bikes exploded
BJWINS int MP Char 0 - PERSONAL -Number of silent kills
BOAT_ACCESS bool Says if the player has access to a Boat for .
BOATS_EXPLODED int Number of boats exploded
BOTTLE_AQUIRED_AS_GIFT bool Is weapon in inventory
BOTTLE_DB_HELDTIME u32 Time char0 held driveby weapon (MS)
BOTTLE_DEATHS int Number of times mp char 0 killed by weapon
BOTTLE_ENEMY_KILLS int Number of enemies killed with weapon (S)
BOTTLE_FM_AMMO_BOUGHT int Ammo bought for weapon
BOTTLE_FM_AMMO_CURRENT int Ammo bought for weapon
BOTTLE_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
BOTTLE_HELDTIME u32 Time mp char 0 held weapon (MS)
BOTTLE_HITS int Number of times mp char 0 hit with weapon
BOTTLE_IN_POSSESSION bool Is weapon in inventory
BOTTLE_KILLS int Number of times mp char 0 killed with weapon
BOTTLE_SHOTS int Number of times mp char 0 fired weapon
BOUNTPLACED int Bounties placed on you
BOUNTSONU int Bounties placed on other players by you
BOUNTTARG int Bounties placed on other players by you
BREATHING_APPAR_BOUGHT int MP Char 0 - PERSONAL -Number of silent kills
BRONZE_BOOLCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_BOOLCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_BOOLCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_FLOATCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_FLOATCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_FLOATCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_INTCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_INTCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_INTCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_INTCHAR_3 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BULLPUP_AQUIRED_AS_GIFT bool Is weapon in inventory
BULLPUP_DEATHS int Number of times mp char 0 killed by weapon
BULLPUP_ENEMY_KILLS int Number of enemies killed with weapon (S)
BULLPUP_FM_AMMO_BOUGHT int Ammo bought for weapon
BULLPUP_FM_AMMO_CURRENT int Ammo bought for weapon
BULLPUP_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
BULLPUP_HELDTIME u32 Time mp char 0 held weapon (MS)
BULLPUP_HITS int Number of times mp char 0 hit with weapon
BULLPUP_IN_POSSESSION bool Is weapon in inventory
BULLPUP_KILLS int Number of times mp char 0 killed with weapon
BULLPUP_SHOTS int Number of times mp char 0 fired weapon
BUSTED int Number of times the player was arrested
BUZZARD_BULLET_DEATHS int Number of times mp char 1 killed by weapon
BUZZARD_BULLET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
BUZZARD_BULLET_HEADSHOTS int Number of times mp char 1 killed by headshot with weapon
BUZZARD_BULLET_HELDTIME u32 Time mp char 1 held weapon (MS)
BUZZARD_BULLET_HITS int Number of times mp char 1 hit with weapon
BUZZARD_BULLET_KILLS int Number of times mp char 1 killed with weapon
BUZZARD_BULLET_SHOTS int Number of times mp char 1 fired weapon
BUZZARD_ROCKET_DEATHS int Number of times mp char 1 killed by weapon
BUZZARD_ROCKET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
BUZZARD_ROCKET_HELDTIME u32 Time mp char 1 held weapon (MS)
BUZZARD_ROCKET_HITS int Number of times mp char 1 hit with weapon
BUZZARD_ROCKET_KILLS int Number of times mp char 1 killed with weapon
BUZZARD_ROCKET_SHOTS int Number of times mp char 1 fired weapon
CALLS_MADE_TO_NPC int phone calls made to NPC characters (this stat would need to record WHICH NPC character was phoned)
CALLS_MADE_TO_PLAYERS int phone calls made to other players
CAPTURE_END int No of races ended
CAPTURE_START int No of races started
CARS_COPS_EXPLODED int Number of cop cars exploded
CARS_EXPLODED int Number of cars exploded
CASH_GIFT int TO GIVE PLAYER THE CASH GIFT THEY LOST
CASH_GIFT_CREDITED u64 TO GIVE PLAYER THE CASH GIFT THEY LOST
CASH_GIFT_DEBITED u64 TO GIVE PLAYER THE CASH GIFT THEY LOST
CASH_GIFT_NEW s64 TO GIVE PLAYER THE CASH GIFT THEY LOST
CASH_GIFT_RECEIVED int TO GIVE PLAYER THE CASH GIFT THEY LOST
CASHPACK_AMOUNT_PENDING s64 Amount of cash pending to be consumed by the player.
CASHPACK_USDE_PENDING float Amount of USDE cash pending to be consumed by the player.
CHALLENGE_LAUNCH_TIME u64 Toggle names on big radar
CHAR_ABILITY_1_UNLCK int MP Char 0 - Player Ability Unlocked bitset 1
CHAR_ABILITY_2_UNLCK int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_ABILITY_3_UNLCK int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_ACH45_TRACKER int MP Char 0 - Bitfield for tracking ACH45 - Enjoy your stay
CHAR_CARMODWHCOL_VIEWED_0 int MP Char 0 - Car Wheels Color Viewed Bitset 0
CHAR_CARMODWHCOL_VIEWED_1 int MP Char 0 - Car Wheels Color Viewed Bitset 1
CHAR_CARMODWHEELS_VIEWED_0 int MP Char 0 - Car Wheels Viewed Bitset 0
CHAR_CARMODWHEELS_VIEWED_1 int MP Char 0 - Car Wheels Viewed Bitset 1
CHAR_CARMODWHEELS_VIEWED_2 int MP Char 0 - Car Wheels Viewed Bitset 2
CHAR_CARMODWHEELS_VIEWED_3 int MP Char 0 - Car Wheels Viewed Bitset 3
CHAR_CARMODWHEELS_VIEWED_4 int MP Char 0 - Car Wheels Viewed Bitset 4
CHAR_CARMODWHEELS_VIEWED_5 int MP Char 0 - Car Wheels Viewed Bitset 5
CHAR_CARMODWHEELS_VIEWED_6 int MP Char 0 - Car Wheels Viewed Bitset 6
CHAR_CARMODWHEELS_VIEWED_7 int MP Char 0 - Car Wheels Viewed Bitset 7
CHAR_CARPAINTPRIME_VIEW_0 int MP Char 0 - Primary Car Paints Viewed Bitset 0
CHAR_CARPAINTPRIME_VIEW_1 int MP Char 0 - Primary Car Paints Viewed Bitset 1
CHAR_CARPAINTPRIME_VIEW_2 int MP Char 0 - Primary Car Paints Viewed Bitset 2
CHAR_CARPAINTPRIME_VIEW_3 int MP Char 0 - Primary Car Paints Viewed Bitset 3
CHAR_CARPAINTPRIME_VIEW_4 int MP Char 0 - Primary Car Paints Viewed Bitset 4
CHAR_CARPAINTPRIME_VIEW_5 int MP Char 0 - Primary Car Paints Viewed Bitset 5
CHAR_CARPAINTPRIME_VIEW_6 int MP Char 0 - Primary Car Paints Viewed Bitset 6
CHAR_CARPAINTPRIME_VIEW_7 int MP Char 0 - Primary Car Paints Viewed Bitset 7
CHAR_CARPAINTSEC_VIEW_0 int MP Char 0 - Secondary Car Paints Viewed Bitset 0
CHAR_CARPAINTSEC_VIEW_1 int MP Char 0 - Secondary Car Paints Viewed Bitset 1
CHAR_CARPAINTSEC_VIEW_2 int MP Char 0 - Secondary Car Paints Viewed Bitset 2
CHAR_CARPAINTSEC_VIEW_3 int MP Char 0 - Secondary Car Paints Viewed Bitset 3
CHAR_CARPAINTSEC_VIEW_4 int MP Char 0 - Secondary Car Paints Viewed Bitset 4
CHAR_CARPAINTSEC_VIEW_5 int MP Char 0 - Secondary Car Paints Viewed Bitset 5
CHAR_CARPAINTSEC_VIEW_6 int MP Char 0 - Secondary Car Paints Viewed Bitset 6
CHAR_CARPAINTSEC_VIEW_7 int MP Char 0 - Secondary Car Paints Viewed Bitset 7
CHAR_CHANGE_TANK_ADMIN int REMOVE THE TANK BY THE SCADMIN
CHAR_CREATOR_BIKE int Character creator bike
CHAR_CREATOR_FAMILY int MP Char 0 - Head Blend Family Value
CHAR_CREATOR_FLYING int Character creator flying
CHAR_CREATOR_ILLEGAL int MP Char 0 - Head Blend Illegal Value
CHAR_CREATOR_LEGAL int MP Char 0 - Head Blend Legal Value
CHAR_CREATOR_LUNG int Character creator lung
CHAR_CREATOR_MECHANIC int Character creator mechanic
CHAR_CREATOR_PARTY int MP Char 0 - Head Blend Party Value
CHAR_CREATOR_SHOOTING int Character creator shooting
CHAR_CREATOR_SLEEP int MP Char 0 - Head Blend Sleep Value
CHAR_CREATOR_SPORT int MP Char 0 - Head Blend Sport Value
CHAR_CREATOR_STAMINA int Character creator stamina
CHAR_CREATOR_STEALTH int Character creator stealth
CHAR_CREATOR_STRENGTH int Character creator strength
CHAR_CREATOR_TV int MP Char 0 - Head Blend TV Value
CHAR_CREWUNLOCK_1_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 9
CHAR_CREWUNLOCK_1_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_CREWUNLOCK_2_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 9
CHAR_CREWUNLOCK_3_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 9
CHAR_CREWUNLOCK_4_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 9
CHAR_CREWUNLOCK_5_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 9
CHAR_CURRENT_ARMOUR int MP Char 0 - Players current health
CHAR_CURRENT_HEALTH int MP Char 0 - Players current health
CHAR_CURRENT_WANTED int MP Char 0 - Players current health
CHAR_DATE_CREATED date MP Char 0 - The Date the player created this character
CHAR_DATE_RANKUP date MP Char 0 - The Date the player last ranked up
CHAR_EQUIPPED_ADDONS int MP Char 0 - Equipped addons
CHAR_FM_ABILITY_1_UNLCK int MP Char 0 - Player Ability Unlocked bitset 1
CHAR_FM_ABILITY_2_UNLCK int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_ABILITY_3_UNLCK int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_CARMOD_1_UNLCK int MP Char 0 - Player CarMod Unlocked bitset 1
CHAR_FM_CARMOD_2_UNLCK int MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_3_UNLCK int MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_4_UNLCK int MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_5_UNLCK int MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_6_UNLCK int MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_7_UNLCK int MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CLOTHES_10_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_11_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_1_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 1
CHAR_FM_CLOTHES_2_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 2
CHAR_FM_CLOTHES_3_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_4_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_5_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_6_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_7_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_8_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_9_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_FORCED_HAIR_ITEM int MP Char 0 - Item that force removed players hair
CHAR_FM_FORCED_HAIR_TYPE int MP Char 0 - Type that force removed players hair
CHAR_FM_HAIRCUT_1_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_HEALTH_1_UNLCK int MP Char 0 - Player Health Unlocked bitset 1
CHAR_FM_HEALTH_2_UNLCK int MP Char 0 - Player Health Unlocked bitset 2
CHAR_FM_PACKAGE_1_COLLECT int MP Char 0 - Player Ability Unlocked bitset 1
CHAR_FM_PACKAGE_2_COLLECT int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_3_COLLECT int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_4_COLLECT int MP Char 0 - Player Ability Unlocked bitset 1
CHAR_FM_PACKAGE_5_COLLECT int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_6_COLLECT int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_7_COLLECT int MP Char 0 - Player Ability Unlocked bitset 1
CHAR_FM_PACKAGE_8_COLLECT int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_9_COLLECT int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PLAT_AWARD_COUNT int MP Char 0 - Number Of Platinum Awards a Player has
CHAR_FM_RACE_RECORD_TIMES u64 MP Char 0 - Wanted Level Time
CHAR_FM_STORED_HAIRDO int MP Char 0 - Stored player hairdo
CHAR_FM_STORED_HAIRDO_SA int Shop ped apparel save data
CHAR_FM_VEHICLE_1_UNLCK int MP Char 0 - Player Vehicle Unlocked bitset 1
CHAR_FM_VEHICLE_2_UNLCK int MP Char 0 - Player Vehicle Unlocked bitset 2
CHAR_FM_WEAP_ADDON_1_EQUIP int MP Char 0 - Equipped addons bitset 1
CHAR_FM_WEAP_ADDON_1_UNLCK int MP Char 0 - Addons unlocked bitset 1
CHAR_FM_WEAP_ADDON_2_EQUIP int MP Char 0 - Equipped addons bitset 2
CHAR_FM_WEAP_ADDON_2_UNLCK int MP Char 0 - Addons unlocked bitset 2
CHAR_FM_WEAP_ADDON_3_EQUIP int MP Char 0 - Equipped addons bitset 3
CHAR_FM_WEAP_ADDON_3_UNLCK int MP Char 0 - Addons unlocked bitset 3
CHAR_FM_WEAP_ADDON_4_EQUIP int MP Char 0 - Equipped addons bitset 4
CHAR_FM_WEAP_ADDON_4_UNLCK int MP Char 0 - Addons unlocked bitset 4
CHAR_FM_WEAP_ADDON_5_EQUIP int MP Char 0 - Equipped addons bitset 5
CHAR_FM_WEAP_ADDON_5_UNLCK int MP Char 0 - Addons unlocked bitset 5
CHAR_FM_WEAP_EQUIPPED int MP Char 0 - Equipped weapons bitset
CHAR_FM_WEAP_EQUIPPED2 int MP Char 0 - Equipped weapons bitset 2
CHAR_FM_WEAP_FREE int MP Char 0 - Cost Free weapons bitset
CHAR_FM_WEAP_FREE2 int MP Char 0 - Cost Free weapons bitset 2
CHAR_FM_WEAP_UNLOCKED int MP Char 0 - Weapons unlocked bitset
CHAR_FM_WEAP_UNLOCKED2 int MP Char 0 - Weapons unlocked bitset 2
CHAR_HEIST_1_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_IS_NG_VERSION int for NG character creator
CHAR_ISACTIVE bool MP Char 0 - Is this slot being used?
CHAR_JOIN_SOCIAL_CLUB_MSG bool MP Char 0 - Player missions failed
CHAR_KIT_10_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 1
CHAR_KIT_10_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_10_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_11_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 1
CHAR_KIT_11_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_11_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_12_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 1
CHAR_KIT_12_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_12_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_1_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 1
CHAR_KIT_1_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_1_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_2_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 2
CHAR_KIT_2_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_2_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_3_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 3
CHAR_KIT_3_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_3_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_4_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 4
CHAR_KIT_4_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_4_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_5_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 5
CHAR_KIT_5_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_5_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_6_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 6
CHAR_KIT_6_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_6_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_7_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 7
CHAR_KIT_7_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_7_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_8_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 8
CHAR_KIT_8_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_8_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_9_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 9
CHAR_KIT_9_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_9_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_FM_PURCHASE int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE10 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE11 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE12 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE3 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE4 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE5 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE6 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE7 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE8 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE9 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_LAST_PLAY_TIME date MP Char 0 - Players current health
CHAR_MC_FAILED int MP Char 0 - Player missions failed
CHAR_MC_OVER int MP Char 0 - Player missions failed
CHAR_MC_STARTED int MP Char 0 - Player missions started
CHAR_MISSION_FAILED int MP Char 0 - Player missions over
CHAR_MISSION_OVER int MP Char 0 - Player missions failed
CHAR_MISSION_PASSED int MP Char 0 - Player missions passed
CHAR_MISSION_QUIT int MP Char 0 - Player missions quit
CHAR_MISSION_STARTED int MP Char 0 - Player missions started
CHAR_MOOD_DM int Says if the player has access to a Heli for .
CHAR_MOOD_NORMAL int Says if the player has access to a Heli for .
CHAR_MOOD_RACES int Says if the player has access to a Heli for .
CHAR_NAME string MP Char 0 - XP Value
CHAR_NO_FM_PACKAGES_COL int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_ONMISSION bool MP Char 0 - Sets to true when the player is on mission
CHAR_PREFERRED_CREW u64 preferred crew
CHAR_RANK_FM int MP Char 0 - XP Value
CHAR_RP_GIFT_ADMIN_BEFORE int SET THE PLAYERS RP BY THE SCADMIN
CHAR_RP_GIFT_ADMIN_DATE date SET THE PLAYERS RP BY THE SCADMIN
CHAR_RP_GIFT_ADMIN_POSIX u64 SET THE PLAYERS RP BY THE SCADMIN
CHAR_SET_RP_GIFT_ADMIN int SET THE PLAYERS RP BY THE SCADMIN
CHAR_TANK_ADMIN_POSIX u64 REMOVE THE TANK RP BY THE SCADMIN
CHAR_TOTAL_TIME_MISSION u32 MP Char 0 - MISSIONS -Average time spent on missions (time on missions/number of missions completed)
CHAR_WANTED_LEVEL_TIME u64 MP Char 0 - Wanted Level Time
CHAR_WANTED_LEVEL_TIME5STAR u64 MP Char 0 - Wanted Level Time
CHAR_WEAP_ADDON_1_EQUIP int MP Char 0 - Equipped addons bitset 1
CHAR_WEAP_ADDON_1_UNLCK int MP Char 0 - Addons unlocked bitset 1
CHAR_WEAP_ADDON_1_VIEWED int MP Char 0 - Addons unlocked bitset 1
CHAR_WEAP_ADDON_2_EQUIP int MP Char 0 - Equipped addons bitset 2
CHAR_WEAP_ADDON_2_UNLCK int MP Char 0 - Addons unlocked bitset 2
CHAR_WEAP_ADDON_2_VIEWED int MP Char 0 - Addons unlocked bitset 2
CHAR_WEAP_ADDON_3_EQUIP int MP Char 0 - Equipped addons bitset 3
CHAR_WEAP_ADDON_3_UNLCK int MP Char 0 - Addons unlocked bitset 3
CHAR_WEAP_ADDON_3_VIEWED int MP Char 0 - Addons unlocked bitset 3
CHAR_WEAP_ADDON_4_EQUIP int MP Char 0 - Equipped addons bitset 4
CHAR_WEAP_ADDON_4_UNLCK int MP Char 0 - Addons unlocked bitset 4
CHAR_WEAP_ADDON_4_VIEWED int MP Char 0 - Addons unlocked bitset 4
CHAR_WEAP_ADDON_5_VIEWED int MP Char 0 - Addons unlocked bitset 5
CHAR_WEAP_EQUIPPED int MP Char 0 - Equipped weapons bitset
CHAR_WEAP_EQUIPPED2 int MP Char 0 - Equipped weapons bitset 2
CHAR_WEAP_FM_PURCHASE int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_WEAP_FM_PURCHASE2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_WEAP_FREE int MP Char 0 - Cost Free weapons bitset
CHAR_WEAP_FREE2 int MP Char 0 - Cost Free weapons bitset 2
CHAR_WEAP_PURCHASED int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_WEAP_PURCHASED2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_WEAP_UNLOCKED int MP Char 0 - Weapons unlocked bitset
CHAR_WEAP_UNLOCKED2 int MP Char 0 - Weapons unlocked bitset 2
CHAR_WEAP_VIEWED int MP Char 0 - Weapons unlocked bitset
CHAR_WEAP_VIEWED2 int MP Char 0 - Weapons unlocked bitset 2
CHAR_WEAPON1 int MP Char 0 - Weapon 1
CHAR_WEAPON2 int MP Char 0 - Weapon 2
CHAR_XP_FM int MP Char 0 - XP Value
CHEAT_BITSET int MP Char 0 - stores if the player cheated with this character
CHEAT_MISSION_FAILED int MP Char 0 - Player missions over for cheat tracking
CHEAT_MISSION_OVER int MP Char 0 - Player missions failed for cheat tracking
CHEAT_MISSION_PASSED int MP Char 0 - Player missions passed for cheat tracking
CHEAT_MISSION_STARTED int MP Char 0 - Player missions started for cheat tracking
CIGARETTES_BOUGHT int MP Char 0 - PERSONAL -Number of silent kills
CL_BUY_APPARTMENT bool MP Char 0 - Stores how many times the player has started mission script
CL_BUY_GARAGE bool MP Char 0 - Stores how many times the player has started mission script
CL_BUY_INSURANCE bool MP - Stores if player has bought insurance
CL_CALL_FRIEND bool MP Char 0 - Stores how many times the player has started mission script
CL_CALL_MERCENARIES bool MP Char 0 - Stores how many times the player has started mission script
CL_CALL_STRIPPER_HOUSE bool MP Char 0 - Stores how many times the player has started mission script
CL_DRIVE_RALLY bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_ENTER_FRIENDS_HOUSE bool MP Char 0 - Stores how many times the player has started mission script
CL_FILL_TITAN bool MP Char 0 - Stores how many times the player has started mission script
CL_GANG_BACKUP_GANGS bool MP Char 0 - Stores how many times the player has started mission script
CL_GANG_BACKUP_LOST bool MP Char 0 - Stores how many times the player has started mission script
CL_GANG_BACKUP_VAGOS bool MP Char 0 - Stores how many times the player has started mission script
CL_GONE_OFF_RADAR bool MP Char 0 - Stores how many times the player has started mission script
CL_MOD_CAR_USING_APP bool MP Char 0 - Stores how many times the player has started mission script
CL_PHONE_MECH_DROP_CAR bool MP Char 0 - Stores how many times the player has started mission script
CL_PLAY_A_PLAYLIST bool MP Char 0 - Stores how many times the player has started mission script
CL_PLAY_BOAT_RACE bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_FOOT_RACE bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_GTA_RACE bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_MISSION_CONTACT bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_ONE_ON_ONE_DM bool MP Char 0 - Stores how many times the player has started mission script
CL_PLAY_ONE_ON_ONE_RACE bool MP Char 0 - Stores how many times the player has started mission script
CL_PLAY_POINT_TO_POINT bool MP Char 0 - Stores how many times the player has started mission script
CL_PLAY_TEAM_DM bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_VEHICLE_DM bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_RACE_MODDED_CAR bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_SEND_FRIEND_REQUEST bool MP Char 0 - Stores how many times the player has started mission script
CL_SET_WANTED_LVL_ON_PLAY bool MP Char 0 - Stores how many times the player has started mission script
CL_SURV_A_BOUNTY bool MP Char 0 - Stores how many times the player has started mission script
CL_W_WANTED_PLAYER_TV bool MP Char 0 - Stores how many times the player has started mission script
CLEAN_LAPS int MP Char 0 - Number of clean laps
CLIENT_EVC_BALANCE s64 CLIENT version of Banked Cash that the player has EARN, either in game or via other mechanism.
CLIENT_LAST_UPDATE s64 Time we last saved client cash values.
CLIENT_PERSONAL_EXCHANGE_RATE float CLIENT VERSION OF Personal Exchange Rate for that player (PXR)
CLIENT_PVC_BALANCE s64 CLIENT version of Banked Cash that the player has PAID for with real money.
CLOUD_TIME_CHAR_CREATED int Posix Timestamp of character creation
CLTHS_ACQUIRED_BERD int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_BERD_1 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_2 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_3 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_4 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_5 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_6 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_7 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_DECL int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_3 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_4 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_5 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_6 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_7 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_HAIR int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_HAIR_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_HAIR_2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_HAIR_3 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_HAIR_4 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_HAIR_5 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_HAIR_6 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_HAIR_7 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_JBIB int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_3 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_4 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_5 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_6 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_7 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_3 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_4 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_5 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_6 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_7 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_OUTFIT int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_10 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_PROPS_2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_3 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_4 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_5 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_6 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_7 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_8 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_9 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL2_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_3 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_4 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_5 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_6 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_7 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_TEETH int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_TEETH_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_TEETH_2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_TORSO int MP Char 0 - Clothes Acquired
CLTHS_AVAILABLE_BERD int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_3 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_4 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_5 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_6 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_7 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_DECL int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_3 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_4 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_5 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_6 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_7 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_3 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_4 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_5 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_6 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_7 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_3 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_4 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_5 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_6 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_7 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_3 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_4 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_5 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_6 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_7 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_OUTFIT int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_10 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_3 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_4 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_5 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_6 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_7 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_8 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_9 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL2_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_3 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_4 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_5 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_6 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_7 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_TEETH int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_TEETH_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_TEETH_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_TORSO int MP Char 0 - Clothes Available
CLTHS_USED_BERD int MP Char 0 - Clothes Used
CLTHS_USED_BERD_1 int MP Char 0 - Clothes USED
CLTHS_USED_BERD_2 int MP Char 0 - Clothes USED
CLTHS_USED_BERD_3 int MP Char 0 - Clothes USED
CLTHS_USED_BERD_4 int MP Char 0 - Clothes USED
CLTHS_USED_BERD_5 int MP Char 0 - Clothes USED
CLTHS_USED_BERD_6 int MP Char 0 - Clothes USED
CLTHS_USED_BERD_7 int MP Char 0 - Clothes USED
CLTHS_USED_DECL int MP Char 0 - Clothes Used
CLTHS_USED_FEET int MP Char 0 - Clothes Used
CLTHS_USED_FEET_1 int MP Char 0 - Clothes Used
CLTHS_USED_FEET_2 int MP Char 0 - Clothes Used
CLTHS_USED_FEET_3 int MP Char 0 - Clothes Used
CLTHS_USED_FEET_4 int MP Char 0 - Clothes Used
CLTHS_USED_FEET_5 int MP Char 0 - Clothes Used
CLTHS_USED_FEET_6 int MP Char 0 - Clothes Used
CLTHS_USED_FEET_7 int MP Char 0 - Clothes Used
CLTHS_USED_HAIR int MP Char 0 - Clothes Used
CLTHS_USED_HAIR_1 int MP Char 0 - Clothes Used
CLTHS_USED_HAIR_2 int MP Char 0 - Clothes Used
CLTHS_USED_HAIR_3 int MP Char 0 - Clothes USED
CLTHS_USED_HAIR_4 int MP Char 0 - Clothes USED
CLTHS_USED_HAIR_5 int MP Char 0 - Clothes USED
CLTHS_USED_HAIR_6 int MP Char 0 - Clothes USED
CLTHS_USED_HAIR_7 int MP Char 0 - Clothes USED
CLTHS_USED_JBIB int MP Char 0 - Clothes Used
CLTHS_USED_JBIB_1 int MP Char 0 - Clothes Used
CLTHS_USED_JBIB_2 int MP Char 0 - Clothes Used
CLTHS_USED_JBIB_3 int MP Char 0 - Clothes Used
CLTHS_USED_JBIB_4 int MP Char 0 - Clothes Used
CLTHS_USED_JBIB_5 int MP Char 0 - Clothes Used
CLTHS_USED_JBIB_6 int MP Char 0 - Clothes Used
CLTHS_USED_JBIB_7 int MP Char 0 - Clothes Used
CLTHS_USED_LEGS int MP Char 0 - Clothes Used
CLTHS_USED_LEGS_1 int MP Char 0 - Clothes Used
CLTHS_USED_LEGS_2 int MP Char 0 - Clothes Used
CLTHS_USED_LEGS_3 int MP Char 0 - Clothes Used
CLTHS_USED_LEGS_4 int MP Char 0 - Clothes Used
CLTHS_USED_LEGS_5 int MP Char 0 - Clothes Used
CLTHS_USED_LEGS_6 int MP Char 0 - Clothes Used
CLTHS_USED_LEGS_7 int MP Char 0 - Clothes Used
CLTHS_USED_OUTFIT int MP Char 0 - Clothes Used
CLTHS_USED_PROPS int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_1 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_10 int MP Char 0 - Clothes USED
CLTHS_USED_PROPS_2 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_3 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_4 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_5 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_6 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_7 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_8 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_9 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL2 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL2_1 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_1 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_2 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_3 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_4 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_5 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_6 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_7 int MP Char 0 - Clothes Used
CLTHS_USED_TEETH int MP Char 0 - Clothes Used
CLTHS_USED_TEETH_1 int MP Char 0 - Clothes Used
CLTHS_USED_TEETH_2 int MP Char 0 - Clothes Used
CLTHS_USED_TORSO int MP Char 0 - Clothes Used
CMBTMG_AQUIRED_AS_GIFT bool Is weapon in inventory
CMBTMG_DEATHS int Number of times mp char 0 killed by weapon
CMBTMG_ENEMY_KILLS int Number of enemies killed with weapon (S)
CMBTMG_FM_AMMO_BOUGHT int Ammo bought for weapon
CMBTMG_FM_AMMO_CURRENT int Ammo bought for weapon
CMBTMG_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
CMBTMG_HELDTIME u32 Time mp char 0 held weapon (MS)
CMBTMG_HITS int Number of times mp char 0 hit with weapon
CMBTMG_IN_POSSESSION bool Is weapon in inventory
CMBTMG_KILLS int Number of times mp char 0 killed with weapon
CMBTMG_SHOTS int Number of times mp char 0 fired weapon
CMBTPISTOL_AQUIRED_AS_GIFT bool Is weapon in inventory
CMBTPISTOL_DB_HELDTIME u32 Time char0 held driveby weapon (MS)
CMBTPISTOL_DEATHS int Number of times mp char 0 killed by weapon
CMBTPISTOL_ENEMY_KILLS int Number of enemies killed with weapon (S)
CMBTPISTOL_FM_AMMO_BOUGHT int Ammo bought for weapon
CMBTPISTOL_FM_AMMO_CURRENT int Ammo bought for weapon
CMBTPISTOL_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
CMBTPISTOL_HELDTIME u32 Time mp char 0 held weapon (MS)
CMBTPISTOL_HITS int Number of times mp char 0 hit with weapon
CMBTPISTOL_IN_POSSESSION bool Is weapon in inventory
CMBTPISTOL_KILLS int Number of times mp char 0 killed with weapon
CMBTPISTOL_SHOTS int Number of times mp char 0 fired weapon
CODE_CRC u32 Code crc
COMPLETEDAILYOBJ int Freemode activity phonecall
COMPLETEDAILYOBJTOTAL int Freemode activity phonecall
CONSECUTIVEDAYCOMPLETED int Freemode activity phonecall
CONSECUTIVEMONTHCOMPLETE int Freemode activity phonecall
CONSECUTIVEWEEKCOMPLETED int Freemode activity phonecall
CONTACT_MISS_0 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_1 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_2 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_3 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_4 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_5 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_6 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_7 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_8 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_9 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_HASH_0 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_1 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_10 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_11 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_12 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_13 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_14 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_15 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_16 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_17 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_18 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_19 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_2 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_20 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_21 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_22 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_23 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_24 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_25 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_26 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_27 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_28 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_29 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_3 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_30 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_31 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_32 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_33 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_34 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_35 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_36 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_37 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_38 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_39 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_4 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_40 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_41 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_42 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_43 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_44 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_45 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_46 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_47 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_48 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_49 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_5 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_6 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_7 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_8 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_9 int Keith - CM Played - COntentID Hash
CONTACT_MISS_RANK int Keith - Contact Mission Rank
COP_VEHI_DESTROYED_ON_SPREE int Number of COP vehicles destroyed on spree
COPCARS_ENTERED_AS_CROOK int Number of times entered a cop car as a crook.
COPS_KILLS_ON_SPREE int Number Cops killed done on spree.
CP_STOLEN_TUT int MP Char 0 - Stores how many times the player has started CP_STOLEN_TUT script
CP_WEA_AMBUSH int MP Char 0 - Stores how many times the player has started mission script
CP_WELCOMETUT int MP Char 0 - Stores how many times the player has started CP_WELCOMETUT script
CR_AIRPORTTAKE int MP Char 0 - Stores how many times the player has started mission script
CR_ARMORYTUT int MP Char 0 - Stores how many times the player has started mission script
CR_BANKHEIST1 int MP Char 0 - Stores how many times the player has started mission script
CR_COUNTHEIST1 int MP Char 0 - Stores how many times the player has started mission script
CR_DIFFERENT_DM int MP Char 0 - Stores how many times the player has started mission script
CR_DIFFERENT_RACES int MP Char 0 - Stores how many times the player has started mission script
CR_DRUGS_TUT int MP Char 0 - Stores how many times the player has started mission script
CR_GANGATTACK_CITY int MP Char 0 - Stores how many times the player has started mission script
CR_GANGATTACK_COUNTRY int MP Char 0 - Stores how many times the player has started mission script
CR_GANGATTACK_LOST int MP Char 0 - Stores how many times the player has started mission script
CR_GANGATTACK_VAGOS int MP Char 0 - Stores how many times the player has started mission script
CR_GUNSHOPTUT int MP Char 0 - Stores how many times the player has started mission script
CR_HOLDUP_TUT int MP Char 0 - Stores how many times the player has started mission script
CR_HOOKER_TUT int MP Char 0 - Stores how many times the player has started mission script
CR_HOSTAGE_STEAL int MP Char 0 - Stores how many times the player has started mission script
CR_PROP_TUT int MP Char 0 - Stores how many times the player has started mission script
CR_RACES int MP Char 0 - Stores how many times the player has started mission script
CR_RIVAL int MP Char 0 - Stores how many times the player has started mission script
CR_SELLCARTUT int MP Char 0 - Stores how many times the player has started mission script
CR_SHIPMENTSTEAL int MP Char 0 - Stores how many times the player has started mission script
CR_SHOWROOM int MP Char 0 - Stores how many times the player has started mission script
CR_STEAL_BIKES int MP Char 0 - Stores how many times the player has started mission script
CR_STEALVEHICLE int MP Char 0 - Stores how many times the player has started mission script
CR_TRIGGER_TUT int MP Char 0 - Stores how many times the player has started mission script
CR_VANRESCUE int MP Char 0 - Stores how many times the player has started mission script
CR_WELCOME int MP Char 0 - Stores how many times the player has started mission script
CRARMWREST int MP Char 0 - Stores how many times the player has started mission script
CRBASEJUMP int MP Char 0 - Stores how many times the player has started mission script
CRBNRIFLE_AQUIRED_AS_GIFT bool Is weapon in inventory
CRBNRIFLE_DEATHS int Number of times mp char 0 killed by weapon
CRBNRIFLE_ENEMY_KILLS int Number of enemies killed with weapon (S)
CRBNRIFLE_FM_AMMO_BOUGHT int Ammo bought for weapon
CRBNRIFLE_FM_AMMO_CURRENT int Ammo bought for weapon
CRBNRIFLE_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
CRBNRIFLE_HELDTIME u32 Time mp char 0 held weapon (MS)
CRBNRIFLE_HITS int Number of times mp char 0 hit with weapon
CRBNRIFLE_IN_POSSESSION bool Is weapon in inventory
CRBNRIFLE_KILLS int Number of times mp char 0 killed with weapon
CRBNRIFLE_SHOTS int Number of times mp char 0 fired weapon
CRDARTS int MP Char 0 - Stores how many times the player has started mission script
CRDISTRICTCOPS int MP Char 0 - Stores how many times the player has started mission script
CRDM int MP Char 0 - Stores how many times the player has started mission script
CREW_EMBLEMS_PURCHASED int MP Char 0 - Viewed Purchased
CREW_LOCAL_TIME_0 u64 Time in a crew
CREW_LOCAL_TIME_1 u64 Time in a crew
CREW_LOCAL_TIME_2 u64 Time in a crew
CREW_LOCAL_TIME_3 u64 Time in a crew
CREW_LOCAL_TIME_4 u64 Time in a crew
CRGANGHIDE int MP Char 0 - Stores how many times the player has started mission script
CRGOLF int MP Char 0 - Stores how many times the player has started mission script
CRHEIST int MP Char 0 - Stores how many times the player has started mission script
CRHORDE int MP Char 0 - Stores how many times the player has started mission script
CRMISSION int MP Char 0 - Stores how many times the player has started mission script
CROWBAR_AQUIRED_AS_GIFT bool Is weapon in inventory
CROWBAR_DEATHS int Number of times Michael killed by weapon
CROWBAR_ENEMY_KILLS int Number of times Michael killed with weapon
CROWBAR_FM_AMMO_BOUGHT int Ammo bought for weapon
CROWBAR_FM_AMMO_CURRENT int Ammo bought for weapon
CROWBAR_HELDTIME u32 Time Michael held weapon (MS)
CROWBAR_HITS int Number of times Michael hit with weapon
CROWBAR_IN_POSSESSION bool Is weapon in inventory
CROWBAR_KILLS int Number of times Michael killed with weapon
CRPILOTSCHOOL int MP Char 0 - Stores how many times the player has started mission script
CRSHOOTRNG int MP Char 0 - Stores how many times the player has started mission script
CRTENNIS int MP Char 0 - Stores how many times the player has started mission script
CTF_HELP_COUNTER int MP Char 0 - Number of clean laps
DAMAGE_SCAR_AGE_0 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_1 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_10 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_11 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_12 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_13 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_14 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_15 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_16 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_17 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_18 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_19 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_2 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_20 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_21 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_22 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_23 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_3 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_4 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_5 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_6 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_7 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_8 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_9 float Damage Scar Data - Age
DAMAGE_SCAR_FORCEFRAME_0 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_1 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_10 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_11 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_12 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_13 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_14 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_15 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_16 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_17 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_18 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_19 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_2 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_20 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_21 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_22 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_23 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_3 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_4 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_5 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_6 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_7 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_8 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_9 int Damage Scar Data - force frame
DAMAGE_SCAR_HASH_VALUE_0 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_1 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_10 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_11 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_12 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_13 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_14 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_15 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_16 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_17 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_18 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_19 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_2 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_20 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_21 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_22 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_23 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_3 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_4 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_5 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_6 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_7 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_8 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_9 int Damage Scar Data - Name hashed
DAMAGE_SCAR_NUMBER int Damage Scar Data - Number of Scars
DAMAGE_SCAR_ROTATION_0 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_1 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_10 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_11 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_12 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_13 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_14 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_15 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_16 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_17 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_18 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_19 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_2 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_20 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_21 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_22 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_23 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_3 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_4 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_5 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_6 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_7 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_8 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_9 float Damage Scar Data - rotation
DAMAGE_SCAR_SCALE_0 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_1 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_10 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_11 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_12 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_13 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_14 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_15 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_16 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_17 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_18 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_19 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_2 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_20 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_21 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_22 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_23 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_3 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_4 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_5 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_6 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_7 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_8 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_9 float Damage Scar Data - scale
DAMAGE_SCAR_UVPOS_0 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_1 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_10 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_11 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_12 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_13 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_14 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_15 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_16 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_17 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_18 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_19 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_2 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_20 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_21 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_22 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_23 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_3 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_4 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_5 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_6 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_7 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_8 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_9 pos Damage Scar Data - uv Position
DAMAGE_SCAR_ZONE_0 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_1 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_10 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_11 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_12 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_13 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_14 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_15 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_16 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_17 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_18 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_19 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_2 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_20 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_21 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_22 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_23 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_3 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_4 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_5 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_6 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_7 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_8 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_9 int Damage Scar Data - ePedDamageZones zone
DARTS_SEEN_TUTORIAL bool MPPLAYER - Checks that the player has seen the darts Tutorial.
DB_HEADSHOTS int Number of times mp char 0 killed by headshot
DB_HITS int Number of times mp char 0 hit
DB_HITS_PEDS_VEHICLES int Number of times mp char 0 hit
DB_KILLS int Number of times mp char 0 killed
DB_PLAYER_KILLS int Number of times mp char 0 killed
DB_SHOTS int Number of times mp char 0 fired
DB_SHOTTIME u32 Total time shoting a drive by weapon
DDEAL_COKE_QUANTITY float Quantity of coke in mp char 0 possession
DDEAL_HEROIN_QUANTITY float Quantity of heroin in mp char 0 possession
DDEAL_METH_QUANTITY float Quantity of meth in mp char 0 possession
DDEAL_WEED_QUANTITY float Quantity of weed in mp char 0 possession
DEATHS int Number of times mp char 0 died
DEATHS_PLAYER int Number of deaths caused by other players
DEFAULT_STATS_SET bool MP Char 0 - Shop Data
DIED_IN_DROWNING int Number of times player died by drowning
DIED_IN_DROWNINGINVEHICLE int Number of times player died by drowning in vehicle
DIED_IN_EXPLOSION int Number of times player died by explosion
DIED_IN_FALL int Number of times player died by fall
DIED_IN_FIRE int Number of times player died by fire
DIED_IN_ROAD int Number of times player died in a road accident
DISABLE_DISPLAY_CANCEL_CALL bool Toggle names on big radar
DIST_BICYCLE float Total Distance driving a bicycle
DIST_BIKE float Total Distance driving a bike
DIST_BOAT float Total Distance driving a boat
DIST_CAR float Total Distance in a car
DIST_DRIVING_BICYCLE float Total time driving a bicycle
DIST_DRIVING_BIKE float Total time driving a bike
DIST_DRIVING_BOAT float Total time driving a boat
DIST_DRIVING_CAR float Total Distance driving a car
DIST_DRIVING_HELI float Total time driving a heli
DIST_DRIVING_PLANE float Total time driving a plane
DIST_DRIVING_QUADBIKE float Total time driving a quadbike
DIST_DRIVING_SUBMARINE float Total time driving a submarine
DIST_HELI float Total Distance driving a heli
DIST_PLANE float Total Distance driving a plane
DIST_QUADBIKE float Total Distance driving a quadbike
DIST_RUNNING float Total Distance running
DIST_SUBMARINE float Total Distance driving a submarine
DIST_SWIMMING float Total Distance driving a swimming
DIST_WALK_ST float Total Distance walking in Stealth mode
DIST_WALKING float Total Distance driving a walking
DLC_APPAREL_ACQUIRED_0 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_1 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_10 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_11 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_12 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_13 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_14 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_15 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_16 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_17 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_18 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_19 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_2 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_20 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_21 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_22 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_23 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_24 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_25 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_26 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_27 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_28 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_29 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_3 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_30 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_31 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_32 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_33 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_34 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_4 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_5 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_6 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_7 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_8 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_9 int Shop ped apparel save data
DLC_APPAREL_USED_0 int Shop ped apparel save data
DLC_APPAREL_USED_1 int Shop ped apparel save data
DLC_APPAREL_USED_10 int Shop ped apparel save data
DLC_APPAREL_USED_11 int Shop ped apparel save data
DLC_APPAREL_USED_12 int Shop ped apparel save data
DLC_APPAREL_USED_13 int Shop ped apparel save data
DLC_APPAREL_USED_14 int Shop ped apparel save data
DLC_APPAREL_USED_15 int Shop ped apparel save data
DLC_APPAREL_USED_16 int Shop ped apparel save data
DLC_APPAREL_USED_17 int Shop ped apparel save data
DLC_APPAREL_USED_18 int Shop ped apparel save data
DLC_APPAREL_USED_19 int Shop ped apparel save data
DLC_APPAREL_USED_2 int Shop ped apparel save data
DLC_APPAREL_USED_20 int Shop ped apparel save data
DLC_APPAREL_USED_21 int Shop ped apparel save data
DLC_APPAREL_USED_22 int Shop ped apparel save data
DLC_APPAREL_USED_23 int Shop ped apparel save data
DLC_APPAREL_USED_24 int Shop ped apparel save data
DLC_APPAREL_USED_25 int Shop ped apparel save data
DLC_APPAREL_USED_26 int Shop ped apparel save data
DLC_APPAREL_USED_27 int Shop ped apparel save data
DLC_APPAREL_USED_28 int Shop ped apparel save data
DLC_APPAREL_USED_29 int Shop ped apparel save data
DLC_APPAREL_USED_3 int Shop ped apparel save data
DLC_APPAREL_USED_30 int Shop ped apparel save data
DLC_APPAREL_USED_31 int Shop ped apparel save data
DLC_APPAREL_USED_32 int Shop ped apparel save data
DLC_APPAREL_USED_33 int Shop ped apparel save data
DLC_APPAREL_USED_34 int Shop ped apparel save data
DLC_APPAREL_USED_4 int Shop ped apparel save data
DLC_APPAREL_USED_5 int Shop ped apparel save data
DLC_APPAREL_USED_6 int Shop ped apparel save data
DLC_APPAREL_USED_7 int Shop ped apparel save data
DLC_APPAREL_USED_8 int Shop ped apparel save data
DLC_APPAREL_USED_9 int Shop ped apparel save data
DM_COLLECTED_POWER_PLAYER int Sets the player to spawn in the secondary position (Boss Room or Locker Room)
DM_COLLECTED_SHARK_TEST int Sets the player to spawn in the secondary position (Boss Room or Locker Room)
DM_CURRENT_ASSISTS int Deathmatch - Total DM ASSISTS player has
DM_CURRENT_DEATHS int Deathmatch - Total DM DEATHS player has
DM_CURRENT_KILLS int Deathmatch - Total DM KILLS the player has
DM_END int No of death matchs ended
DM_HIGHEST_KILLSTREAK int Deathmatch - HIGHEST DM KILLSTREAK the player has
DM_START int No of death matchs started
DM_TOTAL_ASSISTS int Deathmatch - Total DM ASSISTS player has
DM_TOTAL_CASH int Deathmatch - Total DM CASH player has
DOES_PLAYER_HAVE_VEH_ACCESS bool True if the player owns a car.
DRUG_DEALING_PROFIT_LOSS int MP Char 0 - PERSONAL -Money made or lost as a drug dealer
ENTERED_COVER int Number of times the player has entered cover
ENTERED_COVER_AND_SHOT int Number of times the player has entered cover and fired a shot or shots
EVC_BALANCE s64 Banked Cash that the player has EARN, either in game or via other mechanism.
EVC_BALANCE_CLEARED s64 Total last Cleared amount for stat EVC_BALANCE.
EVC_BANK_BALANCE s64 Banked Cash that the player has EARN, either in game or via other mechanism.
EVC_BANK_BALANCE_CLEARED s64 Total last Cleared amount for stat EVC_BANK_BALANCE.
EVC_WALLET_BALANCE s64 Per-Character Cash that has been EARN in game.
EVC_WALLET_BALANCE_CLEARED s64 Total last Cleared amount for each character stat EVC_WALLET_BALANCE.
EXPLOSIVE_DAMAGE_HITS int Number of explosive damage weapons hits.
EXPLOSIVE_DAMAGE_SHOTS int Number of explosive damage weapons shots.
EXPLOSIVES_USED int Number of Explosives used
EXTINGUISHER_HELDTIME u32 Time mp char 0 held weapon (MS)
FARTHEST_JUMP_DIST float Longest jump distance
FASTEST_ARM_WRESTLING_WIN int MP Char 0 - PERSONAL -Record of fastest arm wrestling win
FASTEST_SPEED float Fastest speed recorded in a vehicle in meters/h
FAVORITE_WEAPON u32 The favorite weapon hash.
FAVORITE_WEAPON_HELDTIME u32 Time held the favotire weapon.
FEATURE_0 float Next gen (Nose)
FEATURE_1 float Next gen (Nose Profile
FEATURE_10 float Next gen (Chin Shape)
FEATURE_11 float Next gen (Neck)
FEATURE_12 float Next gen (Chin Shape)
FEATURE_13 float Next gen (Neck)
FEATURE_14 float Next gen (Chin Shape)
FEATURE_15 float Next gen (Neck)
FEATURE_16 float Next gen (Chin Shape)
FEATURE_17 float Next gen (Neck)
FEATURE_18 float Next gen (Neck)
FEATURE_19 float Next gen (Neck)
FEATURE_2 float Next gen (Nose Tip)
FEATURE_20 float Next gen (Neck)
FEATURE_3 float Next gen(Brow)
FEATURE_4 float Next gen (Cheek)
FEATURE_5 float Next gen (Cheek Shape)
FEATURE_6 float Next gen (Eyes)
FEATURE_7 float Next gen (Lips)
FEATURE_8 float Next gen (Jaw)
FEATURE_9 float Next gen (Chin)
FIRES_EXTINGUISHED int Number of fires extinguished
FIRES_STARTED int Number of fires started
FLIGHT_TIME float Average speed when driving a car or a bike
FLY_UNDER_BRIDGES int Number of times flown under a bridge
FLYING_ABILITY int Flying modifier
FM_ACT_PH2 int Freemode activity phonecall
FM_ACT_PH3 int Freemode activity phonecall
FM_ACT_PH4 int Freemode activity phonecall
FM_ACT_PH5 int Freemode activity phonecall
FM_ACT_PHN int Freemode activity phonecall
FM_BUYGAR_DONE bool Set when the character completes the FM race tutorial
FM_CELLPHONE_BACKGROUND int Import export stats
FM_CELLPHONE_QUICKLAUNCH int Phone stats
FM_CELLPHONE_RINGTONE int Import export stats
FM_CELLPHONE_THEME int Import export stats
FM_CELLPHONE_VIBRATE int Import export stats
FM_CHANGECHAR_ASKED bool Set when the character completes the FM race tutorial
FM_CHAR_STATS1 bool Tracks if NMH has been displayed
FM_CHAR_STATS2 bool Tracks if NMH has been displayed
FM_CHAT_OPTION int Number of turbo starts at start of race
FM_CMODTUT_DONE bool Set when the character completes the FM Car Mod tutorial
FM_CUT_DONE int Track which cutscenes have beend done
FM_HOLDTUT_DONE bool Set when the character completes the FM Hold Up tutorial
FM_IMP_EXP int Import export stats
FM_INTRO_CUT_DONE bool Set when the character has seen the Freemode Intro
FM_INTRO_MISS_DONE bool Set when the character completes the FM intro mission
FM_NON_MISS_HELP_TEXT int Tracks if NMH has been displayed
FM_NON_MS_HELP_GTA1 int Tracks if GTA help has been displayed
FM_NON_MS_HELP_TEXT2 int Tracks if NMH has been displayed
FM_NON_MS_HELP_TEXT3 int Tracks if NMH has been displayed
FM_NON_MS_HELP_TEXT4 int Tracks if NMH has been displayed
FM_NON_MS_HELP_TEXT5 int Tracks if NMH has been displayed
FM_NON_MS_HELP_TEXT6 int Tracks if NMH has been displayed
FM_NOTUT_DONE bool Set when the character chooses not to do the tutorials
FM_PRIM_COLOUR int MP Char 0 - Colour the player set the car at
FM_RACEPOSITION int Set when the character completes the FM race tutorial
FM_RACETUT_DONE bool Set when the character completes the FM race tutorial
FM_SECO_COLOUR int MP Char 0 - Colour the player set the car at
FM_SPAWN_FLAG bool Tracks if NMH has been displayed
FM_SPAWN_HEADING float Tracks if NMH has been displayed
FM_SPAWN_POSITION pos Tracks if NMH has been displayed
FM_TRIGTUT_DONE bool Set when the character completes the FM trigger tutorial
FM_VEH_TX1 int Freemode activity phonecall
FRONT_END_JIP_UNLOCKED bool True when the character has gotten through the tutorial
FULLSCREEN_TV_TEXT bool Tracks if NMH has been displayed
GANGHIDWINS int MIssion created mission Wins
GCLUB_AQUIRED_AS_GIFT bool Is weapon in inventory
GCLUB_DEATHS int Number of times Michael killed by weapon
GCLUB_ENEMY_KILLS int Number of times Michael killed with weapon
GCLUB_FM_AMMO_BOUGHT int Ammo bought for weapon
GCLUB_FM_AMMO_CURRENT int Ammo bought for weapon
GCLUB_HELDTIME u32 Time Michael held weapon (MS)
GCLUB_HITS int Number of times Michael hit with weapon
GCLUB_IN_POSSESSION bool Is weapon in inventory
GCLUB_KILLS int Number of times Michael killed with weapon
GHKILLS int MP Char 0 - PERSONAL -Number of silent kills
GOLD_BOOLCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_BOOLCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_BOOLCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_FLOATCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_FLOATCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_FLOATCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_INTCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_INTCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_INTCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_INTCHAR_3 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLF_HOLE_IN_ONES int MP Char 0 - number of hole in ones
GRENADE_AQUIRED_AS_GIFT bool Is weapon in inventory
GRENADE_DB_HELDTIME u32 Time mp char 0 held weapon (MS)
GRENADE_DEATHS int Number of times mp char 0 killed by weapon
GRENADE_ENEMY_KILLS int Number of enemies killed with weapon (S)
GRENADE_FM_AMMO_BOUGHT int Ammo bought for weapon
GRENADE_FM_AMMO_CURRENT int Ammo bought for weapon
GRENADE_HELDTIME u32 Time mp char 0 held weapon (MS)
GRENADE_IN_POSSESSION bool Is weapon in inventory
GRENADE_KILLS int Number of times mp char 0 killed with weapon
GRENADE_SHOTS int Number of times mp char 0 fired weapon
GRNLAUNCH_AQUIRED_AS_GIFT bool Is weapon in inventory
GRNLAUNCH_DEATHS int Number of times mp char 0 killed by weapon
GRNLAUNCH_ENEMY_KILLS int Number of enemies killed with weapon (S)
GRNLAUNCH_FM_AMMO_BOUGHT int Ammo bought for weapon
GRNLAUNCH_FM_AMMO_CURRENT int Ammo bought for weapon
GRNLAUNCH_HELDTIME u32 Time mp char 0 held weapon (MS)
GRNLAUNCH_HITS int Number of times mp char 0 hit with weapon
GRNLAUNCH_IN_POSSESSION bool Is weapon in inventory
GRNLAUNCH_KILLS int Number of times mp char 0 killed with weapon
GRNLAUNCH_SHOTS int Number of times mp char 0 fired weapon
HAMMER_AQUIRED_AS_GIFT bool Is weapon in inventory
HAMMER_DEATHS int Number of times Michael killed by weapon
HAMMER_ENEMY_KILLS int Number of times Michael killed with weapon
HAMMER_FM_AMMO_BOUGHT int Ammo bought for weapon
HAMMER_FM_AMMO_CURRENT int Ammo bought for weapon
HAMMER_HELDTIME u32 Time Michael held weapon (MS)
HAMMER_HITS int Number of times Michael hit with weapon
HAMMER_IN_POSSESSION bool Is weapon in inventory
HAMMER_KILLS int Number of times Michael killed with weapon
HAS_CHAR_QUIT_SPECCAM_CTF int Spectator Cam - If they quit whilst on spectator cam. CTF MODE
HAS_CHAR_QUIT_SPECCAM_LTS int Spectator Cam - If they quit whilst on spectator cam LTS Mode.
HAS_CHAR_QUIT_SPECCAM_MISS int Spectator Cam - If they quit whilst on spectator cam. On Mission
HAS_CHAR_QUIT_SPECCAM_SUR int Spectator Cam - If they quit whilst on spectator cam Survival Mode.
HAS_CHAR_WON_TOURNAMENT bool track if player has won a tournament
HEADBLEND_DAD_BEARD int MP Char 0 - Head Blend Texture Blend
HEADBLEND_DAD_BEARD_TEX int MP Char 0 - Head Blend Texture Blend
HEADBLEND_DAD_EYEB int MP Char 0 - Head Blend Dads Eyebrow
HEADBLEND_DAD_HAIR int MP Char 0 - Head Blend Texture Blend
HEADBLEND_DAD_HAIR_TEX int MP Char 0 - Head Blend Texture Blend
HEADBLEND_DOM float MP Char 0 - Head Blend Parent Dominance
HEADBLEND_GEOM_BLEND float MP Char 0 - Head Blend Geometry Blend
HEADBLEND_MUM_EYEB int MP Char 0 - Head Blend Mums Eyebrow
HEADBLEND_MUM_HAIR int MP Char 0 - Head Blend Variation Blend
HEADBLEND_MUM_HAIR_TEX int MP Char 0 - Head Blend Variation Blend
HEADBLEND_MUM_MAKEUP int MP Char 0 - Head Blend Variation Blend
HEADBLEND_MUM_MAKEUP_TEX int MP Char 0 - Head Blend Variation Blend
HEADBLEND_OVER_BLEMISH_PC float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_BASE_PC float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_BEARD_PC float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_BLUSHER float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_DAMAGE_PC float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_EYEBRW_PC float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_MAKEUP_PC float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_WETHR_PC float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_TEX_BLEND float MP Char 0 - Head Blend Texture Blend
HEADBLEND_VAR_BLEND float MP Char 0 - Head Blend Variation Blend
HEADBLENDOVERLAYCUTS_PC float Next gen (Neck)
HEADBLENDOVERLAYMOLES_PC float Next gen (Neck)
HEADSHOTS int Number of times mp char 0 killed by headshot
HEIST_COMPLETION int MP Char 0 - MISSIONS -Heist Missions completed (%)
HEIST_PROGRESS_HASH int Help text display
HEIST_TOTAL_TIME u64 MP Char 0 - MISSIONS -Total time spent on Heist
HEISTS_ORGANISED int MP Char 0 - MISSIONS -Number of Heists Organised
HELI_ACCESS bool Says if the player has access to a Heli for .
HELIS_EXPLODED int Number of helis exploded
HELMET_CURRENT_COLOR int Is weapon in inventory
HELP_BASEJUMP_TEXT int No of times help has been displayed
HELP_RACES_TEXT int No of times help has been displayed
HELP_THUMB_VOTE int No of times help has been displayed
HIGHEST_JUMP_REACHED float Highest jump distance
HIGHEST_NO_MULTIPLE_KILLS int MP Char 0 - COMBAT - Highest number of Miltiple Kills (x kills in x seconds)
HIGHEST_SKITTLES int Number of Peds Run down
HIGHEST_WANTD_LEVEL_ESCAPE int MP Char 0 - PERSONAL -Highest wanted level escaped from
HITS int Number of times mp char 0 hit
HITS_PEDS_VEHICLES int Number of times mp char 0 hit
HOLDUPS_BITSET int MP Char 0 - Which hold ups have been done already
HORDELVL int MP Char 0 - PERSONAL -Number of silent kills
HORDEWINS int MP Char 0 - PERSONAL -Number of silent kills
HORDKILLS int MP Char 0 - PERSONAL -Number of silent kills
HUNTER_BULLET_DEATHS int Number of times mp char 1 killed by weapon
HUNTER_BULLET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
HUNTER_BULLET_HEADSHOTS int Number of times mp char 1 killed by headshot with weapon
HUNTER_BULLET_HELDTIME u32 Time mp char 1 held weapon (MS)
HUNTER_BULLET_HITS int Number of times mp char 1 hit with weapon
HUNTER_BULLET_KILLS int Number of times mp char 1 killed with weapon
HUNTER_BULLET_SHOTS int Number of times mp char 1 fired weapon
HUNTER_ROCKET_DEATHS int Number of times mp char 1 killed by weapon
HUNTER_ROCKET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
HUNTER_ROCKET_HELDTIME u32 Time mp char 1 held weapon (MS)
HUNTER_ROCKET_HITS int Number of times mp char 1 hit with weapon
HUNTER_ROCKET_KILLS int Number of times mp char 1 killed with weapon
HUNTER_ROCKET_SHOTS int Number of times mp char 1 fired weapon
HVYSNIPER_AQUIRED_AS_GIFT bool Is weapon in inventory
HVYSNIPER_DEATHS int Number of times mp char 0 killed by weapon
HVYSNIPER_ENEMY_KILLS int Number of enemies killed with weapon (S)
HVYSNIPER_FM_AMMO_BOUGHT int Ammo bought for weapon
HVYSNIPER_FM_AMMO_CURRENT int Ammo bought for weapon
HVYSNIPER_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
HVYSNIPER_HELDTIME u32 Time mp char 0 held weapon (MS)
HVYSNIPER_HITS int Number of times mp char 0 hit with weapon
HVYSNIPER_IN_POSSESSION bool Is weapon in inventory
HVYSNIPER_KILLS int Number of times mp char 0 killed with weapon
HVYSNIPER_SHOTS int Number of times mp char 0 fired weapon
INCR_DEFAULTMISS int MP Char 0 - If the game cannot find a mission to increment this one will do
INTERNET_BANK_BALANCE s64 players banking cash through the in-game internet.
IS_CHAR_IN_SPECCAM_CTF int Spectator Cam - When a player goes onto spectator cam CTF MODE
IS_CHAR_IN_SPECCAM_LTS int Spectator Cam - When a player goes onto spectator cam LTS Mode
IS_CHAR_IN_SPECCAM_MISS int Spectator Cam - When a player goes onto spectator cam On Mission
IS_CHAR_IN_SPECCAM_SUR int Spectator Cam - When a player goes onto spectator cam Survival Mode
JOBS_JOINED_ON_PHONE int MP Char 0 - PERSONAL -Total number of jobs joined through the phone
KILLS int Number of times mp char 0 killed
KILLS_ARMED int Number of Armed kills
KILLS_BY_OTHERS int Peds killed by other players
KILLS_COP int Number of Cops killed
KILLS_ENEMY_GANG_MEMBERS int Enemy Gang members killed
KILLS_FRIENDLY_GANG_MEMBERS int Friendly Gang members killed
KILLS_IN_FREE_AIM float number of kills in free aim
KILLS_INNOCENTS int Number of ped's killed
KILLS_PLAYERS int Number of players killed
KILLS_STEALTH int Number of stealth kills
KILLS_SWAT int Number of Swat killed
KNIFE_AMMO_BOUGHT int Ammo bought for weapon
KNIFE_AQUIRED_AS_GIFT bool Is weapon in inventory
KNIFE_DEATHS int Number of times Michael killed by weapon
KNIFE_ENEMY_KILLS int Number of times Michael killed with weapon
KNIFE_FM_AMMO_BOUGHT int Ammo bought for weapon
KNIFE_FM_AMMO_CURRENT int Ammo bought for weapon
KNIFE_HELDTIME u32 Time Michael held weapon (MS)
KNIFE_HITS int Number of times Michael hit with weapon
KNIFE_IN_POSSESSION bool Is weapon in inventory
KNIFE_KILLS int Number of times Michael killed with weapon
LAP_DANCED_BOUGHT int MP Char 0 - PERSONAL -Total number of lap dances bought
LARGE_ACCIDENTS int Number of large accidents.
LAST_CHASE_TIME float Duration of the last cop chase.
LAST_PLAYED_CORONA_ANIM int Last animation played in corona
LAST_PLAYED_CORONA_ANIM_TY int Last type of animation played in corona
LAST_PLAYED_CORONA_RADIO int Last radio station selected in corona
LAST_UNLOCKED_FM_WEAPON int Tracks if NMH has been displayed
LAST_UNLOCKED_WEAPON int Tracks if NMH has been displayed
LAST_USED_CUSTOM_VEHICLE int Time limit for one on one death match
LAST_USED_PARACHUTE int save which one they used and initialise with that in the next corona
LAZER_BULLET_DEATHS int Number of times mp char 1 killed by weapon
LAZER_BULLET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
LAZER_BULLET_HEADSHOTS int Number of times mp char 1 killed by headshot with weapon
LAZER_BULLET_HELDTIME u32 Time mp char 1 held weapon (MS)
LAZER_BULLET_HITS int Number of times mp char 1 hit with weapon
LAZER_BULLET_KILLS int Number of times mp char 1 killed with weapon
LAZER_BULLET_SHOTS int Number of times mp char 1 fired weapon
LAZER_ROCKET_DEATHS int Number of times mp char 1 killed by weapon
LAZER_ROCKET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
LAZER_ROCKET_HELDTIME u32 Time mp char 1 held weapon (MS)
LAZER_ROCKET_HITS int Number of times mp char 1 hit with weapon
LAZER_ROCKET_KILLS int Number of times mp char 1 killed with weapon
LAZER_ROCKET_SHOTS int Number of times mp char 1 fired weapon
LEADERBOARD_PLAYING_TIME u64 Total Playing time in multiplayer.
LONGEST_2WHEEL_DIST float Longest 2 wheel distance in a vehicle
LONGEST_2WHEEL_TIME u32 Longest 2 wheel time in a vehicle
LONGEST_CAM_TIME_DRIVING u32 Longest time spent driving in cinematic camera in milliseconds.
LONGEST_CHASE_TIME float Duration of the longest cop chase.
LONGEST_DRIVE_NOCRASH float Longest Drive Without a crash
LONGEST_KILLING_SPREE u32 Longest killing count in spree.
LONGEST_KILLING_SPREE_TIME u32 Longest killing time count in spree.
LONGEST_PLAYING_TIME u32 Longest Playing time since last death.
LONGEST_STOPPIE_DIST float Longest stoppie distance in a bike
LONGEST_STOPPIE_TIME u32 Longest stoppie time in a bike
LONGEST_SURVIVED_FREEFALL float Longest Survived free fall in meters.
LONGEST_WHEELIE_DIST float Longest wheelie time in a bike
LONGEST_WHEELIE_TIME u32 Longest wheelie time in a bike
LOTTERY_TICKETS_BOUGHT int Stores number of lottery tickets bought
LTS_END int No of races ended
LTS_START int No of races started
LUNG_CAPACITY int Lung capacity modifier
MAINTAIN_XP_WITH_LEADB int MP Char 0 - Player Kit Unlocked bitset 1
MANUAL_SAVED int Number of times saved the game manually
MCMWINS int MIssion created mission Wins
MESH_HEAD0 int MP Char 0 - head mesh config
MESH_HEAD1 int MP Char 0 - head mesh config
MESH_HEAD2 int MP Char 0 - head mesh config
MESH_HEADBLEND float MP Char 0 - head mesh config
MESH_ISPARENT bool MP Char 0 - head mesh config
MESH_TEX0 int MP Char 0 - head mesh config
MESH_TEX1 int MP Char 0 - head mesh config
MESH_TEX2 int MP Char 0 - head mesh config
MESH_TEXBLEND float MP Char 0 - head mesh config
MESH_VARBLEND float MP Char 0 - head mesh config
MG_AQUIRED_AS_GIFT bool Is weapon in inventory
MG_DEATHS int Number of times mp char 0 killed by weapon
MG_ENEMY_KILLS int Number of enemies killed with weapon (S)
MG_FM_AMMO_BOUGHT int Ammo bought for weapon
MG_FM_AMMO_CURRENT int Ammo bought for weapon
MG_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
MG_HELDTIME u32 Time mp char 0 held weapon (MS)
MG_HITS int Number of times mp char 0 hit with weapon
MG_IN_POSSESSION bool Is weapon in inventory
MG_KILLS int Number of times mp char 0 killed with weapon </