ID | LABEL | PARACHUTE NAME | DESCRIPTION LABEL | DESCRIPTION | PREVIEW |
---|---|---|---|---|---|
0 |
PM_TINT0 |
Rainbow Chute |
PD_TINT0 |
Rainbow colored parachute. | |
1 |
PM_TINT1 |
Red Chute |
PD_TINT1 |
All red parachute. | |
2 |
PM_TINT2 |
Seaside Stripes Chute |
PD_TINT2 |
White, blue and yellow striped parachute. | |
3 |
PM_TINT3 |
Widowmaker Chute |
PD_TINT3 |
Brown, red and white striped parachute. | |
4 |
PM_TINT4 |
Patriot Chute |
PD_TINT4 |
Red, white and blue striped parachute. | |
5 |
PM_TINT5 |
Blue Chute |
PD_TINT5 |
All blue parachute. | |
6 |
PM_TINT6 |
Black Chute |
PD_TINT6 |
All black parachute. | |
7 |
PM_TINT7 |
Hornet Chute |
PD_TINT7 |
Black and yellow striped parachute. | |
For the following parachutes, you must set the model variation override first, for example:
SetPlayerParachuteModelOverride(PlayerId(), GetHashKey("pil_p_para_pilot_sp_s")) SetPlayerReserveParachuteModelOverride(PlayerId(), GetHashKey("pil_p_para_pilot_sp_s")) |
|||||
8 |
PS_CAN_0 |
Air Force Chute |
PSD_CAN_0 |
Red, blue and green striped parachute. Part of the San Andreas Flight School Update. | |
9 |
PS_CAN_1 |
Desert Chute |
PSD_CAN_1 |
Cream and tan striped parachute. Part of the San Andreas Flight School Update. | |
10 |
PS_CAN_2 |
Shadow Chute |
PSD_CAN_2 |
Black and teal striped parachute. Part of the San Andreas Flight School Update. | |
11 |
PS_CAN_3 |
High Altitude Chute |
PSD_CAN_3 |
Red and tan striped parachute. Part of the San Andreas Flight School Update. | |
12 |
PS_CAN_4 |
Airborne Chute |
PSD_CAN_4 |
White, orange and blue striped parachute. Part of the San Andreas Flight School Update. | |
13 |
PS_CAN_5 |
Sunrise Chute |
PSD_CAN_5 |
Red, orange, yellow and blue striped parachute. Part of the San Andreas Flight School Update. |
RGB | LABEL | NAME | DESCRIPTION LABEL | DESCRIPTION |
---|---|---|---|---|
- |
PM_TINT8 |
No Smoke Trail |
PD_TINT8 |
NULL |
rgb(255, 0, 0) |
PM_TINT9 |
Red Smoke Trail |
PD_TINT9 |
With red smoke canisters. |
rgb(255, 165, 0) |
PM_TINT10 |
Orange Smoke Trail |
PD_TINT10 |
With orange smoke canisters. |
rgb(255, 255, 0) |
PM_TINT11 |
Yellow Smoke Trail |
PD_TINT11 |
With yellow smoke canisters. |
rgb(0, 0, 255) |
PM_TINT12 |
Blue Smoke Trail |
PD_TINT12 |
With blue smoke canisters. |
rgb(20, 20, 20) |
PM_TINT13 |
Black Smoke Trail |
PD_TINT13 |
With black smoke canisters. |
(crew color) |
PM_TINT14 |
Crew Smoke Trail |
PD_TINT14 |
Custom Crew smoke canisters. |
rgb(255, 0, 0) rgb(255, 255, 255) rgb(0, 0, 255) |
PM_TINT15 |
Patriot Smoke Trail |
PD_TINT15 |
With patriot smoke canisters. Part of the Independence Day Special. |
local ped_id = PlayerPedId() local player_id = PlayerId() local weap = `gadget_parachute` local parachuteModel = `pil_p_para_pilot_sp_s` local tintIndex = 13 GiveWeaponToPed(ped_id, weap, 1) SetPlayerHasReserveParachute(player_id) SetPlayerParachutePackTintIndex(player_id, tintIndex) SetPlayerReserveParachuteTintIndex(player_id, tintIndex) SetPlayerParachuteModelOverride(player_id, parachuteModel) SetPlayerReserveParachuteModelOverride(player_id, parachuteModel)