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| Name | Type | Comment | profile? | characterStat? | 
|---|---|---|---|---|
| ADMIN_APARTM_GV_BS_1
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_APARTM_GV_BS_2
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_APARTM_GV_BS_3
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_APARTM_POSIX
                             | u64 | REMOVE THE TANK RP BY THE SCADMIN | ||
| ADMIN_APARTM_RM_BS_1
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_APARTM_RM_BS_2
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_APARTM_RM_BS_3
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_APARTM_SLOT
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_GV_BS_1
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_GV_BS_2
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_GV_BS_3
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_GV_BS_4
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_GV_BS_5
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_GV_BS_6
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_GV_BS_7
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_GV_BS_8
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_GV_BS_9
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_POSIX
                             | u64 | REMOVE THE TANK RP BY THE SCADMIN | ||
| ADMIN_CLOTHES_RM_BS_1
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_RM_BS_2
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_RM_BS_3
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_RM_BS_4
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_RM_BS_5
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_RM_BS_6
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_RM_BS_7
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_RM_BS_8
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_CLOTHES_RM_BS_9
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_VEH_GV_BS_1
                             | int | Give the player a vehicles in bitset 1 set by SCADMIN | ||
| ADMIN_VEH_GV_BS_2
                             | int | Give the player a vehicles in bitset 2 set by SCADMIN | ||
| ADMIN_VEH_GV_BS_3
                             | int | Give the player a vehicles in bitset 3 set by SCADMIN | ||
| ADMIN_VEH_GV_BS_4
                             | int | Give the player a vehicles in bitset 4 set by SCADMIN | ||
| ADMIN_VEH_GV_BS_5
                             | int | Give the player a vehicles in bitset 5 set by SCADMIN | ||
| ADMIN_VEH_GV_BS_6
                             | int | Give the player a vehicles in bitset 6 set by SCADMIN | ||
| ADMIN_VEH_GV_BS_7
                             | int | Give the player a vehicles in bitset 6 set by SCADMIN | ||
| ADMIN_VEH_RM_BS_1
                             | int | Remove from the player a buyable veh in bitset 1 set by SCADMIN | ||
| ADMIN_VEH_RM_BS_2
                             | int | Remove from the player a buyable veh in bitset 2 set by SCADMIN | ||
| ADMIN_VEH_RM_BS_3
                             | int | Remove from the player a buyable veh in bitset 3 set by SCADMIN | ||
| ADMIN_VEH_RM_BS_4
                             | int | Remove from the player a buyable veh in bitset 4 set by SCADMIN | ||
| ADMIN_VEH_RM_BS_5
                             | int | Remove from the player a buyable veh in bitset 5 set by SCADMIN | ||
| ADMIN_VEH_RM_BS_6
                             | int | Remove from the player a buyable veh in bitset 6 set by SCADMIN | ||
| ADMIN_VEH_RM_BS_7
                             | int | Remove from the player a buyable veh in bitset 6 set by SCADMIN | ||
| ADMIN_VEH_RM_NONBY_1
                             | int | Remove from the player a non-buyable veh in bitset 1 set by SCADMIN | ||
| ADMIN_VEH_RM_NONBY_2
                             | int | Remove from the player a non-buyable veh in bitset 2 set by SCADMIN | ||
| ADMIN_VEH_RM_NONBY_3
                             | int | Remove from the player a non-buyable veh in bitset 3 set by SCADMIN | ||
| ADMIN_VEH_RM_NONBY_4
                             | int | Remove from the player a non-buyable veh in bitset 4 set by SCADMIN | ||
| ADMIN_VEH_RM_NONBY_5
                             | int | Remove from the player a non-buyable veh in bitset 5 set by SCADMIN | ||
| ADMIN_VEH_RM_NONBY_6
                             | int | Remove from the player a non-buyable veh in bitset 6 set by SCADMIN | ||
| ADMIN_VEH_RM_NONBY_POSIX
                             | u64 | Posix of when the last give/remove non buyable veh through SCADMIN was applied. | ||
| ADMIN_VEHICLE_POSIX
                             | u64 | Posix of when the last give/remove buyable veh through SCADMIN was applied. | ||
| ADMIN_WEAPON_GV_BS_1
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_WEAPON_GV_BS_2
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_WEAPON_GV_BS_3
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_WEAPON_POSIX
                             | u64 | REMOVE THE TANK RP BY THE SCADMIN | ||
| ADMIN_WEAPON_RM_BS_1
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_WEAPON_RM_BS_2
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADMIN_WEAPON_RM_BS_3
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| ADVRIFLE_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| ADVRIFLE_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| ADVRIFLE_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| ADVRIFLE_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| ADVRIFLE_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| ADVRIFLE_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| ADVRIFLE_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| ADVRIFLE_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| ADVRIFLE_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| ADVRIFLE_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| ADVRIFLE_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| AIR_LAUNCHES_OVER_40M
                             | int | Number of air launches over 40 meters | ||
| AIR_LAUNCHES_OVER_5M
                             | int | Number of air launches over 5 meters | ||
| AIR_LAUNCHES_OVER_5S
                             | int | Number of air launches over 5 seconds | ||
| AIRSTRIKE_DEATHS
                             | int | Number of times mp char 1 killed by weapon | ||
| AIRSTRIKE_ENEMY_KILLS
                             | int | Time mp char 1 held inventory weapon (S) | ||
| AIRSTRIKE_HELDTIME
                             | u32 | Time mp char 1 held weapon (MS) | ||
| AIRSTRIKE_HITS
                             | int | Number of times mp char 1 hit with weapon | ||
| AIRSTRIKE_KILLS
                             | int | Number of times mp char 1 killed with weapon | ||
| AIRSTRIKE_SHOTS
                             | int | Number of times mp char 1 fired weapon | ||
| AM_SECURITYVAN
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| AMBIENT_MIS_BS
                             | int | BS to store if player has completed ambient events such as picking up hitchiker | ||
| AMMO_PURCHASED_HEAVY
                             | int | MP char 0 - Ammo bought for weapon group Heavy | ||
| AMMO_PURCHASED_PISTOLS
                             | int | MP char 0 - Ammo bought for weapon group pistols | ||
| AMMO_PURCHASED_RIFLES
                             | int | MP char 0 - Ammo bought for weapon group Rifles | ||
| AMMO_PURCHASED_SHOTGUNS
                             | int | MP char 0 - Ammo bought for weapon group shotgun | ||
| AMMO_PURCHASED_SMGS
                             | int | MP char 0 - Ammo bought for weapon group SMGS | ||
| AMMO_PURCHASED_SNIPERS
                             | int | MP char 0 - Ammo bought for weapon group Snipers | ||
| AMMO_PURCHASED_THROWN
                             | int | MP char 0 - Ammo bought for weapon group Thrown | ||
| AMMO_USED_HEAVY
                             | int | MP char 0 - Ammo used for weapon group Heavy | ||
| AMMO_USED_PISTOLS
                             | int | MP char 0 - Ammo used for weapon group pistols | ||
| AMMO_USED_RIFLES
                             | int | MP char 0 - Ammo used for weapon group Rifles | ||
| AMMO_USED_SHOTGUNS
                             | int | MP char 0 - Ammo used for weapon group shotgun | ||
| AMMO_USED_SMGS
                             | int | MP char 0 - Ammo used for weapon group SMGS | ||
| AMMO_USED_SNIPERS
                             | int | MP char 0 - Ammo used for weapon group Snipers | ||
| AMMO_USED_THROWN
                             | int | MP char 0 - Ammo used for weapon group Thrown | ||
| ANNIHL_BULLET_DEATHS
                             | int | Number of times mp char 1 killed by weapon | ||
| ANNIHL_BULLET_ENEMY_KILLS
                             | int | Time mp char 1 held inventory weapon (S) | ||
| ANNIHL_BULLET_HEADSHOTS
                             | int | Number of times mp char 1 killed by headshot with weapon | ||
| ANNIHL_BULLET_HELDTIME
                             | u32 | Time mp char 1 held weapon (MS) | ||
| ANNIHL_BULLET_HITS
                             | int | Number of times mp char 1 hit with weapon | ||
| ANNIHL_BULLET_KILLS
                             | int | Number of times mp char 1 killed with weapon | ||
| ANNIHL_BULLET_SHOTS
                             | int | Number of times mp char 1 fired weapon | ||
| APPISTOL_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| APPISTOL_DB_HELDTIME
                             | u32 | Time char0 held driveby weapon (MS) | ||
| APPISTOL_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| APPISTOL_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| APPISTOL_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| APPISTOL_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| APPISTOL_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| APPISTOL_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| APPISTOL_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| APPISTOL_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| APPISTOL_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| APPISTOL_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| ARCHENEMY
                             | userid | MP Char 0 - PERSONAL -Number of silent kills | ||
| ARCHENEMY_KILLS
                             | int | MP Char 0 - PERSONAL -Number of silent kills | ||
| ARCHENEMY_NAME
                             | string | MP Char 0 - PERSONAL -Number of silent kills | ||
| ARMWRESTLING_SEEN_TUTORIAL
                             | bool | MPPLAYER - Checks that the player has seen the arm wrestling Tutorial. | ||
| ASLTMG_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| ASLTMG_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| ASLTMG_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| ASLTMG_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| ASLTMG_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| ASLTMG_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| ASLTMG_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| ASLTMG_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| ASLTMG_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| ASLTMG_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| ASLTMG_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| ASLTRIFLE_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| ASLTRIFLE_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| ASLTRIFLE_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| ASLTRIFLE_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| ASLTRIFLE_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| ASLTRIFLE_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| ASLTRIFLE_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| ASLTRIFLE_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| ASLTRIFLE_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| ASLTRIFLE_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| ASLTRIFLE_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| ASLTSHTGN_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| ASLTSHTGN_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| ASLTSHTGN_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| ASLTSHTGN_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| ASLTSHTGN_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| ASLTSHTGN_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| ASLTSHTGN_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| ASLTSHTGN_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| ASLTSHTGN_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| ASLTSHTGN_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| ASLTSHTGN_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| ASLTSMG_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| ASLTSMG_DB_HELDTIME
                             | u32 | Time char0 held driveby weapon (MS) | ||
| ASLTSMG_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| ASLTSMG_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| ASLTSMG_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| ASLTSMG_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| ASLTSMG_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| ASLTSMG_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| ASLTSMG_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| ASLTSMG_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| ASLTSMG_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| ASLTSMG_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| ASLTSNIP_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| ASLTSNIP_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| ASLTSNIP_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| ASLTSNIP_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| ATM_BANK_BALANCE
                             | s64 | players banking cash through ATM. | ||
| AUTO_AIM_AGAINST_FRIENDS
                             | int | storing whether the player has auto-aim enabled against Friends. | ||
| AUTO_EQ_HELMET_FLY_VEH
                             | int | Number of times flown under a bridge | ||
| AUTO_EQUIP_ARMOUR
                             | int | players auto-equip status for their armour | ||
| AUTO_EQUIP_HELMET
                             | int | Number of times flown under a bridge | ||
| AUTO_SAVED
                             | int | Number of times saved the game automatically | ||
| AV_TIME_COMPLETE_MISSIONS
                             | u64 | MP Char 0 - MISSIONS -Average time taken to complete mission(Total time on missions/ total time in game) | ||
| AVERAGE_EX_GAIN_PER_MINUTE
                             | int | MP Char 0 - PERSONAL -Average XP gained per minute | ||
| AVERAGE_HEIST_TIME_TAKEN
                             | u64 | MP Char 0 - MISSIONS -Average time on a Heist Mission | ||
| AVERAGE_KILL_ON_MISSION
                             | int | MP Char 0 - MISSIONS -Average number of kills on mission | ||
| AVERAGE_NO_PASSENGERS
                             | int | MP Char 0 - Vehicles- Average number of passengers | ||
| AVERAGE_RANK_GAIN_PER_HOUR
                             | float | MP Char 0 - MISSIONS -Average Rank/ Respect gained per hour | ||
| AVERAGE_RESPONSE_TIME
                             | u64 | MP Char 0 - COP -Average response time | ||
| AVERAGE_SPEED
                             | float | Average speed when driving a car or a bike | ||
| AVERAGE_TIME_PER_SESSON
                             | u64 | MP Char 0 - PERSONAL -Average time spent per session | ||
| AVERAGE_WANTD_LEVEL_ESCAPE
                             | int | MP Char 0 - PERSONAL -Average wanted level escaped from | ||
| AVERAGE_WANTED_TIME
                             | u64 | MP Char 0 - PERSONAL -Average wanted level time | ||
| AVERAGE_XP_ON_MISSION
                             | int | MP Char 0 - MISSIONS -Average number of XP gained on mission | ||
| AWD_100_HEADSHOTS
                             | int | MP Char 0 - 100 headshot kills - VAGOS - N/A LOST MC - Award COP- N/A | ||
| AWD_100_KILLS_PISTOL
                             | int | MP Char 0 - 100 Kills with a pistol - VAGOS - Award LOST MC - Award COP- N/A | ||
| AWD_100_KILLS_SHOTGUN
                             | int | MP Char 0 - 100 Kills with a shotgun rifle - VAGOS - Award LOST MC - Award COP- N/A | ||
| AWD_100_KILLS_SMG
                             | int | MP Char 0 - 100 Kills with an SMG - VAGOS - Award LOST MC - Award COP- N/A | ||
| AWD_100_KILLS_SNIPER
                             | int | MP Char 0 - 100 Kills with a sniper rifle - VAGOS - Award LOST MC - Award COP- N/A | ||
| AWD_20_KILLS_MELEE
                             | int | MP Char 0 - 20 Kills with melee weapons - VAGOS - N/A LOST MC - Award COP- N/A | ||
| AWD_25_KILLS_STICKYBOMBS
                             | int | MP Char 0 - 50 Kills with sticky bombs - VAGOS - Award LOST MC - Award COP- N/A | ||
| AWD_50_KILLS_GRENADES
                             | int | MP Char 0 - 50 Kills with grenades - VAGOS - Award LOST MC - Award COP- N/A | ||
| AWD_50_KILLS_ROCKETLAUNCH
                             | int | MP Char 0 - 50 Kills with a Rocketlauncher - VAGOS - Award LOST MC - Award COP- N/A | ||
| AWD_50_VEHICLES_BLOWNUP
                             | int | MP Char 0 - 50 vehicles blownup - VAGOS - N/A LOST MC - Award COP- N/A | ||
| AWD_5STAR_WANTED_AVOIDANCE
                             | int | MP Char 0 -Awards for number of times avoiding 5 star wanted level Denomitators of 1/5/10/25/50/100 VAGOS -AWARD LOST MC - AWARD COP- NA | ||
| AWD_ACTIVATE_2_PERSON_KEY
                             | int | Activate 2 person key switches | ||
| AWD_BUY_EVERY_GUN
                             | bool | MP Char 0 -Award when buying every gun - VAGOS -AWARD LOST MC - AWARD COP- N/A | ||
| AWD_CAR_BOMBS_ENEMY_KILLS
                             | int | MP Char 1 - Number of enemies killed using car bombs 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- NA | ||
| AWD_CARS_EXPORTED
                             | int | MP Char 0 -Awards for number of car deliveries at car export Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA | ||
| AWD_CONTROL_CROWDS
                             | int | Successfully control crowds | ||
| AWD_COPS_KILLED
                             | int | MP Char 0 - award given reaching 10/25/50/100/200 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A | ||
| AWD_DAILYOBJCOMPLETED
                             | int | Daily Objectives Daily Duty ~1~ Daily Objectives completed. | ||
| AWD_DAILYOBJMONTHBONUS
                             | bool | Daily Objectives Over Achiever Completed a Daily Objective Monthly Bonus | ||
| AWD_DAILYOBJWEEKBONUS
                             | bool | Daily Objectives Goal Oriented Completed a Daily Objective Weekly Bonus. | ||
| AWD_DRIVE_ALL_COP_CARS
                             | bool | MP Char 0 -Award for driving all cop cars - VAGOS -NA LOST MC - NA COP- AWARD | ||
| AWD_DRIVELESTERCAR5MINS
                             | bool | Destroy Vehicle Joyrider Drove the Lester target vehicle for 5 mins. | ||
| AWD_DROPOFF_CAP_PACKAGES
                             | int | Drop-off Capture Packages | ||
| AWD_ENEMYDRIVEBYKILLS
                             | int | MP Char 0 - award given reaching 10 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A | ||
| AWD_FM25DIFFERENTDM
                             | bool | Get all the services | ||
| AWD_FM25DIFFERENTRACES
                             | bool | Get all the services | ||
| AWD_FM25DIFITEMSCLOTHES
                             | bool | Get all the services | ||
| AWD_FM6DARTCHKOUT
                             | bool | Game awards | ||
| AWD_FM_DM_3KILLSAMEGUY
                             | int | Game awards | ||
| AWD_FM_DM_KILLSTREAK
                             | int | Game awards | ||
| AWD_FM_DM_STOLENKILL
                             | int | Game awards | ||
| AWD_FM_DM_TOTALKILLS
                             | int | Game awards | ||
| AWD_FM_DM_WINS
                             | int | Game awards | ||
| AWD_FM_GOLF_BIRDIES
                             | int | Game awards | ||
| AWD_FM_GOLF_HOLE_IN_1
                             | bool | Game awards | ||
| AWD_FM_GOLF_WON
                             | int | Game awards | ||
| AWD_FM_GTA_RACES_WON
                             | int | Game awards | ||
| AWD_FM_RACE_LAST_FIRST
                             | int | Game awards | ||
| AWD_FM_RACES_FASTEST_LAP
                             | int | Game awards | ||
| AWD_FM_SHOOTRANG_CT_WON
                             | int | Game awards | ||
| AWD_FM_SHOOTRANG_GRAN_WON
                             | bool | Game awards | ||
| AWD_FM_SHOOTRANG_RT_WON
                             | int | Game awards | ||
| AWD_FM_SHOOTRANG_TG_WON
                             | int | Game awards | ||
| AWD_FM_TDM_MVP
                             | int | Game awards | ||
| AWD_FM_TDM_WINS
                             | int | Game awards | ||
| AWD_FM_TENNIS_5_SET_WINS
                             | bool | Game awards | ||
| AWD_FM_TENNIS_ACE
                             | int | Game awards | ||
| AWD_FM_TENNIS_STASETWIN
                             | bool | Game awards | ||
| AWD_FM_TENNIS_WON
                             | int | Game awards | ||
| AWD_FMATTGANGHQ
                             | bool | Clear all gang hideouts in one game day | ||
| AWD_FMBASEJMP
                             | int | Land away from the target centre times | ||
| AWD_FMBBETWIN
                             | int | Earn amount of cash from betting | ||
| AWD_FMCRATEDROPS
                             | int | Game awards | ||
| AWD_FMDRIVEWITHOUTCRASH
                             | u64 | Get all the services | ||
| AWD_FMFULLYMODDEDCAR
                             | bool | Get all the services | ||
| AWD_FMFURTHESTWHEELIE
                             | bool | Get all the services | ||
| AWD_FMHORDWAVESSURVIVE
                             | int | Reach wave without dying. | ||
| AWD_FMKILL3ANDWINGTARACE
                             | bool | Get all the services | ||
| AWD_FMKILLBOUNTY
                             | int | Get all the services | ||
| AWD_FMKILLCHEATER
                             | bool | Get all the services | ||
| AWD_FMKILLSTREAKSDM
                             | bool | Get all the services | ||
| AWD_FMMOSTFLIPSINONEVEHICLE
                             | int | Get all the services | ||
| AWD_FMMOSTKILLSGANGHIDE
                             | bool | Get all the services | ||
| AWD_FMMOSTKILLSSURVIVE
                             | bool | Get all the services | ||
| AWD_FMMOSTSPINSINONEVEHICLE
                             | int | Get all the services | ||
| AWD_FMOVERALLKILLS
                             | int | Get all the services | ||
| AWD_FMPICKUPDLCCRATE1ST
                             | bool | Get all the services | ||
| AWD_FMRACEWORLDRECHOLDER
                             | bool | Get all the services | ||
| AWD_FMRALLYWONDRIVE
                             | int | Get all the services | ||
| AWD_FMRALLYWONNAV
                             | int | Get all the services | ||
| AWD_FMREVENGEKILLSDM
                             | int | Get all the services | ||
| AWD_FMSHOOTDOWNCOPHELI
                             | int | Get all the services | ||
| AWD_FMTATTOOALLBODYPARTS
                             | bool | Get all the services | ||
| AWD_FMTIME5STARWANTED
                             | u64 | Get all the services | ||
| AWD_FMWINAIRRACE
                             | int | Get all the services | ||
| AWD_FMWINALLRACEMODES
                             | bool | Get all the services | ||
| AWD_FMWINCUSTOMRACE
                             | bool | Get all the services | ||
| AWD_FMWINEVERYGAMEMODE
                             | bool | Get all the services | ||
| AWD_FMWINRACETOPOINTS
                             | int | Get all the services | ||
| AWD_FMWINSEARACE
                             | int | Get all the services | ||
| AWD_HOLD_UP_SHOPS
                             | int | MP Char 0 -Award for holding up all shops award given reaching 1/6/12/19 - VAGOS -Tattoo LOST MC - Patch COP- N/A | ||
| AWD_KILL_CARRIER_CAPTURE
                             | int | Kill a package carrier in Capture | ||
| AWD_KILL_PSYCHOPATHS
                             | int | Kill psychopaths | ||
| AWD_KILL_TEAM_YOURSELF_LTS
                             | int | Kill the entire team yourself in LTS | ||
| AWD_KILLS_ASSAULT_RIFLE
                             | int | MP Char 1 - Award for kills with assualt rifle 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA | ||
| AWD_KILLS_MACHINEGUN
                             | int | MP Char 1 - Award for machine gun kills 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA | ||
| AWD_LAPDANCES
                             | int | MP Char 0 -Award for no. Lapdances paid for - VAGOS -Award LOST MC - Award COP- NA | ||
| AWD_LESTERDELIVERVEHICLES
                             | int | Destroy Vehicle Auto Go ~1~ Lester target vehicles destroyed. | ||
| AWD_MENTALSTATE_TO_NORMAL
                             | int | Return your Mental State to Normal | ||
| AWD_NIGHTVISION_KILLS
                             | int | Get kills while wearing Night Vision | ||
| AWD_NO_ARMWRESTLING_WINS
                             | int | MP Char 0 -Awards for number of times you killed every member of a gang in one mission of 1/5/10/20 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL | ||
| AWD_NO_HAIRCUTS
                             | int | MP Char 1 - Number of haircuts 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- MEDAL | ||
| AWD_ODISTRACTCOPSNOEATH
                             | int | Distract Cops Over Here Distracted cops without dying ~1~ times. | ||
| AWD_ONLY_PLAYER_ALIVE_LTS
                             | int | Be the only player alive at the end of LTS | ||
| AWD_PARACHUTE_JUMPS_20M
                             | int | MP Char 1 - Number of parachute jumps below 20m | ||
| AWD_PARACHUTE_JUMPS_50M
                             | int | MP Char 1 - Number of parachute jumps over 50m 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- MEDAL | ||
| AWD_PASSENGERTIME
                             | u64 | MP Char 0 - Time spent being a passenger in minutes Award | ||
| AWD_PICKUP_CAP_PACKAGES
                             | int | Pick up Capture Packages | ||
| AWD_RACES_WON
                             | int | MP Char 0 -Awards for number of times player wins a race Denomitators of 1/5/10/25/50/100 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL | ||
| AWD_SECURITY_CARS_ROBBED
                             | int | MP Char 0 -Awards for number of security cars robbed Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA | ||
| AWD_STORE_20_CAR_IN_GARAGES
                             | bool | Store 20 vehicles in your Garages | ||
| AWD_TAKEDOWNSMUGPLANE
                             | int | Plane Takedown Fly Bye ~1~ smugglers' aircrafts taken down. | ||
| AWD_TEMPAWARDBOOL
                             | bool | Teamp stats | ||
| AWD_TEMPAWARDFLOAT
                             | float | Teamp stats | ||
| AWD_TEMPAWARDINT
                             | int | Teamp stats | ||
| AWD_TIME_IN_HELICOPTER
                             | u64 | MP Char 0 -Awards for time spent in helicopter Denomitators of 10/25/50/- VAGOS -AWARD LOST MC - AWARD COP- AWARD | ||
| AWD_TRADE_IN_YOUR_PROPERTY
                             | int | Trade in your property | ||
| AWD_VEHICLE_JUMP_OVER_40M
                             | int | MP Char 0 -Awards for number of times jumping a vehicle over 40 metres Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- AWARD | ||
| AWD_VEHICLES_JACKEDR
                             | int | MP Char 0 - award given reaching 10/25/50/100 vehicles jacked - VAGOS -AWARD LOST MC - N/A COP- N/A | ||
| AWD_WIN_AT_DARTS
                             | int | MP Char 1 - Number of dart wins 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- NA | ||
| AWD_WIN_CAPTURE_DONT_DYING
                             | int | Win a Capture without dying | ||
| AWD_WIN_CAPTURES
                             | int | Win Captures | ||
| AWD_WIN_LAST_TEAM_STANDINGS
                             | int | Win Last Team Standings | ||
| BAD_SPORT_BITSET
                             | int | MP Char 0 - stores if the player cheated with this character | ||
| BAILED_FROM_VEHICLE
                             | int | Number of times jumped out of a moving vehicle. | ||
| BANK_BALANCE
                             | s64 | Banked Cash. | ||
| BAT_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| BAT_DEATHS
                             | int | Number of times Michael killed by weapon | ||
| BAT_ENEMY_KILLS
                             | int | Number of times Michael killed with weapon | ||
| BAT_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| BAT_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| BAT_HELDTIME
                             | u32 | Time Michael held weapon (MS) | ||
| BAT_HITS
                             | int | Number of times Michael hit with weapon | ||
| BAT_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| BAT_KILLS
                             | int | Number of times Michael killed with weapon | ||
| BETAMOUNT
                             | int | MP Char 0 - PERSONAL -Number of silent kills | ||
| BICYCLE_EXPLODED
                             | int | Number of bicycle exploded | ||
| BIGGEST_VICTIM
                             | userid | MP Char 0 - PERSONAL -Number of silent kills | ||
| BIGGEST_VICTIM_KILLS
                             | int | MP Char 0 - PERSONAL -Number of silent kills | ||
| BIGGEST_VICTIM_NAME
                             | string | MP Char 0 - PERSONAL -Number of silent kills | ||
| BIKES_EXPLODED
                             | int | Number of bikes exploded | ||
| BJWINS
                             | int | MP Char 0 - PERSONAL -Number of silent kills | ||
| BOAT_ACCESS
                             | bool | Says if the player has access to a Boat for . | ||
| BOATS_EXPLODED
                             | int | Number of boats exploded | ||
| BOTTLE_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| BOTTLE_DB_HELDTIME
                             | u32 | Time char0 held driveby weapon (MS) | ||
| BOTTLE_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| BOTTLE_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| BOTTLE_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| BOTTLE_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| BOTTLE_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| BOTTLE_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| BOTTLE_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| BOTTLE_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| BOTTLE_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| BOTTLE_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| BOUNTPLACED
                             | int | Bounties placed on you | ||
| BOUNTSONU
                             | int | Bounties placed on other players by you | ||
| BOUNTTARG
                             | int | Bounties placed on other players by you | ||
| BREATHING_APPAR_BOUGHT
                             | int | MP Char 0 - PERSONAL -Number of silent kills | ||
| BRONZE_BOOLCHAR_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| BRONZE_BOOLCHAR_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| BRONZE_BOOLCHAR_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| BRONZE_FLOATCHAR_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| BRONZE_FLOATCHAR_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| BRONZE_FLOATCHAR_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| BRONZE_INTCHAR_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| BRONZE_INTCHAR_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| BRONZE_INTCHAR_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| BRONZE_INTCHAR_3
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| BULLPUP_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| BULLPUP_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| BULLPUP_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| BULLPUP_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| BULLPUP_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| BULLPUP_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| BULLPUP_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| BULLPUP_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| BULLPUP_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| BULLPUP_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| BULLPUP_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| BUSTED
                             | int | Number of times the player was arrested | ||
| BUZZARD_BULLET_DEATHS
                             | int | Number of times mp char 1 killed by weapon | ||
| BUZZARD_BULLET_ENEMY_KILLS
                             | int | Time mp char 1 held inventory weapon (S) | ||
| BUZZARD_BULLET_HEADSHOTS
                             | int | Number of times mp char 1 killed by headshot with weapon | ||
| BUZZARD_BULLET_HELDTIME
                             | u32 | Time mp char 1 held weapon (MS) | ||
| BUZZARD_BULLET_HITS
                             | int | Number of times mp char 1 hit with weapon | ||
| BUZZARD_BULLET_KILLS
                             | int | Number of times mp char 1 killed with weapon | ||
| BUZZARD_BULLET_SHOTS
                             | int | Number of times mp char 1 fired weapon | ||
| BUZZARD_ROCKET_DEATHS
                             | int | Number of times mp char 1 killed by weapon | ||
| BUZZARD_ROCKET_ENEMY_KILLS
                             | int | Time mp char 1 held inventory weapon (S) | ||
| BUZZARD_ROCKET_HELDTIME
                             | u32 | Time mp char 1 held weapon (MS) | ||
| BUZZARD_ROCKET_HITS
                             | int | Number of times mp char 1 hit with weapon | ||
| BUZZARD_ROCKET_KILLS
                             | int | Number of times mp char 1 killed with weapon | ||
| BUZZARD_ROCKET_SHOTS
                             | int | Number of times mp char 1 fired weapon | ||
| CALLS_MADE_TO_NPC
                             | int | phone calls made to NPC characters (this stat would need to record WHICH NPC character was phoned) | ||
| CALLS_MADE_TO_PLAYERS
                             | int | phone calls made to other players | ||
| CAPTURE_END
                             | int | No of races ended | ||
| CAPTURE_START
                             | int | No of races started | ||
| CARS_COPS_EXPLODED
                             | int | Number of cop cars exploded | ||
| CARS_EXPLODED
                             | int | Number of cars exploded | ||
| CASH_GIFT
                             | int | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
| CASH_GIFT_CREDITED
                             | u64 | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
| CASH_GIFT_DEBITED
                             | u64 | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
| CASH_GIFT_NEW
                             | s64 | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
| CASH_GIFT_RECEIVED
                             | int | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
| CASHPACK_AMOUNT_PENDING
                             | s64 | Amount of cash pending to be consumed by the player. | ||
| CASHPACK_USDE_PENDING
                             | float | Amount of USDE cash pending to be consumed by the player. | ||
| CHALLENGE_LAUNCH_TIME
                             | u64 | Toggle names on big radar | ||
| CHAR_ABILITY_1_UNLCK
                             | int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
| CHAR_ABILITY_2_UNLCK
                             | int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
| CHAR_ABILITY_3_UNLCK
                             | int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
| CHAR_ACH45_TRACKER
                             | int | MP Char 0 - Bitfield for tracking ACH45 - Enjoy your stay | ||
| CHAR_CARMODWHCOL_VIEWED_0
                             | int | MP Char 0 - Car Wheels Color Viewed Bitset 0 | ||
| CHAR_CARMODWHCOL_VIEWED_1
                             | int | MP Char 0 - Car Wheels Color Viewed Bitset 1 | ||
| CHAR_CARMODWHEELS_VIEWED_0
                             | int | MP Char 0 - Car Wheels Viewed Bitset 0 | ||
| CHAR_CARMODWHEELS_VIEWED_1
                             | int | MP Char 0 - Car Wheels Viewed Bitset 1 | ||
| CHAR_CARMODWHEELS_VIEWED_2
                             | int | MP Char 0 - Car Wheels Viewed Bitset 2 | ||
| CHAR_CARMODWHEELS_VIEWED_3
                             | int | MP Char 0 - Car Wheels Viewed Bitset 3 | ||
| CHAR_CARMODWHEELS_VIEWED_4
                             | int | MP Char 0 - Car Wheels Viewed Bitset 4 | ||
| CHAR_CARMODWHEELS_VIEWED_5
                             | int | MP Char 0 - Car Wheels Viewed Bitset 5 | ||
| CHAR_CARMODWHEELS_VIEWED_6
                             | int | MP Char 0 - Car Wheels Viewed Bitset 6 | ||
| CHAR_CARMODWHEELS_VIEWED_7
                             | int | MP Char 0 - Car Wheels Viewed Bitset 7 | ||
| CHAR_CARPAINTPRIME_VIEW_0
                             | int | MP Char 0 - Primary Car Paints Viewed Bitset 0 | ||
| CHAR_CARPAINTPRIME_VIEW_1
                             | int | MP Char 0 - Primary Car Paints Viewed Bitset 1 | ||
| CHAR_CARPAINTPRIME_VIEW_2
                             | int | MP Char 0 - Primary Car Paints Viewed Bitset 2 | ||
| CHAR_CARPAINTPRIME_VIEW_3
                             | int | MP Char 0 - Primary Car Paints Viewed Bitset 3 | ||
| CHAR_CARPAINTPRIME_VIEW_4
                             | int | MP Char 0 - Primary Car Paints Viewed Bitset 4 | ||
| CHAR_CARPAINTPRIME_VIEW_5
                             | int | MP Char 0 - Primary Car Paints Viewed Bitset 5 | ||
| CHAR_CARPAINTPRIME_VIEW_6
                             | int | MP Char 0 - Primary Car Paints Viewed Bitset 6 | ||
| CHAR_CARPAINTPRIME_VIEW_7
                             | int | MP Char 0 - Primary Car Paints Viewed Bitset 7 | ||
| CHAR_CARPAINTSEC_VIEW_0
                             | int | MP Char 0 - Secondary Car Paints Viewed Bitset 0 | ||
| CHAR_CARPAINTSEC_VIEW_1
                             | int | MP Char 0 - Secondary Car Paints Viewed Bitset 1 | ||
| CHAR_CARPAINTSEC_VIEW_2
                             | int | MP Char 0 - Secondary Car Paints Viewed Bitset 2 | ||
| CHAR_CARPAINTSEC_VIEW_3
                             | int | MP Char 0 - Secondary Car Paints Viewed Bitset 3 | ||
| CHAR_CARPAINTSEC_VIEW_4
                             | int | MP Char 0 - Secondary Car Paints Viewed Bitset 4 | ||
| CHAR_CARPAINTSEC_VIEW_5
                             | int | MP Char 0 - Secondary Car Paints Viewed Bitset 5 | ||
| CHAR_CARPAINTSEC_VIEW_6
                             | int | MP Char 0 - Secondary Car Paints Viewed Bitset 6 | ||
| CHAR_CARPAINTSEC_VIEW_7
                             | int | MP Char 0 - Secondary Car Paints Viewed Bitset 7 | ||
| CHAR_CHANGE_TANK_ADMIN
                             | int | REMOVE THE TANK BY THE SCADMIN | ||
| CHAR_CREATOR_BIKE
                             | int | Character creator bike | ||
| CHAR_CREATOR_FAMILY
                             | int | MP Char 0 - Head Blend Family Value | ||
| CHAR_CREATOR_FLYING
                             | int | Character creator flying | ||
| CHAR_CREATOR_ILLEGAL
                             | int | MP Char 0 - Head Blend Illegal Value | ||
| CHAR_CREATOR_LEGAL
                             | int | MP Char 0 - Head Blend Legal Value | ||
| CHAR_CREATOR_LUNG
                             | int | Character creator lung | ||
| CHAR_CREATOR_MECHANIC
                             | int | Character creator mechanic | ||
| CHAR_CREATOR_PARTY
                             | int | MP Char 0 - Head Blend Party Value | ||
| CHAR_CREATOR_SHOOTING
                             | int | Character creator shooting | ||
| CHAR_CREATOR_SLEEP
                             | int | MP Char 0 - Head Blend Sleep Value | ||
| CHAR_CREATOR_SPORT
                             | int | MP Char 0 - Head Blend Sport Value | ||
| CHAR_CREATOR_STAMINA
                             | int | Character creator stamina | ||
| CHAR_CREATOR_STEALTH
                             | int | Character creator stealth | ||
| CHAR_CREATOR_STRENGTH
                             | int | Character creator strength | ||
| CHAR_CREATOR_TV
                             | int | MP Char 0 - Head Blend TV Value | ||
| CHAR_CREWUNLOCK_1_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 9 | ||
| CHAR_CREWUNLOCK_1_UNLCK
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_CREWUNLOCK_2_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 9 | ||
| CHAR_CREWUNLOCK_3_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 9 | ||
| CHAR_CREWUNLOCK_4_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 9 | ||
| CHAR_CREWUNLOCK_5_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 9 | ||
| CHAR_CURRENT_ARMOUR
                             | int | MP Char 0 - Players current health | ||
| CHAR_CURRENT_HEALTH
                             | int | MP Char 0 - Players current health | ||
| CHAR_CURRENT_WANTED
                             | int | MP Char 0 - Players current health | ||
| CHAR_DATE_CREATED
                             | date | MP Char 0 - The Date the player created this character | ||
| CHAR_DATE_RANKUP
                             | date | MP Char 0 - The Date the player last ranked up | ||
| CHAR_EQUIPPED_ADDONS
                             | int | MP Char 0 - Equipped addons | ||
| CHAR_FM_ABILITY_1_UNLCK
                             | int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
| CHAR_FM_ABILITY_2_UNLCK
                             | int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
| CHAR_FM_ABILITY_3_UNLCK
                             | int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
| CHAR_FM_CARMOD_1_UNLCK
                             | int | MP Char 0 - Player CarMod Unlocked bitset 1 | ||
| CHAR_FM_CARMOD_2_UNLCK
                             | int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
| CHAR_FM_CARMOD_3_UNLCK
                             | int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
| CHAR_FM_CARMOD_4_UNLCK
                             | int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
| CHAR_FM_CARMOD_5_UNLCK
                             | int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
| CHAR_FM_CARMOD_6_UNLCK
                             | int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
| CHAR_FM_CARMOD_7_UNLCK
                             | int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
| CHAR_FM_CLOTHES_10_UNLCK
                             | int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
| CHAR_FM_CLOTHES_11_UNLCK
                             | int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
| CHAR_FM_CLOTHES_1_UNLCK
                             | int | MP Char 0 - Player Clothes Unlocked bitset 1 | ||
| CHAR_FM_CLOTHES_2_UNLCK
                             | int | MP Char 0 - Player Clothes Unlocked bitset 2 | ||
| CHAR_FM_CLOTHES_3_UNLCK
                             | int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
| CHAR_FM_CLOTHES_4_UNLCK
                             | int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
| CHAR_FM_CLOTHES_5_UNLCK
                             | int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
| CHAR_FM_CLOTHES_6_UNLCK
                             | int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
| CHAR_FM_CLOTHES_7_UNLCK
                             | int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
| CHAR_FM_CLOTHES_8_UNLCK
                             | int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
| CHAR_FM_CLOTHES_9_UNLCK
                             | int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
| CHAR_FM_FORCED_HAIR_ITEM
                             | int | MP Char 0 - Item that force removed players hair | ||
| CHAR_FM_FORCED_HAIR_TYPE
                             | int | MP Char 0 - Type that force removed players hair | ||
| CHAR_FM_HAIRCUT_1_UNLCK
                             | int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
| CHAR_FM_HEALTH_1_UNLCK
                             | int | MP Char 0 - Player Health Unlocked bitset 1 | ||
| CHAR_FM_HEALTH_2_UNLCK
                             | int | MP Char 0 - Player Health Unlocked bitset 2 | ||
| CHAR_FM_PACKAGE_1_COLLECT
                             | int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
| CHAR_FM_PACKAGE_2_COLLECT
                             | int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
| CHAR_FM_PACKAGE_3_COLLECT
                             | int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
| CHAR_FM_PACKAGE_4_COLLECT
                             | int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
| CHAR_FM_PACKAGE_5_COLLECT
                             | int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
| CHAR_FM_PACKAGE_6_COLLECT
                             | int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
| CHAR_FM_PACKAGE_7_COLLECT
                             | int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
| CHAR_FM_PACKAGE_8_COLLECT
                             | int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
| CHAR_FM_PACKAGE_9_COLLECT
                             | int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
| CHAR_FM_PLAT_AWARD_COUNT
                             | int | MP Char 0 - Number Of Platinum Awards a Player has | ||
| CHAR_FM_RACE_RECORD_TIMES
                             | u64 | MP Char 0 - Wanted Level Time | ||
| CHAR_FM_STORED_HAIRDO
                             | int | MP Char 0 - Stored player hairdo | ||
| CHAR_FM_STORED_HAIRDO_SA
                             | int | Shop ped apparel save data | ||
| CHAR_FM_VEHICLE_1_UNLCK
                             | int | MP Char 0 - Player Vehicle Unlocked bitset 1 | ||
| CHAR_FM_VEHICLE_2_UNLCK
                             | int | MP Char 0 - Player Vehicle Unlocked bitset 2 | ||
| CHAR_FM_WEAP_ADDON_1_EQUIP
                             | int | MP Char 0 - Equipped addons bitset 1 | ||
| CHAR_FM_WEAP_ADDON_1_UNLCK
                             | int | MP Char 0 - Addons unlocked bitset 1 | ||
| CHAR_FM_WEAP_ADDON_2_EQUIP
                             | int | MP Char 0 - Equipped addons bitset 2 | ||
| CHAR_FM_WEAP_ADDON_2_UNLCK
                             | int | MP Char 0 - Addons unlocked bitset 2 | ||
| CHAR_FM_WEAP_ADDON_3_EQUIP
                             | int | MP Char 0 - Equipped addons bitset 3 | ||
| CHAR_FM_WEAP_ADDON_3_UNLCK
                             | int | MP Char 0 - Addons unlocked bitset 3 | ||
| CHAR_FM_WEAP_ADDON_4_EQUIP
                             | int | MP Char 0 - Equipped addons bitset 4 | ||
| CHAR_FM_WEAP_ADDON_4_UNLCK
                             | int | MP Char 0 - Addons unlocked bitset 4 | ||
| CHAR_FM_WEAP_ADDON_5_EQUIP
                             | int | MP Char 0 - Equipped addons bitset 5 | ||
| CHAR_FM_WEAP_ADDON_5_UNLCK
                             | int | MP Char 0 - Addons unlocked bitset 5 | ||
| CHAR_FM_WEAP_EQUIPPED
                             | int | MP Char 0 - Equipped weapons bitset | ||
| CHAR_FM_WEAP_EQUIPPED2
                             | int | MP Char 0 - Equipped weapons bitset 2 | ||
| CHAR_FM_WEAP_FREE
                             | int | MP Char 0 - Cost Free weapons bitset | ||
| CHAR_FM_WEAP_FREE2
                             | int | MP Char 0 - Cost Free weapons bitset 2 | ||
| CHAR_FM_WEAP_UNLOCKED
                             | int | MP Char 0 - Weapons unlocked bitset | ||
| CHAR_FM_WEAP_UNLOCKED2
                             | int | MP Char 0 - Weapons unlocked bitset 2 | ||
| CHAR_HEIST_1_UNLCK
                             | int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
| CHAR_IS_NG_VERSION
                             | int | for NG character creator | ||
| CHAR_ISACTIVE
                             | bool | MP Char 0 - Is this slot being used? | ||
| CHAR_JOIN_SOCIAL_CLUB_MSG
                             | bool | MP Char 0 - Player missions failed | ||
| CHAR_KIT_10_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 1 | ||
| CHAR_KIT_10_FM_UNLCK
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_KIT_10_FM_VIEWED
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_KIT_11_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 1 | ||
| CHAR_KIT_11_FM_UNLCK
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_KIT_11_FM_VIEWED
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_KIT_12_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 1 | ||
| CHAR_KIT_12_FM_UNLCK
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_KIT_12_FM_VIEWED
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_KIT_1_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 1 | ||
| CHAR_KIT_1_FM_UNLCK
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_KIT_1_FM_VIEWED
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_KIT_2_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 2 | ||
| CHAR_KIT_2_FM_UNLCK
                             | int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
| CHAR_KIT_2_FM_VIEWED
                             | int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
| CHAR_KIT_3_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 3 | ||
| CHAR_KIT_3_FM_UNLCK
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_KIT_3_FM_VIEWED
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_KIT_4_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 4 | ||
| CHAR_KIT_4_FM_UNLCK
                             | int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
| CHAR_KIT_4_FM_VIEWED
                             | int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
| CHAR_KIT_5_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 5 | ||
| CHAR_KIT_5_FM_UNLCK
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_KIT_5_FM_VIEWED
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_KIT_6_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 6 | ||
| CHAR_KIT_6_FM_UNLCK
                             | int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
| CHAR_KIT_6_FM_VIEWED
                             | int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
| CHAR_KIT_7_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 7 | ||
| CHAR_KIT_7_FM_UNLCK
                             | int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
| CHAR_KIT_7_FM_VIEWED
                             | int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
| CHAR_KIT_8_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 8 | ||
| CHAR_KIT_8_FM_UNLCK
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_KIT_8_FM_VIEWED
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| CHAR_KIT_9_FM_EQUIP
                             | int | MP Char 0 - Player Kit equipped bitset 9 | ||
| CHAR_KIT_9_FM_UNLCK
                             | int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
| CHAR_KIT_9_FM_VIEWED
                             | int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
| CHAR_KIT_FM_PURCHASE
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_KIT_FM_PURCHASE10
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_KIT_FM_PURCHASE11
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_KIT_FM_PURCHASE12
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_KIT_FM_PURCHASE2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_KIT_FM_PURCHASE3
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_KIT_FM_PURCHASE4
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_KIT_FM_PURCHASE5
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_KIT_FM_PURCHASE6
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_KIT_FM_PURCHASE7
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_KIT_FM_PURCHASE8
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_KIT_FM_PURCHASE9
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_LAST_PLAY_TIME
                             | date | MP Char 0 - Players current health | ||
| CHAR_MC_FAILED
                             | int | MP Char 0 - Player missions failed | ||
| CHAR_MC_OVER
                             | int | MP Char 0 - Player missions failed | ||
| CHAR_MC_STARTED
                             | int | MP Char 0 - Player missions started | ||
| CHAR_MISSION_FAILED
                             | int | MP Char 0 - Player missions over | ||
| CHAR_MISSION_OVER
                             | int | MP Char 0 - Player missions failed | ||
| CHAR_MISSION_PASSED
                             | int | MP Char 0 - Player missions passed | ||
| CHAR_MISSION_QUIT
                             | int | MP Char 0 - Player missions quit | ||
| CHAR_MISSION_STARTED
                             | int | MP Char 0 - Player missions started | ||
| CHAR_MOOD_DM
                             | int | Says if the player has access to a Heli for . | ||
| CHAR_MOOD_NORMAL
                             | int | Says if the player has access to a Heli for . | ||
| CHAR_MOOD_RACES
                             | int | Says if the player has access to a Heli for . | ||
| CHAR_NAME
                             | string | MP Char 0 - XP Value | ||
| CHAR_NO_FM_PACKAGES_COL
                             | int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
| CHAR_ONMISSION
                             | bool | MP Char 0 - Sets to true when the player is on mission | ||
| CHAR_PREFERRED_CREW
                             | u64 | preferred crew | ||
| CHAR_RANK_FM
                             | int | MP Char 0 - XP Value | ||
| CHAR_RP_GIFT_ADMIN_BEFORE
                             | int | SET THE PLAYERS RP BY THE SCADMIN | ||
| CHAR_RP_GIFT_ADMIN_DATE
                             | date | SET THE PLAYERS RP BY THE SCADMIN | ||
| CHAR_RP_GIFT_ADMIN_POSIX
                             | u64 | SET THE PLAYERS RP BY THE SCADMIN | ||
| CHAR_SET_RP_GIFT_ADMIN
                             | int | SET THE PLAYERS RP BY THE SCADMIN | ||
| CHAR_TANK_ADMIN_POSIX
                             | u64 | REMOVE THE TANK RP BY THE SCADMIN | ||
| CHAR_TOTAL_TIME_MISSION
                             | u32 | MP Char 0 - MISSIONS -Average time spent on missions (time on missions/number of missions completed) | ||
| CHAR_WANTED_LEVEL_TIME
                             | u64 | MP Char 0 - Wanted Level Time | ||
| CHAR_WANTED_LEVEL_TIME5STAR
                             | u64 | MP Char 0 - Wanted Level Time | ||
| CHAR_WEAP_ADDON_1_EQUIP
                             | int | MP Char 0 - Equipped addons bitset 1 | ||
| CHAR_WEAP_ADDON_1_UNLCK
                             | int | MP Char 0 - Addons unlocked bitset 1 | ||
| CHAR_WEAP_ADDON_1_VIEWED
                             | int | MP Char 0 - Addons unlocked bitset 1 | ||
| CHAR_WEAP_ADDON_2_EQUIP
                             | int | MP Char 0 - Equipped addons bitset 2 | ||
| CHAR_WEAP_ADDON_2_UNLCK
                             | int | MP Char 0 - Addons unlocked bitset 2 | ||
| CHAR_WEAP_ADDON_2_VIEWED
                             | int | MP Char 0 - Addons unlocked bitset 2 | ||
| CHAR_WEAP_ADDON_3_EQUIP
                             | int | MP Char 0 - Equipped addons bitset 3 | ||
| CHAR_WEAP_ADDON_3_UNLCK
                             | int | MP Char 0 - Addons unlocked bitset 3 | ||
| CHAR_WEAP_ADDON_3_VIEWED
                             | int | MP Char 0 - Addons unlocked bitset 3 | ||
| CHAR_WEAP_ADDON_4_EQUIP
                             | int | MP Char 0 - Equipped addons bitset 4 | ||
| CHAR_WEAP_ADDON_4_UNLCK
                             | int | MP Char 0 - Addons unlocked bitset 4 | ||
| CHAR_WEAP_ADDON_4_VIEWED
                             | int | MP Char 0 - Addons unlocked bitset 4 | ||
| CHAR_WEAP_ADDON_5_VIEWED
                             | int | MP Char 0 - Addons unlocked bitset 5 | ||
| CHAR_WEAP_EQUIPPED
                             | int | MP Char 0 - Equipped weapons bitset | ||
| CHAR_WEAP_EQUIPPED2
                             | int | MP Char 0 - Equipped weapons bitset 2 | ||
| CHAR_WEAP_FM_PURCHASE
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_WEAP_FM_PURCHASE2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_WEAP_FREE
                             | int | MP Char 0 - Cost Free weapons bitset | ||
| CHAR_WEAP_FREE2
                             | int | MP Char 0 - Cost Free weapons bitset 2 | ||
| CHAR_WEAP_PURCHASED
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_WEAP_PURCHASED2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| CHAR_WEAP_UNLOCKED
                             | int | MP Char 0 - Weapons unlocked bitset | ||
| CHAR_WEAP_UNLOCKED2
                             | int | MP Char 0 - Weapons unlocked bitset 2 | ||
| CHAR_WEAP_VIEWED
                             | int | MP Char 0 - Weapons unlocked bitset | ||
| CHAR_WEAP_VIEWED2
                             | int | MP Char 0 - Weapons unlocked bitset 2 | ||
| CHAR_WEAPON1
                             | int | MP Char 0 - Weapon 1 | ||
| CHAR_WEAPON2
                             | int | MP Char 0 - Weapon 2 | ||
| CHAR_XP_FM
                             | int | MP Char 0 - XP Value | ||
| CHEAT_BITSET
                             | int | MP Char 0 - stores if the player cheated with this character | ||
| CHEAT_MISSION_FAILED
                             | int | MP Char 0 - Player missions over for cheat tracking | ||
| CHEAT_MISSION_OVER
                             | int | MP Char 0 - Player missions failed for cheat tracking | ||
| CHEAT_MISSION_PASSED
                             | int | MP Char 0 - Player missions passed for cheat tracking | ||
| CHEAT_MISSION_STARTED
                             | int | MP Char 0 - Player missions started for cheat tracking | ||
| CIGARETTES_BOUGHT
                             | int | MP Char 0 - PERSONAL -Number of silent kills | ||
| CL_BUY_APPARTMENT
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_BUY_GARAGE
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_BUY_INSURANCE
                             | bool | MP - Stores if player has bought insurance | ||
| CL_CALL_FRIEND
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_CALL_MERCENARIES
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_CALL_STRIPPER_HOUSE
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_DRIVE_RALLY
                             | bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
| CL_ENTER_FRIENDS_HOUSE
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_FILL_TITAN
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_GANG_BACKUP_GANGS
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_GANG_BACKUP_LOST
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_GANG_BACKUP_VAGOS
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_GONE_OFF_RADAR
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_MOD_CAR_USING_APP
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_PHONE_MECH_DROP_CAR
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_PLAY_A_PLAYLIST
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_PLAY_BOAT_RACE
                             | bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
| CL_PLAY_FOOT_RACE
                             | bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
| CL_PLAY_GTA_RACE
                             | bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
| CL_PLAY_MISSION_CONTACT
                             | bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
| CL_PLAY_ONE_ON_ONE_DM
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_PLAY_ONE_ON_ONE_RACE
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_PLAY_POINT_TO_POINT
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_PLAY_TEAM_DM
                             | bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
| CL_PLAY_VEHICLE_DM
                             | bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
| CL_RACE_MODDED_CAR
                             | bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
| CL_SEND_FRIEND_REQUEST
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_SET_WANTED_LVL_ON_PLAY
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_SURV_A_BOUNTY
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CL_W_WANTED_PLAYER_TV
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| CLEAN_LAPS
                             | int | MP Char 0 - Number of clean laps | ||
| CLIENT_EVC_BALANCE
                             | s64 | CLIENT version of Banked Cash that the player has EARN, either in game or via other mechanism. | ||
| CLIENT_LAST_UPDATE
                             | s64 | Time we last saved client cash values. | ||
| CLIENT_PERSONAL_EXCHANGE_RATE
                             | float | CLIENT VERSION OF Personal Exchange Rate for that player (PXR) | ||
| CLIENT_PVC_BALANCE
                             | s64 | CLIENT version of Banked Cash that the player has PAID for with real money. | ||
| CLOUD_TIME_CHAR_CREATED
                             | int | Posix Timestamp of character creation | ||
| CLTHS_ACQUIRED_BERD
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_BERD_1
                             | int | MP Char 0 - Clothes ACQUIRED | ||
| CLTHS_ACQUIRED_BERD_2
                             | int | MP Char 0 - Clothes ACQUIRED | ||
| CLTHS_ACQUIRED_BERD_3
                             | int | MP Char 0 - Clothes ACQUIRED | ||
| CLTHS_ACQUIRED_BERD_4
                             | int | MP Char 0 - Clothes ACQUIRED | ||
| CLTHS_ACQUIRED_BERD_5
                             | int | MP Char 0 - Clothes ACQUIRED | ||
| CLTHS_ACQUIRED_BERD_6
                             | int | MP Char 0 - Clothes ACQUIRED | ||
| CLTHS_ACQUIRED_BERD_7
                             | int | MP Char 0 - Clothes ACQUIRED | ||
| CLTHS_ACQUIRED_DECL
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_FEET
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_FEET_1
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_FEET_2
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_FEET_3
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_FEET_4
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_FEET_5
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_FEET_6
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_FEET_7
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_HAIR
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_HAIR_1
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_HAIR_2
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_HAIR_3
                             | int | MP Char 0 - Clothes ACQUIRED | ||
| CLTHS_ACQUIRED_HAIR_4
                             | int | MP Char 0 - Clothes ACQUIRED | ||
| CLTHS_ACQUIRED_HAIR_5
                             | int | MP Char 0 - Clothes ACQUIRED | ||
| CLTHS_ACQUIRED_HAIR_6
                             | int | MP Char 0 - Clothes ACQUIRED | ||
| CLTHS_ACQUIRED_HAIR_7
                             | int | MP Char 0 - Clothes ACQUIRED | ||
| CLTHS_ACQUIRED_JBIB
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_JBIB_1
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_JBIB_2
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_JBIB_3
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_JBIB_4
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_JBIB_5
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_JBIB_6
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_JBIB_7
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_LEGS
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_LEGS_1
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_LEGS_2
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_LEGS_3
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_LEGS_4
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_LEGS_5
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_LEGS_6
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_LEGS_7
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_OUTFIT
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_PROPS
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_PROPS_1
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_PROPS_10
                             | int | MP Char 0 - Clothes ACQUIRED | ||
| CLTHS_ACQUIRED_PROPS_2
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_PROPS_3
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_PROPS_4
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_PROPS_5
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_PROPS_6
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_PROPS_7
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_PROPS_8
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_PROPS_9
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_SPECIAL
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_SPECIAL2
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_SPECIAL2_1
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_SPECIAL_1
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_SPECIAL_2
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_SPECIAL_3
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_SPECIAL_4
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_SPECIAL_5
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_SPECIAL_6
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_SPECIAL_7
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_TEETH
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_TEETH_1
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_TEETH_2
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_ACQUIRED_TORSO
                             | int | MP Char 0 - Clothes Acquired | ||
| CLTHS_AVAILABLE_BERD
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_BERD_1
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_BERD_2
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_BERD_3
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_BERD_4
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_BERD_5
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_BERD_6
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_BERD_7
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_DECL
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_FEET
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_FEET_1
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_FEET_2
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_FEET_3
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_FEET_4
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_FEET_5
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_FEET_6
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_FEET_7
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_HAIR
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_HAIR_1
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_HAIR_2
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_HAIR_3
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_HAIR_4
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_HAIR_5
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_HAIR_6
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_HAIR_7
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_JBIB
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_JBIB_1
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_JBIB_2
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_JBIB_3
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_JBIB_4
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_JBIB_5
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_JBIB_6
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_JBIB_7
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_LEGS
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_LEGS_1
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_LEGS_2
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_LEGS_3
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_LEGS_4
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_LEGS_5
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_LEGS_6
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_LEGS_7
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_OUTFIT
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_PROPS
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_PROPS_1
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_PROPS_10
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_PROPS_2
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_PROPS_3
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_PROPS_4
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_PROPS_5
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_PROPS_6
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_PROPS_7
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_PROPS_8
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_PROPS_9
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_SPECIAL
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_SPECIAL2
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_SPECIAL2_1
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_SPECIAL_1
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_SPECIAL_2
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_SPECIAL_3
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_SPECIAL_4
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_SPECIAL_5
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_SPECIAL_6
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_SPECIAL_7
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_TEETH
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_TEETH_1
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_TEETH_2
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_AVAILABLE_TORSO
                             | int | MP Char 0 - Clothes Available | ||
| CLTHS_USED_BERD
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_BERD_1
                             | int | MP Char 0 - Clothes USED | ||
| CLTHS_USED_BERD_2
                             | int | MP Char 0 - Clothes USED | ||
| CLTHS_USED_BERD_3
                             | int | MP Char 0 - Clothes USED | ||
| CLTHS_USED_BERD_4
                             | int | MP Char 0 - Clothes USED | ||
| CLTHS_USED_BERD_5
                             | int | MP Char 0 - Clothes USED | ||
| CLTHS_USED_BERD_6
                             | int | MP Char 0 - Clothes USED | ||
| CLTHS_USED_BERD_7
                             | int | MP Char 0 - Clothes USED | ||
| CLTHS_USED_DECL
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_FEET
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_FEET_1
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_FEET_2
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_FEET_3
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_FEET_4
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_FEET_5
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_FEET_6
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_FEET_7
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_HAIR
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_HAIR_1
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_HAIR_2
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_HAIR_3
                             | int | MP Char 0 - Clothes USED | ||
| CLTHS_USED_HAIR_4
                             | int | MP Char 0 - Clothes USED | ||
| CLTHS_USED_HAIR_5
                             | int | MP Char 0 - Clothes USED | ||
| CLTHS_USED_HAIR_6
                             | int | MP Char 0 - Clothes USED | ||
| CLTHS_USED_HAIR_7
                             | int | MP Char 0 - Clothes USED | ||
| CLTHS_USED_JBIB
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_JBIB_1
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_JBIB_2
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_JBIB_3
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_JBIB_4
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_JBIB_5
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_JBIB_6
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_JBIB_7
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_LEGS
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_LEGS_1
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_LEGS_2
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_LEGS_3
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_LEGS_4
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_LEGS_5
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_LEGS_6
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_LEGS_7
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_OUTFIT
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_PROPS
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_PROPS_1
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_PROPS_10
                             | int | MP Char 0 - Clothes USED | ||
| CLTHS_USED_PROPS_2
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_PROPS_3
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_PROPS_4
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_PROPS_5
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_PROPS_6
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_PROPS_7
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_PROPS_8
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_PROPS_9
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_SPECIAL
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_SPECIAL2
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_SPECIAL2_1
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_SPECIAL_1
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_SPECIAL_2
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_SPECIAL_3
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_SPECIAL_4
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_SPECIAL_5
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_SPECIAL_6
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_SPECIAL_7
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_TEETH
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_TEETH_1
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_TEETH_2
                             | int | MP Char 0 - Clothes Used | ||
| CLTHS_USED_TORSO
                             | int | MP Char 0 - Clothes Used | ||
| CMBTMG_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| CMBTMG_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| CMBTMG_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| CMBTMG_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| CMBTMG_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| CMBTMG_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| CMBTMG_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| CMBTMG_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| CMBTMG_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| CMBTMG_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| CMBTMG_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| CMBTPISTOL_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| CMBTPISTOL_DB_HELDTIME
                             | u32 | Time char0 held driveby weapon (MS) | ||
| CMBTPISTOL_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| CMBTPISTOL_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| CMBTPISTOL_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| CMBTPISTOL_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| CMBTPISTOL_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| CMBTPISTOL_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| CMBTPISTOL_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| CMBTPISTOL_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| CMBTPISTOL_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| CMBTPISTOL_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| CODE_CRC
                             | u32 | Code crc | ||
| COMPLETEDAILYOBJ
                             | int | Freemode activity phonecall | ||
| COMPLETEDAILYOBJTOTAL
                             | int | Freemode activity phonecall | ||
| CONSECUTIVEDAYCOMPLETED
                             | int | Freemode activity phonecall | ||
| CONSECUTIVEMONTHCOMPLETE
                             | int | Freemode activity phonecall | ||
| CONSECUTIVEWEEKCOMPLETED
                             | int | Freemode activity phonecall | ||
| CONTACT_MISS_0
                             | string | MP Char 0 - For keith to store Mission contact names | ||
| CONTACT_MISS_1
                             | string | MP Char 0 - For keith to store Mission contact names | ||
| CONTACT_MISS_2
                             | string | MP Char 0 - For keith to store Mission contact names | ||
| CONTACT_MISS_3
                             | string | MP Char 0 - For keith to store Mission contact names | ||
| CONTACT_MISS_4
                             | string | MP Char 0 - For keith to store Mission contact names | ||
| CONTACT_MISS_5
                             | string | MP Char 0 - For keith to store Mission contact names | ||
| CONTACT_MISS_6
                             | string | MP Char 0 - For keith to store Mission contact names | ||
| CONTACT_MISS_7
                             | string | MP Char 0 - For keith to store Mission contact names | ||
| CONTACT_MISS_8
                             | string | MP Char 0 - For keith to store Mission contact names | ||
| CONTACT_MISS_9
                             | string | MP Char 0 - For keith to store Mission contact names | ||
| CONTACT_MISS_HASH_0
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_1
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_10
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_11
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_12
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_13
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_14
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_15
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_16
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_17
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_18
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_19
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_2
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_20
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_21
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_22
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_23
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_24
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_25
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_26
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_27
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_28
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_29
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_3
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_30
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_31
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_32
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_33
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_34
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_35
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_36
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_37
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_38
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_39
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_4
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_40
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_41
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_42
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_43
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_44
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_45
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_46
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_47
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_48
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_49
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_5
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_6
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_7
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_8
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_HASH_9
                             | int | Keith - CM Played - COntentID Hash | ||
| CONTACT_MISS_RANK
                             | int | Keith - Contact Mission Rank | ||
| COP_VEHI_DESTROYED_ON_SPREE
                             | int | Number of COP vehicles destroyed on spree | ||
| COPCARS_ENTERED_AS_CROOK
                             | int | Number of times entered a cop car as a crook. | ||
| COPS_KILLS_ON_SPREE
                             | int | Number Cops killed done on spree. | ||
| CP_STOLEN_TUT
                             | int | MP Char 0 - Stores how many times the player has started CP_STOLEN_TUT script | ||
| CP_WEA_AMBUSH
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CP_WELCOMETUT
                             | int | MP Char 0 - Stores how many times the player has started CP_WELCOMETUT script | ||
| CR_AIRPORTTAKE
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_ARMORYTUT
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_BANKHEIST1
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_COUNTHEIST1
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_DIFFERENT_DM
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_DIFFERENT_RACES
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_DRUGS_TUT
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_GANGATTACK_CITY
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_GANGATTACK_COUNTRY
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_GANGATTACK_LOST
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_GANGATTACK_VAGOS
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_GUNSHOPTUT
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_HOLDUP_TUT
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_HOOKER_TUT
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_HOSTAGE_STEAL
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_PROP_TUT
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_RACES
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_RIVAL
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_SELLCARTUT
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_SHIPMENTSTEAL
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_SHOWROOM
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_STEAL_BIKES
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_STEALVEHICLE
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_TRIGGER_TUT
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_VANRESCUE
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CR_WELCOME
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CRARMWREST
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CRBASEJUMP
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CRBNRIFLE_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| CRBNRIFLE_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| CRBNRIFLE_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| CRBNRIFLE_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| CRBNRIFLE_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| CRBNRIFLE_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| CRBNRIFLE_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| CRBNRIFLE_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| CRBNRIFLE_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| CRBNRIFLE_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| CRBNRIFLE_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| CRDARTS
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CRDISTRICTCOPS
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CRDM
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CREW_EMBLEMS_PURCHASED
                             | int | MP Char 0 - Viewed Purchased | ||
| CREW_LOCAL_TIME_0
                             | u64 | Time in a crew | ||
| CREW_LOCAL_TIME_1
                             | u64 | Time in a crew | ||
| CREW_LOCAL_TIME_2
                             | u64 | Time in a crew | ||
| CREW_LOCAL_TIME_3
                             | u64 | Time in a crew | ||
| CREW_LOCAL_TIME_4
                             | u64 | Time in a crew | ||
| CRGANGHIDE
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CRGOLF
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CRHEIST
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CRHORDE
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CRMISSION
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CROWBAR_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| CROWBAR_DEATHS
                             | int | Number of times Michael killed by weapon | ||
| CROWBAR_ENEMY_KILLS
                             | int | Number of times Michael killed with weapon | ||
| CROWBAR_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| CROWBAR_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| CROWBAR_HELDTIME
                             | u32 | Time Michael held weapon (MS) | ||
| CROWBAR_HITS
                             | int | Number of times Michael hit with weapon | ||
| CROWBAR_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| CROWBAR_KILLS
                             | int | Number of times Michael killed with weapon | ||
| CRPILOTSCHOOL
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CRSHOOTRNG
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CRTENNIS
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| CTF_HELP_COUNTER
                             | int | MP Char 0 - Number of clean laps | ||
| DAMAGE_SCAR_AGE_0
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_1
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_10
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_11
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_12
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_13
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_14
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_15
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_16
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_17
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_18
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_19
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_2
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_20
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_21
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_22
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_23
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_3
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_4
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_5
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_6
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_7
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_8
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_AGE_9
                             | float | Damage Scar Data - Age | ||
| DAMAGE_SCAR_FORCEFRAME_0
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_1
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_10
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_11
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_12
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_13
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_14
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_15
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_16
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_17
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_18
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_19
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_2
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_20
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_21
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_22
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_23
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_3
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_4
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_5
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_6
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_7
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_8
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_FORCEFRAME_9
                             | int | Damage Scar Data - force frame | ||
| DAMAGE_SCAR_HASH_VALUE_0
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_1
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_10
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_11
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_12
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_13
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_14
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_15
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_16
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_17
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_18
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_19
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_2
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_20
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_21
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_22
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_23
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_3
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_4
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_5
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_6
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_7
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_8
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_HASH_VALUE_9
                             | int | Damage Scar Data - Name hashed | ||
| DAMAGE_SCAR_NUMBER
                             | int | Damage Scar Data - Number of Scars | ||
| DAMAGE_SCAR_ROTATION_0
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_1
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_10
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_11
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_12
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_13
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_14
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_15
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_16
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_17
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_18
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_19
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_2
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_20
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_21
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_22
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_23
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_3
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_4
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_5
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_6
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_7
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_8
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_ROTATION_9
                             | float | Damage Scar Data - rotation | ||
| DAMAGE_SCAR_SCALE_0
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_1
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_10
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_11
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_12
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_13
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_14
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_15
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_16
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_17
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_18
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_19
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_2
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_20
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_21
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_22
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_23
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_3
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_4
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_5
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_6
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_7
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_8
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_SCALE_9
                             | float | Damage Scar Data - scale | ||
| DAMAGE_SCAR_UVPOS_0
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_1
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_10
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_11
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_12
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_13
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_14
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_15
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_16
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_17
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_18
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_19
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_2
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_20
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_21
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_22
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_23
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_3
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_4
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_5
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_6
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_7
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_8
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_UVPOS_9
                             | pos | Damage Scar Data - uv Position | ||
| DAMAGE_SCAR_ZONE_0
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_1
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_10
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_11
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_12
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_13
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_14
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_15
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_16
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_17
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_18
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_19
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_2
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_20
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_21
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_22
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_23
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_3
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_4
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_5
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_6
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_7
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_8
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DAMAGE_SCAR_ZONE_9
                             | int | Damage Scar Data - ePedDamageZones zone | ||
| DARTS_SEEN_TUTORIAL
                             | bool | MPPLAYER - Checks that the player has seen the darts Tutorial. | ||
| DB_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot | ||
| DB_HITS
                             | int | Number of times mp char 0 hit | ||
| DB_HITS_PEDS_VEHICLES
                             | int | Number of times mp char 0 hit | ||
| DB_KILLS
                             | int | Number of times mp char 0 killed | ||
| DB_PLAYER_KILLS
                             | int | Number of times mp char 0 killed | ||
| DB_SHOTS
                             | int | Number of times mp char 0 fired | ||
| DB_SHOTTIME
                             | u32 | Total time shoting a drive by weapon | ||
| DDEAL_COKE_QUANTITY
                             | float | Quantity of coke in mp char 0 possession | ||
| DDEAL_HEROIN_QUANTITY
                             | float | Quantity of heroin in mp char 0 possession | ||
| DDEAL_METH_QUANTITY
                             | float | Quantity of meth in mp char 0 possession | ||
| DDEAL_WEED_QUANTITY
                             | float | Quantity of weed in mp char 0 possession | ||
| DEATHS
                             | int | Number of times mp char 0 died | ||
| DEATHS_PLAYER
                             | int | Number of deaths caused by other players | ||
| DEFAULT_STATS_SET
                             | bool | MP Char 0 - Shop Data | ||
| DIED_IN_DROWNING
                             | int | Number of times player died by drowning | ||
| DIED_IN_DROWNINGINVEHICLE
                             | int | Number of times player died by drowning in vehicle | ||
| DIED_IN_EXPLOSION
                             | int | Number of times player died by explosion | ||
| DIED_IN_FALL
                             | int | Number of times player died by fall | ||
| DIED_IN_FIRE
                             | int | Number of times player died by fire | ||
| DIED_IN_ROAD
                             | int | Number of times player died in a road accident | ||
| DISABLE_DISPLAY_CANCEL_CALL
                             | bool | Toggle names on big radar | ||
| DIST_BICYCLE
                             | float | Total Distance driving a bicycle | ||
| DIST_BIKE
                             | float | Total Distance driving a bike | ||
| DIST_BOAT
                             | float | Total Distance driving a boat | ||
| DIST_CAR
                             | float | Total Distance in a car | ||
| DIST_DRIVING_BICYCLE
                             | float | Total time driving a bicycle | ||
| DIST_DRIVING_BIKE
                             | float | Total time driving a bike | ||
| DIST_DRIVING_BOAT
                             | float | Total time driving a boat | ||
| DIST_DRIVING_CAR
                             | float | Total Distance driving a car | ||
| DIST_DRIVING_HELI
                             | float | Total time driving a heli | ||
| DIST_DRIVING_PLANE
                             | float | Total time driving a plane | ||
| DIST_DRIVING_QUADBIKE
                             | float | Total time driving a quadbike | ||
| DIST_DRIVING_SUBMARINE
                             | float | Total time driving a submarine | ||
| DIST_HELI
                             | float | Total Distance driving a heli | ||
| DIST_PLANE
                             | float | Total Distance driving a plane | ||
| DIST_QUADBIKE
                             | float | Total Distance driving a quadbike | ||
| DIST_RUNNING
                             | float | Total Distance running | ||
| DIST_SUBMARINE
                             | float | Total Distance driving a submarine | ||
| DIST_SWIMMING
                             | float | Total Distance driving a swimming | ||
| DIST_WALK_ST
                             | float | Total Distance walking in Stealth mode | ||
| DIST_WALKING
                             | float | Total Distance driving a walking | ||
| DLC_APPAREL_ACQUIRED_0
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_1
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_10
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_11
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_12
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_13
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_14
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_15
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_16
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_17
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_18
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_19
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_2
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_20
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_21
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_22
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_23
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_24
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_25
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_26
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_27
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_28
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_29
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_3
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_30
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_31
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_32
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_33
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_34
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_4
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_5
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_6
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_7
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_8
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_ACQUIRED_9
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_0
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_1
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_10
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_11
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_12
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_13
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_14
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_15
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_16
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_17
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_18
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_19
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_2
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_20
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_21
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_22
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_23
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_24
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_25
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_26
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_27
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_28
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_29
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_3
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_30
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_31
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_32
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_33
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_34
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_4
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_5
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_6
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_7
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_8
                             | int | Shop ped apparel save data | ||
| DLC_APPAREL_USED_9
                             | int | Shop ped apparel save data | ||
| DM_COLLECTED_POWER_PLAYER
                             | int | Sets the player to spawn in the secondary position (Boss Room or Locker Room) | ||
| DM_COLLECTED_SHARK_TEST
                             | int | Sets the player to spawn in the secondary position (Boss Room or Locker Room) | ||
| DM_CURRENT_ASSISTS
                             | int | Deathmatch - Total DM ASSISTS player has | ||
| DM_CURRENT_DEATHS
                             | int | Deathmatch - Total DM DEATHS player has | ||
| DM_CURRENT_KILLS
                             | int | Deathmatch - Total DM KILLS the player has | ||
| DM_END
                             | int | No of death matchs ended | ||
| DM_HIGHEST_KILLSTREAK
                             | int | Deathmatch - HIGHEST DM KILLSTREAK the player has | ||
| DM_START
                             | int | No of death matchs started | ||
| DM_TOTAL_ASSISTS
                             | int | Deathmatch - Total DM ASSISTS player has | ||
| DM_TOTAL_CASH
                             | int | Deathmatch - Total DM CASH player has | ||
| DOES_PLAYER_HAVE_VEH_ACCESS
                             | bool | True if the player owns a car. | ||
| DRUG_DEALING_PROFIT_LOSS
                             | int | MP Char 0 - PERSONAL -Money made or lost as a drug dealer | ||
| ENTERED_COVER
                             | int | Number of times the player has entered cover | ||
| ENTERED_COVER_AND_SHOT
                             | int | Number of times the player has entered cover and fired a shot or shots | ||
| EVC_BALANCE
                             | s64 | Banked Cash that the player has EARN, either in game or via other mechanism. | ||
| EVC_BALANCE_CLEARED
                             | s64 | Total last Cleared amount for stat EVC_BALANCE. | ||
| EVC_BANK_BALANCE
                             | s64 | Banked Cash that the player has EARN, either in game or via other mechanism. | ||
| EVC_BANK_BALANCE_CLEARED
                             | s64 | Total last Cleared amount for stat EVC_BANK_BALANCE. | ||
| EVC_WALLET_BALANCE
                             | s64 | Per-Character Cash that has been EARN in game. | ||
| EVC_WALLET_BALANCE_CLEARED
                             | s64 | Total last Cleared amount for each character stat EVC_WALLET_BALANCE. | ||
| EXPLOSIVE_DAMAGE_HITS
                             | int | Number of explosive damage weapons hits. | ||
| EXPLOSIVE_DAMAGE_SHOTS
                             | int | Number of explosive damage weapons shots. | ||
| EXPLOSIVES_USED
                             | int | Number of Explosives used | ||
| EXTINGUISHER_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| FARTHEST_JUMP_DIST
                             | float | Longest jump distance | ||
| FASTEST_ARM_WRESTLING_WIN
                             | int | MP Char 0 - PERSONAL -Record of fastest arm wrestling win | ||
| FASTEST_SPEED
                             | float | Fastest speed recorded in a vehicle in meters/h | ||
| FAVORITE_WEAPON
                             | u32 | The favorite weapon hash. | ||
| FAVORITE_WEAPON_HELDTIME
                             | u32 | Time held the favotire weapon. | ||
| FEATURE_0
                             | float | Next gen (Nose) | ||
| FEATURE_1
                             | float | Next gen (Nose Profile | ||
| FEATURE_10
                             | float | Next gen (Chin Shape) | ||
| FEATURE_11
                             | float | Next gen (Neck) | ||
| FEATURE_12
                             | float | Next gen (Chin Shape) | ||
| FEATURE_13
                             | float | Next gen (Neck) | ||
| FEATURE_14
                             | float | Next gen (Chin Shape) | ||
| FEATURE_15
                             | float | Next gen (Neck) | ||
| FEATURE_16
                             | float | Next gen (Chin Shape) | ||
| FEATURE_17
                             | float | Next gen (Neck) | ||
| FEATURE_18
                             | float | Next gen (Neck) | ||
| FEATURE_19
                             | float | Next gen (Neck) | ||
| FEATURE_2
                             | float | Next gen (Nose Tip) | ||
| FEATURE_20
                             | float | Next gen (Neck) | ||
| FEATURE_3
                             | float | Next gen(Brow) | ||
| FEATURE_4
                             | float | Next gen (Cheek) | ||
| FEATURE_5
                             | float | Next gen (Cheek Shape) | ||
| FEATURE_6
                             | float | Next gen (Eyes) | ||
| FEATURE_7
                             | float | Next gen (Lips) | ||
| FEATURE_8
                             | float | Next gen (Jaw) | ||
| FEATURE_9
                             | float | Next gen (Chin) | ||
| FIRES_EXTINGUISHED
                             | int | Number of fires extinguished | ||
| FIRES_STARTED
                             | int | Number of fires started | ||
| FLIGHT_TIME
                             | float | Average speed when driving a car or a bike | ||
| FLY_UNDER_BRIDGES
                             | int | Number of times flown under a bridge | ||
| FLYING_ABILITY
                             | int | Flying modifier | ||
| FM_ACT_PH2
                             | int | Freemode activity phonecall | ||
| FM_ACT_PH3
                             | int | Freemode activity phonecall | ||
| FM_ACT_PH4
                             | int | Freemode activity phonecall | ||
| FM_ACT_PH5
                             | int | Freemode activity phonecall | ||
| FM_ACT_PHN
                             | int | Freemode activity phonecall | ||
| FM_BUYGAR_DONE
                             | bool | Set when the character completes the FM race tutorial | ||
| FM_CELLPHONE_BACKGROUND
                             | int | Import export stats | ||
| FM_CELLPHONE_QUICKLAUNCH
                             | int | Phone stats | ||
| FM_CELLPHONE_RINGTONE
                             | int | Import export stats | ||
| FM_CELLPHONE_THEME
                             | int | Import export stats | ||
| FM_CELLPHONE_VIBRATE
                             | int | Import export stats | ||
| FM_CHANGECHAR_ASKED
                             | bool | Set when the character completes the FM race tutorial | ||
| FM_CHAR_STATS1
                             | bool | Tracks if NMH has been displayed | ||
| FM_CHAR_STATS2
                             | bool | Tracks if NMH has been displayed | ||
| FM_CHAT_OPTION
                             | int | Number of turbo starts at start of race | ||
| FM_CMODTUT_DONE
                             | bool | Set when the character completes the FM Car Mod tutorial | ||
| FM_CUT_DONE
                             | int | Track which cutscenes have beend done | ||
| FM_HOLDTUT_DONE
                             | bool | Set when the character completes the FM Hold Up tutorial | ||
| FM_IMP_EXP
                             | int | Import export stats | ||
| FM_INTRO_CUT_DONE
                             | bool | Set when the character has seen the Freemode Intro | ||
| FM_INTRO_MISS_DONE
                             | bool | Set when the character completes the FM intro mission | ||
| FM_NON_MISS_HELP_TEXT
                             | int | Tracks if NMH has been displayed | ||
| FM_NON_MS_HELP_GTA1
                             | int | Tracks if GTA help has been displayed | ||
| FM_NON_MS_HELP_TEXT2
                             | int | Tracks if NMH has been displayed | ||
| FM_NON_MS_HELP_TEXT3
                             | int | Tracks if NMH has been displayed | ||
| FM_NON_MS_HELP_TEXT4
                             | int | Tracks if NMH has been displayed | ||
| FM_NON_MS_HELP_TEXT5
                             | int | Tracks if NMH has been displayed | ||
| FM_NON_MS_HELP_TEXT6
                             | int | Tracks if NMH has been displayed | ||
| FM_NOTUT_DONE
                             | bool | Set when the character chooses not to do the tutorials | ||
| FM_PRIM_COLOUR
                             | int | MP Char 0 - Colour the player set the car at | ||
| FM_RACEPOSITION
                             | int | Set when the character completes the FM race tutorial | ||
| FM_RACETUT_DONE
                             | bool | Set when the character completes the FM race tutorial | ||
| FM_SECO_COLOUR
                             | int | MP Char 0 - Colour the player set the car at | ||
| FM_SPAWN_FLAG
                             | bool | Tracks if NMH has been displayed | ||
| FM_SPAWN_HEADING
                             | float | Tracks if NMH has been displayed | ||
| FM_SPAWN_POSITION
                             | pos | Tracks if NMH has been displayed | ||
| FM_TRIGTUT_DONE
                             | bool | Set when the character completes the FM trigger tutorial | ||
| FM_VEH_TX1
                             | int | Freemode activity phonecall | ||
| FRONT_END_JIP_UNLOCKED
                             | bool | True when the character has gotten through the tutorial | ||
| FULLSCREEN_TV_TEXT
                             | bool | Tracks if NMH has been displayed | ||
| GANGHIDWINS
                             | int | MIssion created mission Wins | ||
| GCLUB_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| GCLUB_DEATHS
                             | int | Number of times Michael killed by weapon | ||
| GCLUB_ENEMY_KILLS
                             | int | Number of times Michael killed with weapon | ||
| GCLUB_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| GCLUB_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| GCLUB_HELDTIME
                             | u32 | Time Michael held weapon (MS) | ||
| GCLUB_HITS
                             | int | Number of times Michael hit with weapon | ||
| GCLUB_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| GCLUB_KILLS
                             | int | Number of times Michael killed with weapon | ||
| GHKILLS
                             | int | MP Char 0 - PERSONAL -Number of silent kills | ||
| GOLD_BOOLCHAR_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| GOLD_BOOLCHAR_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| GOLD_BOOLCHAR_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| GOLD_FLOATCHAR_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| GOLD_FLOATCHAR_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| GOLD_FLOATCHAR_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| GOLD_INTCHAR_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| GOLD_INTCHAR_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| GOLD_INTCHAR_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| GOLD_INTCHAR_3
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| GOLF_HOLE_IN_ONES
                             | int | MP Char 0 - number of hole in ones | ||
| GRENADE_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| GRENADE_DB_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| GRENADE_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| GRENADE_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| GRENADE_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| GRENADE_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| GRENADE_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| GRENADE_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| GRENADE_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| GRENADE_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| GRNLAUNCH_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| GRNLAUNCH_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| GRNLAUNCH_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| GRNLAUNCH_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| GRNLAUNCH_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| GRNLAUNCH_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| GRNLAUNCH_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| GRNLAUNCH_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| GRNLAUNCH_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| GRNLAUNCH_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| HAMMER_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| HAMMER_DEATHS
                             | int | Number of times Michael killed by weapon | ||
| HAMMER_ENEMY_KILLS
                             | int | Number of times Michael killed with weapon | ||
| HAMMER_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| HAMMER_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| HAMMER_HELDTIME
                             | u32 | Time Michael held weapon (MS) | ||
| HAMMER_HITS
                             | int | Number of times Michael hit with weapon | ||
| HAMMER_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| HAMMER_KILLS
                             | int | Number of times Michael killed with weapon | ||
| HAS_CHAR_QUIT_SPECCAM_CTF
                             | int | Spectator Cam - If they quit whilst on spectator cam. CTF MODE | ||
| HAS_CHAR_QUIT_SPECCAM_LTS
                             | int | Spectator Cam - If they quit whilst on spectator cam LTS Mode. | ||
| HAS_CHAR_QUIT_SPECCAM_MISS
                             | int | Spectator Cam - If they quit whilst on spectator cam. On Mission | ||
| HAS_CHAR_QUIT_SPECCAM_SUR
                             | int | Spectator Cam - If they quit whilst on spectator cam Survival Mode. | ||
| HAS_CHAR_WON_TOURNAMENT
                             | bool | track if player has won a tournament | ||
| HEADBLEND_DAD_BEARD
                             | int | MP Char 0 - Head Blend Texture Blend | ||
| HEADBLEND_DAD_BEARD_TEX
                             | int | MP Char 0 - Head Blend Texture Blend | ||
| HEADBLEND_DAD_EYEB
                             | int | MP Char 0 - Head Blend Dads Eyebrow | ||
| HEADBLEND_DAD_HAIR
                             | int | MP Char 0 - Head Blend Texture Blend | ||
| HEADBLEND_DAD_HAIR_TEX
                             | int | MP Char 0 - Head Blend Texture Blend | ||
| HEADBLEND_DOM
                             | float | MP Char 0 - Head Blend Parent Dominance | ||
| HEADBLEND_GEOM_BLEND
                             | float | MP Char 0 - Head Blend Geometry Blend | ||
| HEADBLEND_MUM_EYEB
                             | int | MP Char 0 - Head Blend Mums Eyebrow | ||
| HEADBLEND_MUM_HAIR
                             | int | MP Char 0 - Head Blend Variation Blend | ||
| HEADBLEND_MUM_HAIR_TEX
                             | int | MP Char 0 - Head Blend Variation Blend | ||
| HEADBLEND_MUM_MAKEUP
                             | int | MP Char 0 - Head Blend Variation Blend | ||
| HEADBLEND_MUM_MAKEUP_TEX
                             | int | MP Char 0 - Head Blend Variation Blend | ||
| HEADBLEND_OVER_BLEMISH_PC
                             | float | MP Char 0 - Head Blend Overlay Texture | ||
| HEADBLEND_OVERLAY_BASE_PC
                             | float | MP Char 0 - Head Blend Overlay Texture | ||
| HEADBLEND_OVERLAY_BEARD_PC
                             | float | MP Char 0 - Head Blend Overlay Texture | ||
| HEADBLEND_OVERLAY_BLUSHER
                             | float | MP Char 0 - Head Blend Overlay Texture | ||
| HEADBLEND_OVERLAY_DAMAGE_PC
                             | float | MP Char 0 - Head Blend Overlay Texture | ||
| HEADBLEND_OVERLAY_EYEBRW_PC
                             | float | MP Char 0 - Head Blend Overlay Texture | ||
| HEADBLEND_OVERLAY_MAKEUP_PC
                             | float | MP Char 0 - Head Blend Overlay Texture | ||
| HEADBLEND_OVERLAY_WETHR_PC
                             | float | MP Char 0 - Head Blend Overlay Texture | ||
| HEADBLEND_TEX_BLEND
                             | float | MP Char 0 - Head Blend Texture Blend | ||
| HEADBLEND_VAR_BLEND
                             | float | MP Char 0 - Head Blend Variation Blend | ||
| HEADBLENDOVERLAYCUTS_PC
                             | float | Next gen (Neck) | ||
| HEADBLENDOVERLAYMOLES_PC
                             | float | Next gen (Neck) | ||
| HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot | ||
| HEIST_COMPLETION
                             | int | MP Char 0 - MISSIONS -Heist Missions completed (%) | ||
| HEIST_PROGRESS_HASH
                             | int | Help text display | ||
| HEIST_TOTAL_TIME
                             | u64 | MP Char 0 - MISSIONS -Total time spent on Heist | ||
| HEISTS_ORGANISED
                             | int | MP Char 0 - MISSIONS -Number of Heists Organised | ||
| HELI_ACCESS
                             | bool | Says if the player has access to a Heli for . | ||
| HELIS_EXPLODED
                             | int | Number of helis exploded | ||
| HELMET_CURRENT_COLOR
                             | int | Is weapon in inventory | ||
| HELP_BASEJUMP_TEXT
                             | int | No of times help has been displayed | ||
| HELP_RACES_TEXT
                             | int | No of times help has been displayed | ||
| HELP_THUMB_VOTE
                             | int | No of times help has been displayed | ||
| HIGHEST_JUMP_REACHED
                             | float | Highest jump distance | ||
| HIGHEST_NO_MULTIPLE_KILLS
                             | int | MP Char 0 - COMBAT - Highest number of Miltiple Kills (x kills in x seconds) | ||
| HIGHEST_SKITTLES
                             | int | Number of Peds Run down | ||
| HIGHEST_WANTD_LEVEL_ESCAPE
                             | int | MP Char 0 - PERSONAL -Highest wanted level escaped from | ||
| HITS
                             | int | Number of times mp char 0 hit | ||
| HITS_PEDS_VEHICLES
                             | int | Number of times mp char 0 hit | ||
| HOLDUPS_BITSET
                             | int | MP Char 0 - Which hold ups have been done already | ||
| HORDELVL
                             | int | MP Char 0 - PERSONAL -Number of silent kills | ||
| HORDEWINS
                             | int | MP Char 0 - PERSONAL -Number of silent kills | ||
| HORDKILLS
                             | int | MP Char 0 - PERSONAL -Number of silent kills | ||
| HUNTER_BULLET_DEATHS
                             | int | Number of times mp char 1 killed by weapon | ||
| HUNTER_BULLET_ENEMY_KILLS
                             | int | Time mp char 1 held inventory weapon (S) | ||
| HUNTER_BULLET_HEADSHOTS
                             | int | Number of times mp char 1 killed by headshot with weapon | ||
| HUNTER_BULLET_HELDTIME
                             | u32 | Time mp char 1 held weapon (MS) | ||
| HUNTER_BULLET_HITS
                             | int | Number of times mp char 1 hit with weapon | ||
| HUNTER_BULLET_KILLS
                             | int | Number of times mp char 1 killed with weapon | ||
| HUNTER_BULLET_SHOTS
                             | int | Number of times mp char 1 fired weapon | ||
| HUNTER_ROCKET_DEATHS
                             | int | Number of times mp char 1 killed by weapon | ||
| HUNTER_ROCKET_ENEMY_KILLS
                             | int | Time mp char 1 held inventory weapon (S) | ||
| HUNTER_ROCKET_HELDTIME
                             | u32 | Time mp char 1 held weapon (MS) | ||
| HUNTER_ROCKET_HITS
                             | int | Number of times mp char 1 hit with weapon | ||
| HUNTER_ROCKET_KILLS
                             | int | Number of times mp char 1 killed with weapon | ||
| HUNTER_ROCKET_SHOTS
                             | int | Number of times mp char 1 fired weapon | ||
| HVYSNIPER_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| HVYSNIPER_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| HVYSNIPER_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| HVYSNIPER_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| HVYSNIPER_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| HVYSNIPER_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| HVYSNIPER_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| HVYSNIPER_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| HVYSNIPER_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| HVYSNIPER_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| HVYSNIPER_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| INCR_DEFAULTMISS
                             | int | MP Char 0 - If the game cannot find a mission to increment this one will do | ||
| INTERNET_BANK_BALANCE
                             | s64 | players banking cash through the in-game internet. | ||
| IS_CHAR_IN_SPECCAM_CTF
                             | int | Spectator Cam - When a player goes onto spectator cam CTF MODE | ||
| IS_CHAR_IN_SPECCAM_LTS
                             | int | Spectator Cam - When a player goes onto spectator cam LTS Mode | ||
| IS_CHAR_IN_SPECCAM_MISS
                             | int | Spectator Cam - When a player goes onto spectator cam On Mission | ||
| IS_CHAR_IN_SPECCAM_SUR
                             | int | Spectator Cam - When a player goes onto spectator cam Survival Mode | ||
| JOBS_JOINED_ON_PHONE
                             | int | MP Char 0 - PERSONAL -Total number of jobs joined through the phone | ||
| KILLS
                             | int | Number of times mp char 0 killed | ||
| KILLS_ARMED
                             | int | Number of Armed kills | ||
| KILLS_BY_OTHERS
                             | int | Peds killed by other players | ||
| KILLS_COP
                             | int | Number of Cops killed | ||
| KILLS_ENEMY_GANG_MEMBERS
                             | int | Enemy Gang members killed | ||
| KILLS_FRIENDLY_GANG_MEMBERS
                             | int | Friendly Gang members killed | ||
| KILLS_IN_FREE_AIM
                             | float | number of kills in free aim | ||
| KILLS_INNOCENTS
                             | int | Number of ped's killed | ||
| KILLS_PLAYERS
                             | int | Number of players killed | ||
| KILLS_STEALTH
                             | int | Number of stealth kills | ||
| KILLS_SWAT
                             | int | Number of Swat killed | ||
| KNIFE_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| KNIFE_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| KNIFE_DEATHS
                             | int | Number of times Michael killed by weapon | ||
| KNIFE_ENEMY_KILLS
                             | int | Number of times Michael killed with weapon | ||
| KNIFE_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| KNIFE_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| KNIFE_HELDTIME
                             | u32 | Time Michael held weapon (MS) | ||
| KNIFE_HITS
                             | int | Number of times Michael hit with weapon | ||
| KNIFE_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| KNIFE_KILLS
                             | int | Number of times Michael killed with weapon | ||
| LAP_DANCED_BOUGHT
                             | int | MP Char 0 - PERSONAL -Total number of lap dances bought | ||
| LARGE_ACCIDENTS
                             | int | Number of large accidents. | ||
| LAST_CHASE_TIME
                             | float | Duration of the last cop chase. | ||
| LAST_PLAYED_CORONA_ANIM
                             | int | Last animation played in corona | ||
| LAST_PLAYED_CORONA_ANIM_TY
                             | int | Last type of animation played in corona | ||
| LAST_PLAYED_CORONA_RADIO
                             | int | Last radio station selected in corona | ||
| LAST_UNLOCKED_FM_WEAPON
                             | int | Tracks if NMH has been displayed | ||
| LAST_UNLOCKED_WEAPON
                             | int | Tracks if NMH has been displayed | ||
| LAST_USED_CUSTOM_VEHICLE
                             | int | Time limit for one on one death match | ||
| LAST_USED_PARACHUTE
                             | int | save which one they used and initialise with that in the next corona | ||
| LAZER_BULLET_DEATHS
                             | int | Number of times mp char 1 killed by weapon | ||
| LAZER_BULLET_ENEMY_KILLS
                             | int | Time mp char 1 held inventory weapon (S) | ||
| LAZER_BULLET_HEADSHOTS
                             | int | Number of times mp char 1 killed by headshot with weapon | ||
| LAZER_BULLET_HELDTIME
                             | u32 | Time mp char 1 held weapon (MS) | ||
| LAZER_BULLET_HITS
                             | int | Number of times mp char 1 hit with weapon | ||
| LAZER_BULLET_KILLS
                             | int | Number of times mp char 1 killed with weapon | ||
| LAZER_BULLET_SHOTS
                             | int | Number of times mp char 1 fired weapon | ||
| LAZER_ROCKET_DEATHS
                             | int | Number of times mp char 1 killed by weapon | ||
| LAZER_ROCKET_ENEMY_KILLS
                             | int | Time mp char 1 held inventory weapon (S) | ||
| LAZER_ROCKET_HELDTIME
                             | u32 | Time mp char 1 held weapon (MS) | ||
| LAZER_ROCKET_HITS
                             | int | Number of times mp char 1 hit with weapon | ||
| LAZER_ROCKET_KILLS
                             | int | Number of times mp char 1 killed with weapon | ||
| LAZER_ROCKET_SHOTS
                             | int | Number of times mp char 1 fired weapon | ||
| LEADERBOARD_PLAYING_TIME
                             | u64 | Total Playing time in multiplayer. | ||
| LONGEST_2WHEEL_DIST
                             | float | Longest 2 wheel distance in a vehicle | ||
| LONGEST_2WHEEL_TIME
                             | u32 | Longest 2 wheel time in a vehicle | ||
| LONGEST_CAM_TIME_DRIVING
                             | u32 | Longest time spent driving in cinematic camera in milliseconds. | ||
| LONGEST_CHASE_TIME
                             | float | Duration of the longest cop chase. | ||
| LONGEST_DRIVE_NOCRASH
                             | float | Longest Drive Without a crash | ||
| LONGEST_KILLING_SPREE
                             | u32 | Longest killing count in spree. | ||
| LONGEST_KILLING_SPREE_TIME
                             | u32 | Longest killing time count in spree. | ||
| LONGEST_PLAYING_TIME
                             | u32 | Longest Playing time since last death. | ||
| LONGEST_STOPPIE_DIST
                             | float | Longest stoppie distance in a bike | ||
| LONGEST_STOPPIE_TIME
                             | u32 | Longest stoppie time in a bike | ||
| LONGEST_SURVIVED_FREEFALL
                             | float | Longest Survived free fall in meters. | ||
| LONGEST_WHEELIE_DIST
                             | float | Longest wheelie time in a bike | ||
| LONGEST_WHEELIE_TIME
                             | u32 | Longest wheelie time in a bike | ||
| LOTTERY_TICKETS_BOUGHT
                             | int | Stores number of lottery tickets bought | ||
| LTS_END
                             | int | No of races ended | ||
| LTS_START
                             | int | No of races started | ||
| LUNG_CAPACITY
                             | int | Lung capacity modifier | ||
| MAINTAIN_XP_WITH_LEADB
                             | int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
| MANUAL_SAVED
                             | int | Number of times saved the game manually | ||
| MCMWINS
                             | int | MIssion created mission Wins | ||
| MESH_HEAD0
                             | int | MP Char 0 - head mesh config | ||
| MESH_HEAD1
                             | int | MP Char 0 - head mesh config | ||
| MESH_HEAD2
                             | int | MP Char 0 - head mesh config | ||
| MESH_HEADBLEND
                             | float | MP Char 0 - head mesh config | ||
| MESH_ISPARENT
                             | bool | MP Char 0 - head mesh config | ||
| MESH_TEX0
                             | int | MP Char 0 - head mesh config | ||
| MESH_TEX1
                             | int | MP Char 0 - head mesh config | ||
| MESH_TEX2
                             | int | MP Char 0 - head mesh config | ||
| MESH_TEXBLEND
                             | float | MP Char 0 - head mesh config | ||
| MESH_VARBLEND
                             | float | MP Char 0 - head mesh config | ||
| MG_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| MG_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| MG_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| MG_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| MG_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| MG_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| MG_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| MG_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| MG_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| MG_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| MG_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| MICROSMG_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| MICROSMG_DB_HELDTIME
                             | u32 | Time char0 held driveby weapon (MS) | ||
| MICROSMG_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| MICROSMG_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| MICROSMG_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| MICROSMG_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| MICROSMG_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| MICROSMG_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| MICROSMG_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| MICROSMG_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| MICROSMG_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| MICROSMG_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| MINIGAME_END
                             | int | No of races ended | ||
| MINIGAME_START
                             | int | No of races started | ||
| MINIGUNS_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| MINIGUNS_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| MINIGUNS_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| MINIGUNS_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| MINIGUNS_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| MINIGUNS_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| MINIGUNS_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| MINIGUNS_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| MINIGUNS_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| MINIGUNS_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| MINIGUNS_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| MISS_XP_EARNED
                             | int | MP Char 0 - PERSONAL -Total XP accumulated (even after Rank 30) | ||
| MISSION_NAME
                             | label | Current Mission name | ||
| MOLOTOV_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| MOLOTOV_DB_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| MOLOTOV_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| MOLOTOV_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| MOLOTOV_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| MOLOTOV_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| MOLOTOV_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| MOLOTOV_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| MOLOTOV_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| MOLOTOV_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| MOLOTOV_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| MONEY_EARN_BANK_INTEREST
                             | int | Money Earn for bank interest | ||
| MONEY_EARN_BETTING
                             | int | Money Earn in Betting | ||
| MONEY_EARN_DAILY_OBJECTIVE
                             | s64 | Money Earn for bank interest | ||
| MONEY_EARN_GOOD_SPORT
                             | int | Money Earn in Good Sport Reward | ||
| MONEY_EARN_JOBS
                             | int | Money Earn in Jobs | ||
| MONEY_EARN_JOBSHARED
                             | int | Money Earn in Shared Cash | ||
| MONEY_EARN_PICKED_UP
                             | int | Money Earn in Picked Up | ||
| MONEY_EARN_ROCKSTAR_AWARD
                             | int | Money Earn in Rockstar Award | ||
| MONEY_EARN_SELLING_VEH
                             | int | Money Earn in Selling Vehicles | ||
| MONEY_EARN_SHARED
                             | int | Money Earn in Shared Cash | ||
| MONEY_SPENT_BETTING
                             | int | Money Spent in Betting | ||
| MONEY_SPENT_CONTACT_SERVICE
                             | int | Money Spent in Contact Services | ||
| MONEY_SPENT_DROPPED_STOLEN
                             | int | Money Spent in Dropped or Stolen | ||
| MONEY_SPENT_HEALTHCARE
                             | int | Money Spent in Healthcare | ||
| MONEY_SPENT_JOB_ACTIVITY
                             | int | Money Spent in Job and Activity Entry Fees | ||
| MONEY_SPENT_JOBSHARED
                             | int | Money Spent in Job Shared cash | ||
| MONEY_SPENT_ON_CLOTHES
                             | int | cash spent on clothes | ||
| MONEY_SPENT_ON_VEHICLES
                             | int | cash spent on vehicles | ||
| MONEY_SPENT_ON_WEAPONS
                             | int | cash spent on weapons | ||
| MONEY_SPENT_PROPERTY_UTIL
                             | int | Money Spent in Property and Utilities | ||
| MONEY_SPENT_ROCKSTAR_AWARD
                             | int | Money Spent in weapons and armor | ||
| MONEY_SPENT_SHARED
                             | int | Money Spent in Shared cash | ||
| MONEY_SPENT_STYLE_ENT
                             | int | Money Spent in Style and Entertainment | ||
| MONEY_SPENT_VEH_MAINTENANCE
                             | int | Money Spent in Vehicles and Maintenance | ||
| MONEY_SPENT_WEAPON_ARMOR
                             | int | Money Spent in weapons and armor | ||
| MOST_ARM_WRESTLING_WINS
                             | int | MP Char 0 - PERSONAL -Record of most arm wrestling wins in one arm wrestling sesson | ||
| MOST_FLIPS_IN_ONE_JUMP
                             | int | Number of flips in one vehicle jump | ||
| MOST_REVENGE_KILL_GLOBAL
                             | int | MP Char 0 - PERSONAL -Number of silent kills | ||
| MOST_REVENGE_KILL_LOCAL
                             | int | MP Char 0 - PERSONAL -Number of silent kills | ||
| MOST_SPINS_IN_ONE_JUMP
                             | int | Number of spins in one vehicle jump | ||
| MP_CHAR_ARMOUR_1_COUNT
                             | int | Armour 1 count for inventory | ||
| MP_CHAR_ARMOUR_2_COUNT
                             | int | Armour 2 count for inventory | ||
| MP_CHAR_ARMOUR_3_COUNT
                             | int | Armour 3 count for inventory | ||
| MP_CHAR_ARMOUR_4_COUNT
                             | int | Armour 4 count for inventory | ||
| MP_CHAR_ARMOUR_5_COUNT
                             | int | Armour 5 count for inventory | ||
| MP_CHAR_STAT_RALLY_ANIM
                             | int | The paired anim that should play on rally celebration screen | ||
| MP_PSTAT_BOOL0
                             | packed | Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| MP_PSTAT_BOOL1
                             | packed | Stat with Packed booleans index 1. Takes up to 64 booleans. | ||
| MP_PSTAT_BOOL2
                             | packed | Stat with Packed booleans index 2. Takes up to 64 booleans. | ||
| MP_PSTAT_INT0
                             | packed | Stat with Packed integers index 0. Takes up to 8 integers. | ||
| MP_PSTAT_INT1
                             | packed | Stat with Packed integers index 1. Takes up to 8 integers | ||
| MP_PSTAT_INT2
                             | packed | Stat with Packed integers index 2. Takes up to 8 integers | ||
| MP_TUPSTAT_BOOL0
                             | packed | Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| MP_TUPSTAT_INT0
                             | packed | Stat with Packed integers index 0. Takes up to 8 integers. | ||
| MP_TUPSTAT_INT1
                             | packed | Stat with Packed integers index 1. Takes up to 8 integers | ||
| MP_TUPSTAT_INT2
                             | packed | Stat with Packed integers index 2. Takes up to 8 integers | ||
| MP_TUPSTAT_INT3
                             | packed | Stat with Packed integers index 2. Takes up to 8 integers | ||
| MPBAV_ELEMENT_0
                             | int | Big ass vehicle array element 0 | ||
| MPBAV_ELEMENT_1
                             | int | Big ass vehicle array element 1 | ||
| MPBAV_ELEMENT_2
                             | int | Big ass vehicle array element 2 | ||
| MPBAV_TIME
                             | int | Big ass vehicle time stamp | ||
| MPGEN_AWD_TEMPAWARDBOOL
                             | bool | temp stats | ||
| MPGEN_AWD_TEMPAWARDDATE
                             | date | temp stats | ||
| MPGEN_AWD_TEMPAWARDFLOAT
                             | float | temp stats | ||
| MPGEN_AWD_TEMPAWARDINT
                             | int | temp stats | ||
| MPGEN_BRONZE_FLOATGEN_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_BRONZE_FLOATGEN_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_BRONZE_FLOATGEN_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_BRONZE_INTGEN_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_BRONZE_INTGEN_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_BRONZE_INTGEN_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_GOLD_FLOATGEN_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_GOLD_FLOATGEN_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_GOLD_FLOATGEN_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_GOLD_INTGEN_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_GOLD_INTGEN_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_GOLD_INTGEN_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_PLATINUM_FLOATGEN_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_PLATINUM_FLOATGEN_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_PLATINUM_FLOATGEN_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_PLATINUM_INTGEN_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_PLATINUM_INTGEN_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_PLATINUM_INTGEN_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_SILVER_FLOATGEN_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_SILVER_FLOATGEN_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_SILVER_FLOATGEN_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_SILVER_INTGEN_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_SILVER_INTGEN_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_SILVER_INTGEN_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPGEN_TEMPSTATBOOL
                             | bool | Time mp char 4 weapon in inventory(S) | ||
| MPGEN_TEMPSTATDATE
                             | date | Time mp char 4 weapon in inventory(S) | ||
| MPGEN_TEMPSTATFLOAT
                             | float | Time mp char 4 weapon in inventory(S) | ||
| MPGEN_TEMPSTATINT
                             | int | Time mp char 4 weapon in inventory(S) | ||
| MPGEN_TEMPSTATLABEL
                             | label | Time mp char 4 weapon in inventory(S) | ||
| MPGEN_TEMPSTATSTRING
                             | string | Time mp char 4 weapon in inventory(S) | ||
| MPGEN_TEMPSTATVEC
                             | pos | Time mp char 4 weapon in inventory(S) | ||
| MPPLY_ACTIVITY_ENDED
                             | int | Number of times cheated | ||
| MPPLY_ACTIVITY_QUIT
                             | int | Number of times cheated | ||
| MPPLY_ACTIVITY_STARTED
                             | int | Number of times cheated | ||
| MPPLY_ARMWRESTLING_TOTAL_MATCH
                             | int | MPPLAYER - Total number of Arm Wrestling matches | ||
| MPPLY_ARMWRESTLING_TOTAL_WINS
                             | int | MPPLAYER - Total number of Arm Wrestling wins | ||
| MPPLY_AUTOMUTE_MESSAGE
                             | bool | MPPLAYER - Real money player has spent in store | ||
| MPPLY_AVAILABLE_CTF
                             | int | Number of CTF a player has available | ||
| MPPLY_AVAILABLE_CTF_V
                             | int | Number of CTF a player has available (Verified) | ||
| MPPLY_AVAILABLE_DMS
                             | int | Number of DMs a player has available | ||
| MPPLY_AVAILABLE_DMS_V
                             | int | Number of DMs a player has available (Verified) | ||
| MPPLY_AVAILABLE_LTS
                             | int | Number of LTS a player has available | ||
| MPPLY_AVAILABLE_LTS_V
                             | int | Number of LTS a player has available (Verified) | ||
| MPPLY_AVAILABLE_MISSIONS
                             | int | Number of Missions a player has available | ||
| MPPLY_AVAILABLE_MISSIONS_V
                             | int | Number of Missions a player has available (Verified) | ||
| MPPLY_AVAILABLE_PARAS
                             | int | Number of Parachuting a player has available | ||
| MPPLY_AVAILABLE_PARAS_V
                             | int | Number of Parachuting a player has available (Verified) | ||
| MPPLY_AVAILABLE_RACES
                             | int | Number of Races a player has available | ||
| MPPLY_AVAILABLE_RACES_V
                             | int | Number of Races a player has available (Verified) | ||
| MPPLY_AVAILABLE_SURVIVAL
                             | int | Number of Survivals a player has available | ||
| MPPLY_AVAILABLE_SURVIVAL_V
                             | int | Number of Survivals a player has available (Verified) | ||
| MPPLY_AVAILABLE_VERSUS
                             | int | Number of Versus a player has available | ||
| MPPLY_AVAILABLE_VERSUS_V
                             | int | Number of Versus a player has available (Verified) | ||
| MPPLY_AVERAGE_RTT
                             | int | Average client RTT with the host. | ||
| MPPLY_AWD_FM_CR_DM_MADE
                             | int | Game Awards | ||
| MPPLY_AWD_FM_CR_MISSION_SCORE
                             | int | Game Awards | ||
| MPPLY_AWD_FM_CR_PLAYED_BY_PEEP
                             | int | Game Awards | ||
| MPPLY_AWD_FM_CR_RACES_MADE
                             | int | Game Awards | ||
| MPPLY_AWD_TEMPAWARD
                             | int | Temp stats | ||
| MPPLY_AWD_TEMPAWARDBOOL
                             | bool | Temp stats | ||
| MPPLY_AWD_TEMPAWARDDATE
                             | date | Temp stats | ||
| MPPLY_AWD_TEMPAWARDFLOAT
                             | float | Temp stats | ||
| MPPLY_BAD_CREW_EMBLEM
                             | int | Total reports for offensive emblem | ||
| MPPLY_BAD_CREW_MOTTO
                             | int | Total reports for offensive crew motto | ||
| MPPLY_BAD_CREW_NAME
                             | int | Total reports of offensive crew name | ||
| MPPLY_BAD_CREW_STATUS
                             | int | Total reports for offensive crew status | ||
| MPPLY_BADSPORT_END
                             | date | Number of times player has been muted | ||
| MPPLY_BADSPORT_MESSAGE
                             | int | Number of times cheated | ||
| MPPLY_BADSPORT_START
                             | date | Number of times player has been muted | ||
| MPPLY_BECAME_BADSPORT_DT
                             | date | Number of times cheated | ||
| MPPLY_BECAME_BADSPORT_NUM
                             | int | Number of times cheated | ||
| MPPLY_BECAME_CHEATER_DT
                             | date | Number of times cheated | ||
| MPPLY_BECAME_CHEATER_NUM
                             | int | Number of times cheated | ||
| MPPLY_BETTING_ODDS_SETTING
                             | int | MP setting, players betting odds format | ||
| MPPLY_BIG_FEED_INIT
                             | bool | Have the unique and total number of Jobs been saved | ||
| MPPLY_BJ_LOST
                             | int | MPPLAYER - Distance of longest drive that stopped on the fairway | ||
| MPPLY_BJ_WINS
                             | int | MPPLAYER - Lowest Score for a Round - Delta vs. Par | ||
| MPPLY_BOOKMARKED_CONTENT
                             | int | Number of times cheated | ||
| MPPLY_BRONZE_FLOATPLY_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_BRONZE_FLOATPLY_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_BRONZE_FLOATPLY_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_BRONZE_INTPLY_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_BRONZE_INTPLY_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_BRONZE_INTPLY_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_BRONZE_INTPLY_3
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_CAN_SPECTATE
                             | bool | Shop ped apparel save data | ||
| MPPLY_CAP_CHEAT_END
                             | int | CHEAT TRACKING no of missions ended | ||
| MPPLY_CAP_CHEAT_QUIT
                             | int | CHEAT TRACKING no of missions quit | ||
| MPPLY_CAP_CHEAT_START
                             | int | CHEAT TRACKING No of missions started | ||
| MPPLY_CAP_CHEAT_TALLY
                             | int | Number of times cheated | ||
| MPPLY_CARAPP_DATA_SENT_0
                             | bool | MPPLAYER - CarApp data has been setup for character slot | ||
| MPPLY_CARAPP_DATA_SENT_1
                             | bool | MPPLAYER - CarApp data has been setup for character slot | ||
| MPPLY_CARAPP_DATA_SENT_2
                             | bool | MPPLAYER - CarApp data has been setup for character slot | ||
| MPPLY_CARAPP_DATA_SENT_3
                             | bool | MPPLAYER - CarApp data has been setup for character slot | ||
| MPPLY_CARAPP_DATA_SENT_4
                             | bool | MPPLAYER - CarApp data has been setup for character slot | ||
| MPPLY_CHAR_DIST_TRAVELLED
                             | float | MP Char 0 - Total distance travelled. On Foot, car, boat, bike etc | ||
| MPPLY_CHAR_IS_BADSPORT
                             | bool | Track when a player has been flaged as a cheater | ||
| MPPLY_CHEATER_CLEAR_TIME
                             | u64 | Last posix time we cleared someone EVC. | ||
| MPPLY_COMMEND_STRENGTH
                             | int | The amount to be added to the commend stats (default of 16) | ||
| MPPLY_CREW_0_ID
                             | int | MPPLAYER 0 - Players GLOBAL crew xp for team 0 | ||
| MPPLY_CREW_1_ID
                             | int | MPPLAYER0 - Players GLOBAL crew xp for team 1 | ||
| MPPLY_CREW_2_ID
                             | int | MPPLAYER0 - Players GLOBAL crew xp for team 2 | ||
| MPPLY_CREW_3_ID
                             | int | MPPLAYER 0 - Players GLOBAL crew xp for team 3 | ||
| MPPLY_CREW_4_ID
                             | int | MPPLAYER 0 - Players GLOBAL crew xp for team 4 | ||
| MPPLY_CREW_CHALLENGE_ATTEMPTS
                             | int | MPPLAYER - Total number of challenges attempted | ||
| MPPLY_CREW_CHALLENGE_WIN
                             | int | MPPLAYER - Total number of Arm Wrestling matches | ||
| MPPLY_CREW_HEAD2HEAD_WIN
                             | int | MPPLAYER - Total number of Arm Wrestling matches | ||
| MPPLY_CREW_HEIST_CASH_0
                             | int | Time in a crew | ||
| MPPLY_CREW_HEIST_CASH_1
                             | int | Time in a crew | ||
| MPPLY_CREW_HEIST_CASH_2
                             | int | Time in a crew | ||
| MPPLY_CREW_HEIST_CASH_3
                             | int | Time in a crew | ||
| MPPLY_CREW_HEIST_CASH_4
                             | int | Time in a crew | ||
| MPPLY_CREW_LOCAL_TIME_0
                             | u64 | Time in a crew | ||
| MPPLY_CREW_LOCAL_TIME_1
                             | u64 | Time in a crew | ||
| MPPLY_CREW_LOCAL_TIME_2
                             | u64 | Time in a crew | ||
| MPPLY_CREW_LOCAL_TIME_3
                             | u64 | Time in a crew | ||
| MPPLY_CREW_LOCAL_TIME_4
                             | u64 | Time in a crew | ||
| MPPLY_CREW_LOCAL_XP_0
                             | int | MPPLAYER 0 - Players local crew xp for team 0 | ||
| MPPLY_CREW_LOCAL_XP_1
                             | int | MPPLAYER 0 - Players local crew xp for team 1 | ||
| MPPLY_CREW_LOCAL_XP_2
                             | int | MPPLAYER 0 - Players local crew xp for team 2 | ||
| MPPLY_CREW_LOCAL_XP_3
                             | int | MPPLAYER 0 - Players local crew xp for team 3 | ||
| MPPLY_CREW_LOCAL_XP_4
                             | int | MPPLAYER 0 - Players local crew xp for team 4 | ||
| MPPLY_CREW_NO_HEISTS_0
                             | int | Time in a crew | ||
| MPPLY_CREW_NO_HEISTS_1
                             | int | Time in a crew | ||
| MPPLY_CREW_NO_HEISTS_2
                             | int | Time in a crew | ||
| MPPLY_CREW_NO_HEISTS_3
                             | int | Time in a crew | ||
| MPPLY_CREW_NO_HEISTS_4
                             | int | Time in a crew | ||
| MPPLY_CREW_SETTINGS
                             | bool | If settings are set while in a crew | ||
| MPPLY_CRHORDE
                             | int | MPPLAYER - Distance of longest putt that went in the cup | ||
| MPPLY_CRMISSION
                             | int | MPPLAYER - Distance of longest putt that went in the cup | ||
| MPPLY_CURRENT_CREW_RANK
                             | int | Rank in the primary crew. | ||
| MPPLY_DARTS_TOTAL_MATCHES
                             | int | MPPLAYER - Total number of Dart matches | ||
| MPPLY_DARTS_TOTAL_WINS
                             | int | MPPLAYER - Total number of Dart game wins | ||
| MPPLY_DEATHS_PLAYER
                             | int | Number of deaths caused by other players | ||
| MPPLY_DEATHS_PLAYERS_CHEATER
                             | int | Players Deaths for cheater ratio | ||
| MPPLY_DESTROYED_PVEHICLES
                             | int | Number of times cheated | ||
| MPPLY_DID_SAVE_TRANS
                             | int | Did the player transfer saves from LG | ||
| MPPLY_DLC_VEH_COUNT
                             | int | Did the player transfer saves from LG | ||
| MPPLY_DLC_WEAPON_COUNT
                             | int | Did the player transfer saves from LG | ||
| MPPLY_DM_CHEAT_END
                             | int | CHEAT TRACKING No of death matchs ended | ||
| MPPLY_DM_CHEAT_QUIT
                             | int | CHEAT TRACKING No of death matchs ended | ||
| MPPLY_DM_CHEAT_START
                             | int | CHEAT TRACKING No of death matchs started | ||
| MPPLY_DM_CHEAT_TALLY
                             | int | Number of times cheated | ||
| MPPLY_DM_TOTAL_DEATHS
                             | int | Deathmatch - Total DM DEATHS player has | ||
| MPPLY_DM_TOTAL_KILLS
                             | int | Deathmatch - Total DM KILLS the player has | ||
| MPPLY_DONE_DM_CREATOR_TUT
                             | bool | MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial | ||
| MPPLY_DONE_MISS_CREATOR_TUT
                             | bool | MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial | ||
| MPPLY_DONE_RACE_CREATOR_TUT
                             | bool | MP Char 0 - PERSONAL -Has player completed the race-creator tutorial | ||
| MPPLY_DROPOUTRATE
                             | float | CHEAT TRACKING No of death matchs ended | ||
| MPPLY_EXPLOITS
                             | int | Total reports for use of exploits | ||
| MPPLY_FM_ACTIVITY_HELP
                             | int | Help text for freemode activities | ||
| MPPLY_FM_CINEMA_CORONA_HELP
                             | bool | Help text the first time the player enters a cinema corona in freemode | ||
| MPPLY_FM_DONE_ARMW_CORONA_HELP
                             | bool | Help text the first time the player enters an arm wrestling corona in freemode | ||
| MPPLY_FM_DONE_DARTS_CORONA_HELP
                             | bool | Help text the first time the player enters a darts corona in freemode | ||
| MPPLY_FM_DONE_DM_CORONA_HELP
                             | bool | Help text the first time the player enters a DM corona in freemode | ||
| MPPLY_FM_DONE_GOLF_CORONA_HELP
                             | bool | Help text the first time the player enters a golf corona in freemode | ||
| MPPLY_FM_DONE_HRD_CORONA_HELP
                             | bool | Help text the first time the player enters a horde corona in freemode | ||
| MPPLY_FM_DONE_MISS_CORONA_HELP
                             | bool | Help text the first time the player enters a mission corona in freemode | ||
| MPPLY_FM_DONE_RC_CORONA_HELP
                             | bool | Help text the first time the player enters a race corona in freemode | ||
| MPPLY_FM_DONE_SHOOT_CORONA_HELP
                             | bool | Help text the first time the player enters a shooting range corona in freemode | ||
| MPPLY_FM_DONE_TNS_CORONA_HELP
                             | bool | Help text the first time the player enters a tennis corona in freemode | ||
| MPPLY_FM_INTRO_CUT_DONE
                             | bool | Sets to True when the player has watched the Freemode Intro Cutscene | ||
| MPPLY_FM_MISSION_LIKES
                             | int | Sets to True when the player has watched the Freemode Intro Cutscene | ||
| MPPLY_FM_NONMISS_HELP
                             | int | Help text for non-mission freemode activities | ||
| MPPLY_FM_RACE_MENU_HELP
                             | int | Help text for race menu | ||
| MPPLY_FM_VEH_COLOUR
                             | int | MP Char 0 - Colour the player set the car at | ||
| MPPLY_FM_VEH_COLOUR_TYPE
                             | int | MP Char 0 - The type of colour last picked by player | ||
| MPPLY_FRIENDLY
                             | int | Total commends for being Friendly | ||
| MPPLY_GAME_EXPLOITS
                             | int | Total reports for offensive emblem, crew, or UGC | ||
| MPPLY_GLOBALXP
                             | int | Players Globals XP | ||
| MPPLY_GOLD_FLOATPLY_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_GOLD_FLOATPLY_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_GOLD_FLOATPLY_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_GOLD_INTPLY_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_GOLD_INTPLY_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_GOLD_INTPLY_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_GOLD_INTPLY_3
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_GOLF_LOSSES
                             | int | MPPLAYER - Distance of longest putt that went in the cup | ||
| MPPLY_GOLF_WINS
                             | int | MPPLAYER - Distance of longest putt that went in the cup | ||
| MPPLY_GRIEFING
                             | int | Total reports of Griefing | ||
| MPPLY_HELPFUL
                             | int | Total commends for being Helpful | ||
| MPPLY_HORDEWINS
                             | int | MPPLAYER - Distance of longest putt that went in the cup | ||
| MPPLY_INGAMESTORE_MONEYSPENT
                             | int | MPPLAYER - Real money player has spent in store | ||
| MPPLY_IS_CHAR_SPECTATING
                             | bool | Is player spectating someone | ||
| MPPLY_IS_CHEATER
                             | bool | Flag saved with current cheater. | ||
| MPPLY_IS_CHEATER_TIME
                             | u64 | Posix Time last time the flag changed value. | ||
| MPPLY_IS_HIGH_EARNER
                             | bool | Flag Player as a HIGH EARNER. | ||
| MPPLY_ISPUNISHED
                             | bool | Sets to true when the player is on mission - used for reliability check | ||
| MPPLY_KILL_DEATH_RATIO
                             | float | MP player 0 - COP -kill death percentage ratio. | ||
| MPPLY_KILLS_PLAYERS
                             | int | Number of players killed | ||
| MPPLY_KILLS_PLAYERS_CHEATER
                             | int | Players Kill for cheater ratio | ||
| MPPLY_LAST_COMMEND_PENALTY
                             | u32 | The last time a player took a commend strength penalty | ||
| MPPLY_LAST_COMMEND_RESTORE
                             | u32 | The last time a player took a report strength penalty | ||
| MPPLY_LAST_MP_CHAR
                             | int | stores the last character the player went in mp | ||
| MPPLY_LAST_REPORT_PENALTY
                             | u32 | The last time a player took a report strength penalty | ||
| MPPLY_LAST_REPORT_RESTORE
                             | u32 | The last time a player took a report strength penalty | ||
| MPPLY_LEAST_FAVORITE_STATION
                             | int | Least favorite radio station | ||
| MPPLY_LTS_CHEAT_END
                             | int | CHEAT TRACKING no of missions ended | ||
| MPPLY_LTS_CHEAT_QUIT
                             | int | CHEAT TRACKING no of missions quit | ||
| MPPLY_LTS_CHEAT_START
                             | int | CHEAT TRACKING No of missions started | ||
| MPPLY_LTS_CHEAT_TALLY
                             | int | Number of times cheated | ||
| MPPLY_LTS_CREATED
                             | int | MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial | ||
| MPPLY_MC_CHEAT_END
                             | int | CHEAT TRACKING no of missions ended | ||
| MPPLY_MC_CHEAT_QUIT
                             | int | CHEAT TRACKING no of missions quit | ||
| MPPLY_MC_CHEAT_START
                             | int | CHEAT TRACKING No of missions started | ||
| MPPLY_MC_CHEAT_TALLY
                             | int | Number of times cheated | ||
| MPPLY_MCMWIN
                             | int | MPPLAYER - Distance of longest putt that went in the cup | ||
| MPPLY_MGAME_CHEAT_END
                             | int | No of races ended | ||
| MPPLY_MGAME_CHEAT_QUIT
                             | int | No of races ended | ||
| MPPLY_MGAME_CHEAT_START
                             | int | No of races started | ||
| MPPLY_MGAME_CHEAT_TALLY
                             | int | Number of times cheated | ||
| MPPLY_MISSIONS_CREATED
                             | int | MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial | ||
| MPPLY_MOST_FAVORITE_STATION
                             | int | Most favorite radio station | ||
| MPPLY_NEED_TO_UPDATE_HEADSHOT
                             | bool | MP player 0 - COP kill death percentage ratio. | ||
| MPPLY_NEW_CONTENT
                             | int | Store the content hash so it can be checked for a difference. | ||
| MPPLY_NEXT_CREW_RANK
                             | int | The next rank in the primary crew. | ||
| MPPLY_NO_MORE_TUTORIALS
                             | bool | Number of times cheated | ||
| MPPLY_NON_CHEATER_CASH
                             | date | Date the player started playing MP | ||
| MPPLY_NUM_CAPTURES_CREATED
                             | int | Number of CTF a player has created | ||
| MPPLY_OFFENSIVE_LANGUAGE
                             | int | Total reports of Offensive Language | ||
| MPPLY_OFFENSIVE_TAGPLATE
                             | int | Total reports for offensive emblem, crew, or UGC | ||
| MPPLY_OFFENSIVE_UGC
                             | int | Total reports for offensive emblem, crew, or UGC | ||
| MPPLY_OVERALL_BADSPORT
                             | float | Number of times cheated | ||
| MPPLY_OVERALL_CHEAT
                             | float | Number of times cheated | ||
| MPPLY_OVERALL_SESSION_COUNT
                             | int | Number of times cheated | ||
| MPPLY_PARA_CHEAT_END
                             | int | CHEAT TRACKING no of missions ended | ||
| MPPLY_PARA_CHEAT_QUIT
                             | int | CHEAT TRACKING no of missions quit | ||
| MPPLY_PARA_CHEAT_START
                             | int | CHEAT TRACKING No of missions started | ||
| MPPLY_PARA_CHEAT_TALLY
                             | int | Number of times cheated | ||
| MPPLY_PLATINUM_FLOATPLY_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_PLATINUM_FLOATPLY_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_PLATINUM_FLOATPLY_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_PLATINUM_INTPLY_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_PLATINUM_INTPLY_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_PLATINUM_INTPLY_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_PLATINUM_INTPLY_3
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_PLAYER_BANK_INITIALISED
                             | bool | Number of times player has been muted | ||
| MPPLY_PLAYER_MENTAL_STATE
                             | int | Track players mental state | ||
| MPPLY_PLAYERMADE_DESC
                             | int | Total reports for Player made description (missions) | ||
| MPPLY_PLAYERMADE_TITLE
                             | int | Total reports for player made titles (missions) | ||
| MPPLY_POWER_OFF_BJ
                             | int | Records number of times console powers off during a job | ||
| MPPLY_POWER_OFF_DM
                             | int | Records number of times console powers off during a job | ||
| MPPLY_POWER_OFF_RACE
                             | int | Records number of times console powers off during a job | ||
| MPPLY_POWER_OFF_TDM
                             | int | Records number of times console powers off during a job | ||
| MPPLY_RACE_2_POINT_LOST
                             | int | MPPLAYER - Distance of longest drive that stopped on the fairway | ||
| MPPLY_RACE_2_POINT_WINS
                             | int | MPPLAYER - Lowest Score for a Round - Delta vs. Par | ||
| MPPLY_RACE_CHEAT_END
                             | int | CHEAT TRACKING No of races ended | ||
| MPPLY_RACE_CHEAT_QUIT
                             | int | CHEAT TRACKING No of races quit | ||
| MPPLY_RACE_CHEAT_START
                             | int | CHEAT TRACKING No of races started | ||
| MPPLY_RACE_CHEAT_TALLY
                             | int | Number of times cheated | ||
| MPPLY_REPORT_STRENGTH
                             | int | The amount to be added to the report stats (default of 16) | ||
| MPPLY_SHOOTINGRANGE_LOSSES
                             | int | MPPLAYER - Best score achieved in the Shooting Range COVERED round | ||
| MPPLY_SHOOTINGRANGE_TOTAL_MATCH
                             | int | MPPLAYER - Total Shooting Games Played | ||
| MPPLY_SHOOTINGRANGE_WINS
                             | int | MPPLAYER - Best score achieved in the Shooting Range RANDOM round | ||
| MPPLY_SILVER_FLOATPLY_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_SILVER_FLOATPLY_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_SILVER_FLOATPLY_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_SILVER_INTPLY_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_SILVER_INTPLY_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_SILVER_INTPLY_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_SILVER_INTPLY_3
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| MPPLY_SPAWN_POSITION_1
                             | pos | MPPLAYER - Spawn position | ||
| MPPLY_SPAWN_POSITION_10
                             | pos | MPPLAYER - Spawn position | ||
| MPPLY_SPAWN_POSITION_2
                             | pos | MPPLAYER - Spawn position | ||
| MPPLY_SPAWN_POSITION_3
                             | pos | MPPLAYER - Spawn position | ||
| MPPLY_SPAWN_POSITION_4
                             | pos | MPPLAYER - Spawn position | ||
| MPPLY_SPAWN_POSITION_5
                             | pos | MPPLAYER - Spawn position | ||
| MPPLY_SPAWN_POSITION_6
                             | pos | MPPLAYER - Spawn position | ||
| MPPLY_SPAWN_POSITION_7
                             | pos | MPPLAYER - Spawn position | ||
| MPPLY_SPAWN_POSITION_8
                             | pos | MPPLAYER - Spawn position | ||
| MPPLY_SPAWN_POSITION_9
                             | pos | MPPLAYER - Spawn position | ||
| MPPLY_STARTED_MP
                             | date | Date the player started playing MP | ||
| MPPLY_STORE_CHECKOUTS_CANCELLED
                             | s64 | MPPLAYER - The number of times a user has cancelled a purchase after going to plaform checkout | ||
| MPPLY_STORE_MONEY_BOUGHT
                             | s64 | MPPLAYER - Game Money player has bought in the store | ||
| MPPLY_STORE_MONEY_SPENT
                             | float | MPPLAYER - Real money player has spent in store | ||
| MPPLY_STORE_PURCHASE_POSIX_TIME
                             | u64 | MPPLAYER - Last purchase posix time. | ||
| MPPLY_STORE_TOTAL_MONEY_BOUGHT
                             | s64 | MPPLAYER - Total game money player has bought in store | ||
| MPPLY_SUR_CHEAT_END
                             | int | CHEAT TRACKING no of missions ended | ||
| MPPLY_SUR_CHEAT_QUIT
                             | int | CHEAT TRACKING no of missions quit | ||
| MPPLY_SUR_CHEAT_START
                             | int | CHEAT TRACKING No of missions started | ||
| MPPLY_SUR_CHEAT_TALLY
                             | int | Number of times cheated | ||
| MPPLY_TEMPSTATBOOL
                             | bool | Time mp char 4 weapon in inventory(S) | ||
| MPPLY_TEMPSTATDATE
                             | date | Time mp char 4 weapon in inventory(S) | ||
| MPPLY_TEMPSTATFLOAT
                             | float | Time mp char 4 weapon in inventory(S) | ||
| MPPLY_TEMPSTATINT
                             | int | Time mp char 4 weapon in inventory(S) | ||
| MPPLY_TEMPSTATLABEL
                             | label | Time mp char 4 weapon in inventory(S) | ||
| MPPLY_TEMPSTATSTRING
                             | string | Time mp char 4 weapon in inventory(S) | ||
| MPPLY_TEMPSTATVEC
                             | pos | Time mp char 4 weapon in inventory(S) | ||
| MPPLY_TENNIS_MATCHES_LOST
                             | int | MPPLAYER - Total tennis matches lost | ||
| MPPLY_TENNIS_MATCHES_WON
                             | int | MPPLAYER - Total tennis matches won | ||
| MPPLY_TIMES_ENTERED_TEMP
                             | int | Number of times entered the game as a temporary character | ||
| MPPLY_TIMES_FINISH_DM_LAST
                             | int | MPPLAYER - Distance of longest putt that went in the cup | ||
| MPPLY_TIMES_FINISH_DM_TOP_3
                             | int | MPPLAYER - Distance of longest putt that went in the cup | ||
| MPPLY_TIMES_FINISH_RACE_LAST
                             | int | MPPLAYER - Distance of longest putt that went in the cup | ||
| MPPLY_TIMES_FINISH_RACE_TOP_3
                             | int | MPPLAYER - Distance of longest putt that went in the cup | ||
| MPPLY_TIMES_RACE_BEST_LAP
                             | int | MPPLAYER - Distance of longest putt that went in the cup | ||
| MPPLY_TOGGLE_OFF_BIG_RADAR
                             | bool | Toggle names on big radar | ||
| MPPLY_TOTAL_CONTACT_0
                             | int | Number of Races a player has available (Verified) | ||
| MPPLY_TOTAL_CONTACT_1
                             | int | Number of DMs a player has available (Verified) | ||
| MPPLY_TOTAL_CONTACT_2
                             | int | Number of Parachuting a player has available (Verified) | ||
| MPPLY_TOTAL_CONTACT_3
                             | int | Number of Survivals a player has available (Verified) | ||
| MPPLY_TOTAL_CONTACT_4
                             | int | Number of Missions a player has available (Verified) | ||
| MPPLY_TOTAL_CONTACT_5
                             | int | Number of LTS a player has available (Verified) | ||
| MPPLY_TOTAL_CONTACT_6
                             | int | Number of CTF a player has available (Verified) | ||
| MPPLY_TOTAL_CUSTOM_RACES_WON
                             | int | Total Races won in a custom vehicle | ||
| MPPLY_TOTAL_DEATHMATCH_LOST
                             | int | Total DM won | ||
| MPPLY_TOTAL_DEATHMATCH_WON
                             | int | Total DM won | ||
| MPPLY_TOTAL_EARNED
                             | int | Players Globals XP | ||
| MPPLY_TOTAL_EVC
                             | s64 | Total Cash Earned over time. | ||
| MPPLY_TOTAL_RACES_LOST
                             | int | Total Races won | ||
| MPPLY_TOTAL_RACES_WON
                             | int | Total Races won | ||
| MPPLY_TOTAL_SPENT
                             | int | Players Globals XP | ||
| MPPLY_TOTAL_SVC
                             | s64 | Total Cash Spent over time. | ||
| MPPLY_TOTAL_TDEATHMATCH_LOST
                             | int | Total DM won | ||
| MPPLY_TOTAL_TDEATHMATCH_WON
                             | int | Total DM won | ||
| MPPLY_TOTAL_TIME_ENDJOB
                             | int | MP Char 0 - Addons unlocked bitset 5 | ||
| MPPLY_TOTAL_TIME_IN_LOBBY
                             | u64 | MP Char 0 - PERSONAL -Total time spent in Lobby | ||
| MPPLY_TOTAL_TIME_LOAD_SCREEN
                             | u64 | MP Char 0 - PERSONAL -Total time spent in Loading screen | ||
| MPPLY_TOTAL_TIME_MISSION_CREATO
                             | u64 | MP Char 0 - PERSONAL -Total time spent in Mission Creator | ||
| MPPLY_TOTAL_TIME_SESS_SWAP
                             | int | MP Char 0 - Addons unlocked bitset 5 | ||
| MPPLY_TOTAL_TIME_SPENT_DEATHMAT
                             | u64 | MP Char 0 - PERSONAL -Total time spent in Deathmatch | ||
| MPPLY_TOTAL_TIME_SPENT_FREEMODE
                             | u64 | MP Char 0 - PERSONAL -Total time spent in Freemode | ||
| MPPLY_TOTAL_TIME_SPENT_ON_MISS
                             | u64 | MP Char 0 - PERSONAL -Total time spent on mission | ||
| MPPLY_TOTAL_TIME_SPENT_RACES
                             | u64 | MP Char 0 - PERSONAL -Total time spent in Races | ||
| MPPLY_TOTALPLAYTIME_GOODBOY
                             | int | Number of times cheated | ||
| MPPLY_UNIQUE_CONTACT_0
                             | int | Number of unique Missions from contact 0 | ||
| MPPLY_UNIQUE_CONTACT_1
                             | int | Number of unique Missions from contact 1 | ||
| MPPLY_UNIQUE_CONTACT_2
                             | int | Number of unique Missions from contact 2 | ||
| MPPLY_UNIQUE_CONTACT_3
                             | int | Number of unique Missions from contact 3 | ||
| MPPLY_UNIQUE_CONTACT_4
                             | int | Number of unique Missions from contact 4 | ||
| MPPLY_UNIQUE_CONTACT_5
                             | int | Number of unique Missions from contact 5 | ||
| MPPLY_UNIQUE_CONTACT_6
                             | int | Number of unique Missions from contact 6 | ||
| MPPLY_UNIQUE_CTF
                             | int | Number of unique CTF a player has played | ||
| MPPLY_UNIQUE_CTF_V
                             | int | Number of unique CTF a player has played (Verified) | ||
| MPPLY_UNIQUE_DMS
                             | int | Number of unique DMs a player has played | ||
| MPPLY_UNIQUE_DMS_V
                             | int | Number of unique DMs a player has played (Verified) | ||
| MPPLY_UNIQUE_LTS
                             | int | Number of unique LTS a player has played | ||
| MPPLY_UNIQUE_LTS_V
                             | int | Number of unique LTS a player has played (Verified) | ||
| MPPLY_UNIQUE_MISSIONS
                             | int | Number of unique Missions a player has played | ||
| MPPLY_UNIQUE_MISSIONS_V
                             | int | Number of unique Missions a player has played (Verified) | ||
| MPPLY_UNIQUE_PARAS
                             | int | Number of unique Parachuting a player has played | ||
| MPPLY_UNIQUE_PARAS_V
                             | int | Number of unique Parachuting a player has played (Verified) | ||
| MPPLY_UNIQUE_RACES
                             | int | Number of unique Races a player has played | ||
| MPPLY_UNIQUE_RACES_V
                             | int | Number of unique Races a player has played (Verified) | ||
| MPPLY_UNIQUE_SURVIVAL
                             | int | Number of unique Survivals a player has played | ||
| MPPLY_UNIQUE_SURVIVAL_V
                             | int | Number of unique Survivals a player has played (Verified) | ||
| MPPLY_UNIQUE_VERSUS
                             | int | Number of unique Versus a player has played | ||
| MPPLY_UNIQUE_VERSUS_V
                             | int | Number of unique Versus a player has played (Verified) | ||
| MPPLY_VC_ANNOYINGME
                             | int | Voice Chat: Annoying Me reports | ||
| MPPLY_VC_HATE
                             | int | Voice Chat: Using Hate reports | ||
| MPPLY_VEHCLASS
                             | int | Freemode - Shop Data | ||
| MPPLY_VEHEXEC
                             | int | Freemode - Shop Data | ||
| MPPLY_VEHIARMO
                             | int | Freemode - Shop Data | ||
| MPPLY_VEHIBIKES
                             | int | Freemode - Shop Data | ||
| MPPLY_VEHIBOAT
                             | int | Freemode - Shop Data | ||
| MPPLY_VEHICLE_ID_ADMIN_WEB
                             | int | Vehicle id of the vehicle that is to be made available in the website. | ||
| MPPLY_VEHICLE_SELL_TIME
                             | int | Timer for last sold vehicle | ||
| MPPLY_VEHICYC
                             | int | Freemode - Shop Data | ||
| MPPLY_VEHIHELI
                             | int | Freemode - Shop Data | ||
| MPPLY_VEHIMPORT
                             | int | Freemode - Shop Data | ||
| MPPLY_VEHIOFFRD
                             | int | Freemode - Shop Data | ||
| MPPLY_VEHIPLN
                             | int | Freemode - Shop Data | ||
| MPPLY_VEHISWAG
                             | int | Freemode - Shop Data | ||
| MPPLY_VEHIVANS
                             | int | Freemode - Shop Data | ||
| MPPLY_VEHMUSCLE
                             | int | Freemode - Shop Data | ||
| MPPLY_VEHSPORTS
                             | int | Freemode - Shop Data | ||
| MPPLY_VEHSUPER
                             | int | Freemode - Shop Data | ||
| MPPLY_VOTED_OUT
                             | int | The next rank in the primary crew. | ||
| MPPLY_VOTED_OUT_DELTA
                             | int | The next rank in the primary crew. | ||
| MPPLY_VOTED_OUT_QUIT
                             | int | The next rank in the primary crew. | ||
| MPPLY_WAS_I_BAD_SPORT
                             | bool | The next rank in the primary crew. | ||
| MPPLY_WAS_I_CHEATER
                             | bool | The next rank in the primary crew. | ||
| MPPLY_XP_REWARD_PLAYER_IN_CREW
                             | bool | MPPLAYER 0 - Players local crew xp for team 4 | ||
| MPSV_FLAGS_0
                             | int | Vehicle_0 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_1
                             | int | Vehicle_1 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_10
                             | int | Vehicle_10 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_11
                             | int | Vehicle_11 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_12
                             | int | Vehicle_12 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_13
                             | int | Vehicle_13 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_14
                             | int | Vehicle_14 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_15
                             | int | Vehicle_15 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_16
                             | int | Vehicle_16 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_17
                             | int | Vehicle_17 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_18
                             | int | Vehicle_18 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_19
                             | int | Vehicle_19 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_2
                             | int | Vehicle_2 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_20
                             | int | Vehicle_20 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_21
                             | int | Vehicle_21 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_22
                             | int | Vehicle_22 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_23
                             | int | Vehicle_23 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_24
                             | int | Vehicle_24 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_25
                             | int | Vehicle_25 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_3
                             | int | Vehicle_3 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_4
                             | int | Vehicle_4 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_5
                             | int | Vehicle_5 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_6
                             | int | Vehicle_6 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_7
                             | int | Vehicle_7 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_8
                             | int | Vehicle_8 bitset of vehicle flags associated with mods | ||
| MPSV_FLAGS_9
                             | int | Vehicle_9 bitset of vehicle flags associated with mods | ||
| MPSV_IMPOUND_TIME_0
                             | int | Vehicle_0 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_1
                             | int | Vehicle_1 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_10
                             | int | Vehicle_10 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_11
                             | int | Vehicle_11 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_12
                             | int | Vehicle_12 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_13
                             | int | Vehicle_13 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_14
                             | int | Vehicle_14 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_15
                             | int | Vehicle_15 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_16
                             | int | Vehicle_16 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_17
                             | int | Vehicle_17 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_18
                             | int | Vehicle_18 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_19
                             | int | Vehicle_19 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_2
                             | int | Vehicle_2 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_20
                             | int | Vehicle_20 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_21
                             | int | Vehicle_21 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_22
                             | int | Vehicle_22 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_23
                             | int | Vehicle_23 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_24
                             | int | Vehicle_24 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_25
                             | int | Vehicle_25 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_3
                             | int | Vehicle_3 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_4
                             | int | Vehicle_4 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_5
                             | int | Vehicle_5 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_6
                             | int | Vehicle_6 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_7
                             | int | Vehicle_7 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_8
                             | int | Vehicle_8 time vehicle was impounded | ||
| MPSV_IMPOUND_TIME_9
                             | int | Vehicle_9 time vehicle was impounded | ||
| MPSV_LP0_0
                             | u64 | Vehicle_0 licence plate part 0 | ||
| MPSV_LP0_1
                             | u64 | Vehicle_1 licence plate part 0 | ||
| MPSV_LP0_13
                             | u64 | Vehicle_13 licence plate part 0 | ||
| MPSV_LP0_14
                             | u64 | Vehicle_14 licence plate part 0 | ||
| MPSV_LP0_15
                             | u64 | Vehicle_15 licence plate part 0 | ||
| MPSV_LP0_16
                             | u64 | Vehicle_16 licence plate part 0 | ||
| MPSV_LP0_17
                             | u64 | Vehicle_17 licence plate part 0 | ||
| MPSV_LP0_18
                             | u64 | Vehicle_18 licence plate part 0 | ||
| MPSV_LP0_19
                             | u64 | Vehicle_19 licence plate part 0 | ||
| MPSV_LP0_2
                             | u64 | Vehicle_2 licence plate part 0 | ||
| MPSV_LP0_20
                             | u64 | Vehicle_20 licence plate part 0 | ||
| MPSV_LP0_21
                             | u64 | Vehicle_21 licence plate part 0 | ||
| MPSV_LP0_22
                             | u64 | Vehicle_22 licence plate part 0 | ||
| MPSV_LP0_3
                             | u64 | Vehicle_3 licence plate part 0 | ||
| MPSV_LP0_4
                             | u64 | Vehicle_4 licence plate part 0 | ||
| MPSV_LP0_5
                             | u64 | Vehicle_5 licence plate part 0 | ||
| MPSV_LP0_6
                             | u64 | Vehicle_6 licence plate part 0 | ||
| MPSV_LP0_7
                             | u64 | Vehicle_7 licence plate part 0 | ||
| MPSV_LP0_8
                             | u64 | Vehicle_8 licence plate part 0 | ||
| MPSV_LP0_9
                             | u64 | Vehicle_9 licence plate part 0 | ||
| MPSV_MODEL_0
                             | int | Vehicle_0 model enum of vehicle | ||
| MPSV_MODEL_1
                             | int | Vehicle_1 model enum of vehicle | ||
| MPSV_MODEL_10
                             | int | Vehicle_10 model enum of vehicle | ||
| MPSV_MODEL_11
                             | int | Vehicle_11 model enum of vehicle | ||
| MPSV_MODEL_12
                             | int | Vehicle_12 model enum of vehicle | ||
| MPSV_MODEL_13
                             | int | Vehicle_13 model enum of vehicle | ||
| MPSV_MODEL_14
                             | int | Vehicle_14 model enum of vehicle | ||
| MPSV_MODEL_15
                             | int | Vehicle_15 model enum of vehicle | ||
| MPSV_MODEL_16
                             | int | Vehicle_16 model enum of vehicle | ||
| MPSV_MODEL_17
                             | int | Vehicle_17 model enum of vehicle | ||
| MPSV_MODEL_18
                             | int | Vehicle_18 model enum of vehicle | ||
| MPSV_MODEL_19
                             | int | Vehicle_19 model enum of vehicle | ||
| MPSV_MODEL_2
                             | int | Vehicle_2 model enum of vehicle | ||
| MPSV_MODEL_20
                             | int | Vehicle_20 model enum of vehicle | ||
| MPSV_MODEL_21
                             | int | Vehicle_21 model enum of vehicle | ||
| MPSV_MODEL_22
                             | int | Vehicle_22 model enum of vehicle | ||
| MPSV_MODEL_23
                             | int | Vehicle_23 model enum of vehicle | ||
| MPSV_MODEL_24
                             | int | Vehicle_24 model enum of vehicle | ||
| MPSV_MODEL_25
                             | int | Vehicle_25 model enum of vehicle | ||
| MPSV_MODEL_3
                             | int | Vehicle_3 model enum of vehicle | ||
| MPSV_MODEL_4
                             | int | Vehicle_4 model enum of vehicle | ||
| MPSV_MODEL_5
                             | int | Vehicle_5 model enum of vehicle | ||
| MPSV_MODEL_6
                             | int | Vehicle_6 model enum of vehicle | ||
| MPSV_MODEL_7
                             | int | Vehicle_7 model enum of vehicle | ||
| MPSV_MODEL_8
                             | int | Vehicle_8 model enum of vehicle | ||
| MPSV_MODEL_9
                             | int | Vehicle_9 model enum of vehicle | ||
| MPSV_PREMIUM_PAID_0
                             | int | Vehicle_0 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_1
                             | int | Vehicle_1 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_10
                             | int | Vehicle_10 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_11
                             | int | Vehicle_11 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_12
                             | int | Vehicle_12 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_13
                             | int | Vehicle_13 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_14
                             | int | Vehicle_14 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_15
                             | int | Vehicle_15 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_16
                             | int | Vehicle_16 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_17
                             | int | Vehicle_17 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_18
                             | int | Vehicle_18 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_19
                             | int | Vehicle_19 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_2
                             | int | Vehicle_2 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_20
                             | int | Vehicle_20 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_21
                             | int | Vehicle_21 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_22
                             | int | Vehicle_22 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_23
                             | int | Vehicle_23 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_24
                             | int | Vehicle_24 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_25
                             | int | Vehicle_25 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_3
                             | int | Vehicle_3 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_4
                             | int | Vehicle_4 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_5
                             | int | Vehicle_5 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_6
                             | int | Vehicle_6 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_7
                             | int | Vehicle_7 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_8
                             | int | Vehicle_8 premium paid by destroyer of vehicle | ||
| MPSV_PREMIUM_PAID_9
                             | int | Vehicle_9 premium paid by destroyer of vehicle | ||
| MPSV_PRICE_PAID_0
                             | int | Vehicle_0 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_1
                             | int | Vehicle_1 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_10
                             | int | Vehicle_10 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_11
                             | int | Vehicle_11 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_12
                             | int | Vehicle_12 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_13
                             | int | Vehicle_13 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_14
                             | int | Vehicle_14 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_15
                             | int | Vehicle_15 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_16
                             | int | Vehicle_16 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_17
                             | int | Vehicle_17 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_18
                             | int | Vehicle_18 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_19
                             | int | Vehicle_19 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_2
                             | int | Vehicle_2 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_20
                             | int | Vehicle_20 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_21
                             | int | Vehicle_21 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_22
                             | int | Vehicle_22 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_23
                             | int | Vehicle_23 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_24
                             | int | Vehicle_24 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_25
                             | int | Vehicle_25 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_3
                             | int | Vehicle_3 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_4
                             | int | Vehicle_4 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_5
                             | int | Vehicle_5 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_6
                             | int | Vehicle_6 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_7
                             | int | Vehicle_7 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_8
                             | int | Vehicle_8 cost of vehicle when purchased | ||
| MPSV_PRICE_PAID_9
                             | int | Vehicle_9 cost of vehicle when purchased | ||
| MPSV_VEHICLE_BS_0
                             | int | Vehicle_0 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_1
                             | int | Vehicle_1 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_10
                             | int | Vehicle_10 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_11
                             | int | Vehicle_11 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_12
                             | int | Vehicle_12 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_13
                             | int | Vehicle_13 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_14
                             | int | Vehicle_14 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_15
                             | int | Vehicle_15 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_16
                             | int | Vehicle_16 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_17
                             | int | Vehicle_17 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_18
                             | int | Vehicle_18 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_19
                             | int | Vehicle_19 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_2
                             | int | Vehicle_2 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_20
                             | int | Vehicle_20 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_21
                             | int | Vehicle_21 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_22
                             | int | Vehicle_22 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_23
                             | int | Vehicle_23 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_24
                             | int | Vehicle_24 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_25
                             | int | Vehicle_25 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_3
                             | int | Vehicle_3 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_4
                             | int | Vehicle_4 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_5
                             | int | Vehicle_5 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_6
                             | int | Vehicle_6 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_7
                             | int | Vehicle_7 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_8
                             | int | Vehicle_8 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_BS_9
                             | int | Vehicle_9 bitset of various control flags for vehicle | ||
| MPSV_VEHICLE_TIMESTAMP
                             | int | Vehicle stats timestamp when last modified | ||
| MULTI_PROPERTY_1
                             | int | Stores what other property player has purchased +_1 | ||
| MULTI_PROPERTY_VALUE_1
                             | int | Stores value other property player has purchased +_1 | ||
| NEAR_TV_HELP_TEXT
                             | bool | Tracks if NMH has been displayed | ||
| NEED_TO_UPDATE_HEADSHOT
                             | bool | MP player 0 - COP kill death percentage ratio. | ||
| NEXT_RANKXP_FM
                             | int | MP Char 0 - XP Value | ||
| NIGHTSTICK_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| NIGHTSTICK_DEATHS
                             | int | Number of times Michael killed by weapon | ||
| NIGHTSTICK_ENEMY_KILLS
                             | int | Number of times Michael killed with weapon | ||
| NIGHTSTICK_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| NIGHTSTICK_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| NIGHTSTICK_HELDTIME
                             | u32 | Time Michael held weapon (MS) | ||
| NIGHTSTICK_HITS
                             | int | Number of times Michael hit with weapon | ||
| NIGHTSTICK_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| NIGHTSTICK_KILLS
                             | int | Number of times Michael killed with weapon | ||
| NO_AWARDS_UNLOCK
                             | int | No of items unlocked | ||
| NO_BOUGHT_EPIC_SNACKS
                             | int | Says if the player has access to a Heli for . | ||
| NO_BOUGHT_HEALTH_SNACKS
                             | int | Says if the player has access to a Heli for . | ||
| NO_BOUGHT_YUM_SNACKS
                             | int | Says if the player has access to a Heli for . | ||
| NO_CARS_REPAIR
                             | int | MP Char 0 - Vehicles- No. Cars Repaired | ||
| NO_CLOTHES_UNLOCK
                             | int | No of items unlocked | ||
| NO_COP_DESTORY_IMPOUND_VEH
                             | int | Vehicle Impound – Number of times an impounded vehicle is destroyed by the cops.. | ||
| NO_DRUG_CAPACITY_UNLOCK
                             | int | No of items unlocked | ||
| NO_HAIR_UNLOCK
                             | int | No of items unlocked | ||
| NO_JOBS_DONE_CONSECUTIVELY
                             | int | how many jobs a player has performed consecutively | ||
| NO_KILLS_DURING_MISSION
                             | int | MP Char 0 - PERSONAL -Total Kills during missions | ||
| NO_MAKEUP_UNLOCK
                             | int | No of items unlocked | ||
| NO_MASKS_UNLOCK
                             | int | No of items unlocked | ||
| NO_NON_CONTRACT_RACE_WIN
                             | int | Number of times player won a non contact race. | ||
| NO_OF_OUTFITS
                             | int | MP Char 0 - PERSONAL -Total number of outfits | ||
| NO_PHOTOS_TAKEN
                             | int | MP Char 0 - PERSONAL -Total number of photos taken | ||
| NO_PROPERTIES_UNLOCK
                             | int | No of items unlocked | ||
| NO_STOLEN_VEH_SCRIPT
                             | int | MP Char 0 - No cars stolen in script | ||
| NO_TATTOOS_UNLOCK
                             | int | No of items unlocked | ||
| NO_TIMES_CINEMA
                             | int | MP Char 0 - Time spent in the cinema | ||
| NO_TIMES_WANTED_LEVEL
                             | int | The number of times character obtains a wanted level | ||
| NO_TUT_SPAWN
                             | bool | Player has spawned in the game having chosen to not play tutorials again. | ||
| NO_VEHICLE_MODS_UNLOCK
                             | int | No of items unlocked | ||
| NO_WEAPON_CLR_MOD_UNLOCK
                             | int | No of items unlocked | ||
| NO_WEAPON_MODS_UNLOCK
                             | int | No of items unlocked | ||
| NO_WEAPONS_UNLOCK
                             | int | No of items unlocked | ||
| NON_MISSION_HELP_TEXT
                             | int | Tracks if NMH has been displayed | ||
| NUM_CHECKS_DONE
                             | u32 | Number of sessions with some check done | ||
| NUM_CHECKS_ISSUED
                             | u32 | Number of checks issued in previous time window | ||
| NUM_CHECKS_ISSUED_CURR
                             | u32 | Number of checks issued in this time window | ||
| NUM_CHECKS_MISM_CURR
                             | u32 | Number of times mismatched per session | ||
| NUM_CHECKS_MISM_PERC
                             | float | Percentage of fails | ||
| NUM_CHECKS_RCVD
                             | u32 | Number of checks received in previous time window | ||
| NUM_CHECKS_RCVD_CURR
                             | u32 | Number of checks received in this time window | ||
| NUM_TIMES_DRUNK
                             | int | number of times drunk | ||
| NUMBER_CRASHES_BIKES
                             | int | Number of crashes done in Bikes | ||
| NUMBER_CRASHES_CARS
                             | int | Number of crashes done in Cars | ||
| NUMBER_CRASHES_QUADBIKES
                             | int | Number of crashes done in Quadbikes | ||
| NUMBER_NEAR_MISS
                             | int | Number of vehicles near misses. | ||
| NUMBER_OF_AIR_LAUNCHES
                             | int | Number of air launches | ||
| NUMBER_OF_BOURGE_BOUGHT
                             | int | Money picked up in the street. | ||
| NUMBER_OF_CHALLENGES_TODAY
                             | int | Toggle names on big radar | ||
| NUMBER_OF_ORANGE_BOUGHT
                             | int | Money picked up in the street. | ||
| NUMBER_OF_SESSIONS_FM
                             | int | MP Char 0 - PERSONAL -Average wanted level escaped from | ||
| NUMBER_SLIPSTREAMS_IN_RACE
                             | int | Number of turbo starts at start of race | ||
| NUMBER_STOLEN_BICYCLES
                             | int | Number of bicycles stolen | ||
| NUMBER_STOLEN_BIKES
                             | int | Number of bikes stolen | ||
| NUMBER_STOLEN_BOATS
                             | int | Number of boats stolen | ||
| NUMBER_STOLEN_CARS
                             | int | Number of cars stolen | ||
| NUMBER_STOLEN_COP_VEHICLE
                             | int | Number of cars stolen | ||
| NUMBER_STOLEN_HELIS
                             | int | Number of helis stolen | ||
| NUMBER_STOLEN_PLANES
                             | int | Number of planes stolen | ||
| NUMBER_STOLEN_QUADBIKES
                             | int | Number of quad bikes stolen | ||
| NUMBER_TURBO_STARTS_IN_RACE
                             | int | Number of turbo starts at start of race | ||
| PARACHUTE_BLACK_DEPLOYED
                             | int | Tracks number of times player deploys coloured smoke while parachuting | ||
| PARACHUTE_BLUE_DEPLOYED
                             | int | Tracks number of times player deploys coloured smoke while parachuting | ||
| PARACHUTE_CURRENT_PACK
                             | int | Current parachute pack | ||
| PARACHUTE_CURRENT_SMOKE
                             | int | Is weapon in inventory | ||
| PARACHUTE_CURRENT_TINT
                             | int | Is weapon in inventory | ||
| PARACHUTE_END
                             | int | No of races ended | ||
| PARACHUTE_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| PARACHUTE_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| PARACHUTE_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| PARACHUTE_ORANGE_DEPLOYED
                             | int | Tracks number of times player deploys coloured smoke while parachuting | ||
| PARACHUTE_RED_DEPLOYED
                             | int | Tracks number of times player deploys coloured smoke while parachuting | ||
| PARACHUTE_START
                             | int | No of races started | ||
| PARACHUTE_YELLOW_DEPLOYED
                             | int | Tracks number of times player deploys coloured smoke while parachuting | ||
| PARTICIPATED_IN_TOURNAMENT
                             | bool | track if player has participated in a tournament | ||
| PASS_DB_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot | ||
| PASS_DB_HITS
                             | int | Number of times mp char 0 hit | ||
| PASS_DB_HITS_PEDS_VEHICLES
                             | int | Number of times mp char 0 hit | ||
| PASS_DB_KILLS
                             | int | Number of times mp char 0 killed | ||
| PASS_DB_PLAYER_KILLS
                             | int | Number of times mp char 0 killed | ||
| PASS_DB_SHOTS
                             | int | Number of times mp char 0 fired | ||
| PASS_DB_SHOTTIME
                             | u32 | Total time shoting a drive by weapon | ||
| PASS_ROCKET_DEATHS
                             | int | Number of times mp char 1 killed by weapon | ||
| PASS_ROCKET_ENEMY_KILLS
                             | int | Time mp char 1 held inventory weapon (S) | ||
| PASS_ROCKET_HELDTIME
                             | u32 | Time mp char 1 held weapon (MS) | ||
| PASS_ROCKET_HITS
                             | int | Number of times mp char 1 hit with weapon | ||
| PASS_ROCKET_KILLS
                             | int | Number of times mp char 1 killed with weapon | ||
| PASS_ROCKET_SHOTS
                             | int | Number of times mp char 1 fired weapon | ||
| PEDS_KILLS_ON_SPREE
                             | int | Number Peds killed done on spree. | ||
| PEGASUS_VEHICLE_COLLECTED
                             | bool | to signal that the player needs to call again to get their pegasus vehicle back | ||
| PERSONAL_EXCHANGE_RATE
                             | float | Personal Exchange Rate for that player (PXR) | ||
| PERSONAL_VEHICLE_ACCESS
                             | int | Number of turbo starts at start of race | ||
| PETROLCAN_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| PETROLCAN_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| PETROLCAN_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| PETROLCAN_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| PISTOL50_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| PISTOL50_DB_HELDTIME
                             | u32 | Time char0 held driveby weapon (MS) | ||
| PISTOL50_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| PISTOL50_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| PISTOL50_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| PISTOL50_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| PISTOL50_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| PISTOL50_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| PISTOL50_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| PISTOL50_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| PISTOL50_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| PISTOL50_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| PISTOL_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| PISTOL_DB_HELDTIME
                             | u32 | Time char0 held driveby weapon (MS) | ||
| PISTOL_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| PISTOL_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| PISTOL_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| PISTOL_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| PISTOL_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| PISTOL_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| PISTOL_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| PISTOL_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| PISTOL_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| PISTOL_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| PLANE_ACCESS
                             | bool | Says if the player has access to a Plane for . | ||
| PLANE_LANDINGS
                             | int | Number of good plane landings | ||
| PLANES_EXPLODED
                             | int | Number of planes exploded | ||
| PLATINUM_BOOLCHAR_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| PLATINUM_BOOLCHAR_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| PLATINUM_BOOLCHAR_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| PLATINUM_FLOATCHAR_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| PLATINUM_FLOATCHAR_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| PLATINUM_FLOATCHAR_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| PLATINUM_INTCHAR_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| PLATINUM_INTCHAR_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| PLATINUM_INTCHAR_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| PLATINUM_INTCHAR_3
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| PLAYER_ANIM_SETTING
                             | int | MP setting, players quick animation | ||
| PLAYER_ANIM_TYPE
                             | int | No of times help has been displayed | ||
| PLAYER_ANIM_VEH_SETTING
                             | int | MP setting, players quick animation | ||
| PLAYER_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot done by other players | ||
| PLAYER_KILLS_ON_SPREE
                             | int | Number Players killed done on spree. | ||
| PLAYER_MENTAL_STATE
                             | float | Track players mental state | ||
| PLAYER_MUTED
                             | u32 | Number of times player has been muted | ||
| PLAYER_MUTED_TALKERS_MET
                             | u32 | Nmber of voice talkers met in game sessions | ||
| PLAYER_TITLE_SETTING
                             | int | MP setting, players title | ||
| PREV_RANKXP_FM
                             | int | MP Char 0 - XP Value | ||
| PROFILE_STATS_LAST_FLUSH
                             | s64 | Time we last saved client cash values. | ||
| PROPERTY_HOUSE
                             | int | Stores what house player has purchased | ||
| PROPERTY_HOUSE_NEW
                             | int | Stores what house player has purchased | ||
| PROPERTY_HOUSE_NEW_TIME
                             | int | Stores time a house player has purchased | ||
| PROPERTY_HOUSE_NEW_VALUE
                             | int | Stores value of a house player has purchased | ||
| PROPERTY_HOUSE_TIME
                             | int | Stores time a house player has purchased | ||
| PROSTITUTES_FREQUENTED
                             | int | MP Char 0 - PERSONAL -Total number of prostitutes frequented | ||
| PS_TIME_CHAR_CREATED
                             | int | Posix Timestamp of character creation | ||
| PSTAT_BOOL0
                             | packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| PSTAT_BOOL1
                             | packed | Character Stat with Packed booleans index 1. Takes up to 64 booleans. | ||
| PSTAT_BOOL2
                             | packed | Character Stat with Packed booleans index 2. Takes up to 64 booleans. | ||
| PSTAT_INT0
                             | packed | Character Stat with Packed integers index 0. Takes up to 8 integers. | ||
| PSTAT_INT1
                             | packed | Character Stat with Packed integers index 1. Takes up to 8 integers | ||
| PSTAT_INT10
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| PSTAT_INT11
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| PSTAT_INT12
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| PSTAT_INT13
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| PSTAT_INT14
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| PSTAT_INT2
                             | packed | Character Stat with Packed integers index 2. Takes up to 8 integers | ||
| PSTAT_INT3
                             | packed | Character Stat with Packed integers index 3. Takes up to 8 integers | ||
| PSTAT_INT4
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| PSTAT_INT5
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| PSTAT_INT6
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| PSTAT_INT7
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| PSTAT_INT8
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| PSTAT_INT9
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| PUMP_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| PUMP_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| PUMP_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| PUMP_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| PUMP_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| PUMP_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| PUMP_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| PUMP_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| PUMP_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| PUMP_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| PUMP_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| PVC_BALANCE
                             | s64 | Banked Cash that the player has PAID for with real money. | ||
| PVC_BALANCE_MAX
                             | s64 | The difference to the max PVC balance. | ||
| PVC_BANK_BALANCE
                             | s64 | Banked Cash that the player has PAID for with real money. | ||
| PVC_CAN_BET
                             | bool | A bool indicating if you can bet pvc. | ||
| PVC_DAILY_ADDITIONS
                             | s64 | Amount of PVC added (through purchase or PVC gift receipt) by a player in 1 day. | ||
| PVC_DAILY_TRANSFERS
                             | s64 | Amount of PVC transferred out by a player to other players in 1 day. | ||
| PVC_TRANSFER_MAX
                             | float | Cant GIVE more than this much PVC today. | ||
| PVC_USD_PURCH_MAX
                             | float | Cant spend more than this in $ today. | ||
| PVC_USDE
                             | float | US dollar value of the players PVC. - USDE_DAILY_ADDITIONS | ||
| PVC_WALLET_BALANCE
                             | s64 | Per-Character Cash that has been PAID for with real money. | ||
| QUADBIKE_EXPLODED
                             | int | Number of quadbike exploded | ||
| RACE_END
                             | int | No of races ended | ||
| RACE_START
                             | int | No of races started | ||
| RACES_LOST
                             | int | MP Char 0 - Vehicles- no of Races LOST | ||
| RACES_WON
                             | int | MP Char 0 - Vehicles- no of Races won | ||
| RACES_WON_PC
                             | float | MP Char 0 - Vehicles- Percentage of Races won | ||
| RANKAP_EQUIP_0
                             | int | MP Char 0 - Rank Apparel Equipp bitset 0 | ||
| RANKAP_EQUIP_1
                             | int | MP Char 0 - Rank Apparel Equipp bitset 1 | ||
| RANKAP_EQUIP_2
                             | int | MP Char 0 - Rank Apparel Equipp bitset 2 | ||
| RANKAP_EQUIP_3
                             | int | MP Char 0 - Rank farel Equipp bitset 3 | ||
| RANKAP_UNLK_0
                             | int | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
| RANKAP_UNLK_1
                             | int | MP Char 0 - Rank Apparel Unlock bitset 1 | ||
| RANKAP_UNLK_2
                             | int | MP Char 0 - Rank Apparel Unlock bitset 2 | ||
| RANKAP_UNLK_3
                             | int | MP Char 0 - Rank Apparel Unlock bitset 3 | ||
| RESPAWN_PICKUP_BITSET0
                             | int | MP Char 0 - For Neils respawn pickups to see if they are on or off | ||
| REW_10_CREATOR_MISS
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_BOOL_PLAY_OTHER_MISS
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_BOOL_PLAY_RSTAR_MISS
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_DAILY_5_MISS
                             | date | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_DAILY_5_MISS_COUNTER
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_DAILY_DM
                             | date | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_DAILY_DM_WIN
                             | date | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_DAILY_MISS
                             | date | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_DAILY_MISS_WIN
                             | date | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_DAILY_RACE
                             | date | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_DAILY_RACE_WIN
                             | date | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_PLAY_CREATE_1_TYPE
                             | bool | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_PLAY_OTHER_MISS_COUNT
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_PLAY_OWN_MISS_COUNT
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_RSTAR_VER_COMP_COUNT
                             | int | MP Char 0 - Stores how many times the player has started mission script | ||
| REW_WEEKLY_BANK_AWARD
                             | date | MP Char 0 - Stores how many times the player has started mission script | ||
| RHINO_ROCKET_DEATHS
                             | int | Number of times mp char 1 killed by weapon | ||
| RHINO_ROCKET_ENEMY_KILLS
                             | int | Time mp char 1 held inventory weapon (S) | ||
| RHINO_ROCKET_HELDTIME
                             | u32 | Time mp char 1 held weapon (MS) | ||
| RHINO_ROCKET_HITS
                             | int | Number of times mp char 1 hit with weapon | ||
| RHINO_ROCKET_KILLS
                             | int | Number of times mp char 1 killed with weapon | ||
| RHINO_ROCKET_SHOTS
                             | int | Number of times mp char 1 fired weapon | ||
| ROCKSTAR_VERIFIED_HASH_0
                             | int | Rockstar verified job titles | ||
| ROCKSTAR_VERIFIED_HASH_1
                             | int | Rockstar verified job titles | ||
| ROCKSTAR_VERIFIED_HASH_2
                             | int | Rockstar verified job titles | ||
| ROCKSTAR_VERIFIED_HASH_3
                             | int | Rockstar verified job titles | ||
| ROCKSTAR_VERIFIED_HASH_4
                             | int | Rockstar verified job titles | ||
| ROCKSTAR_VERIFIED_HASH_5
                             | int | Rockstar verified job titles | ||
| ROCKSTAR_VERIFIED_HASH_6
                             | int | Rockstar verified job titles | ||
| ROCKSTAR_VERIFIED_HASH_7
                             | int | Rockstar verified job titles | ||
| ROCKSTAR_VERIFIED_HASH_8
                             | int | Rockstar verified job titles | ||
| ROCKSTAR_VERIFIED_HASH_9
                             | int | Rockstar verified job titles | ||
| RP_GIFT
                             | int | TO GIVE PLAYER THE RP GIFT THEY LOST | ||
| RP_GIFT_RECEIVED
                             | int | TO GIVE PLAYER THE RP GIFT THEY LOST | ||
| RPG_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| RPG_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| RPG_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| RPG_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| RPG_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| RPG_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| RPG_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| RPG_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| RPG_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| SAVED_VEH_STATS_VERIFIED
                             | bool | Check to see if saved vehicle stats have been verified | ||
| SAWNOFF_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| SAWNOFF_DB_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| SAWNOFF_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| SAWNOFF_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| SAWNOFF_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| SAWNOFF_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| SAWNOFF_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| SAWNOFF_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| SAWNOFF_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| SAWNOFF_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| SAWNOFF_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| SAWNOFF_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| SCADMIN_BADSPORT_END
                             | u64 | SC Admin Posix end time for bad sport. | ||
| SCADMIN_BADSPORT_START
                             | u64 | SC Admin Posix start time for bad sport. | ||
| SCADMIN_IS_CHEATER
                             | bool | SC Admin Flag someone as a cheater. | ||
| SCRIPT_INCREASE_DRIV
                             | int | Stat increase - Driving | ||
| SCRIPT_INCREASE_FLY
                             | int | Stat increase - Flying | ||
| SCRIPT_INCREASE_LUNG
                             | int | Stat increase - Lung capacity | ||
| SCRIPT_INCREASE_MECH
                             | int | Stat increase - Mechanic | ||
| SCRIPT_INCREASE_SHO
                             | int | Stat increase - Shooting | ||
| SCRIPT_INCREASE_STAM
                             | int | Stat increase - Stamina | ||
| SCRIPT_INCREASE_STL
                             | int | Stat increase - Stealth | ||
| SCRIPT_INCREASE_STRN
                             | int | Stat increase - Strength | ||
| SERVER_LAST_UPDATE
                             | s64 | Time we last updated server cash values. | ||
| SET_RP_GIFT_ADMIN
                             | int | SET THE PLAYERS RP BY THE SCADMIN | ||
| SHOOTING_ABILITY
                             | int | Shooting modifier | ||
| SHOOTINGRANGE_COV_SCORE
                             | int | MPPLAYER - Best score achieved in the Shooting Range COVERED round | ||
| SHOOTINGRANGE_GRID_SCORE
                             | int | MPPLAYER - Best score achieved in the Shooting Range GRID round | ||
| SHOOTINGRANGE_RAND_SCORE
                             | int | MPPLAYER - Best score achieved in the Shooting Range RANDOM round | ||
| SHOOTINGRANGE_SEEN_TUT
                             | bool | MPPLAYER - Checks that the player has seen the Range Tutorial | ||
| SHOPFM_CARMOD_01_AP
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CARMOD_02_ID
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CARMOD_03_HW
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CARMOD_04_DT
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CARMOD_05_ID2
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CARMOD_06_BT1
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CARMOD_07_CS1
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CARMOD_08_CS6
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_A_01_VB
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_H_01_BH
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_H_02_B
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_H_03_MW
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_L_01_SC
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_L_02_GS
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_L_03_DT
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_L_04_CS
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_L_05_GSD
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_L_06_VC
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_L_07_PB
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_M_01_SM
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_M_02_PB
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_M_03_H
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_M_04_HW
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_CLOTHES_M_05_GOH
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_DEFAULT_INFO_SET
                             | bool | MP Char 0 - Shop Data | ||
| SHOPFM_GUN_01_DT
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_GUN_02_SS
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_GUN_03_HW
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_GUN_04_ELS
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_GUN_05_PB
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_GUN_06_LS
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_GUN_07_MW
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_GUN_08_CS
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_GUN_09_GOH
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_GUN_10_VWH
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_GUN_11_ID1
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_HAIRDO_01_BH
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_HAIRDO_02_SC
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_HAIRDO_03_V
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_HAIRDO_04_SS
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_HAIRDO_05_MP
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_HAIRDO_06_HW
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_HAIRDO_07_PB
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_TATTOO_01_HW
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_TATTOO_02_SS
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_TATTOO_03_PB
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_TATTOO_04_VC
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_TATTOO_05_ELS
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_TATTOO_06_GOH
                             | int | MP Char 0 - Shop Data | ||
| SHOPFM_TYPES_VISITED
                             | int | MP Char 0 - Shop Data | ||
| SHOTS
                             | int | Number of times mp char 0 fired | ||
| SHOVEL_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| SHOVEL_DEATHS
                             | int | Number of times Michael killed by weapon | ||
| SHOVEL_ENEMY_KILLS
                             | int | Number of times Michael killed with weapon | ||
| SHOVEL_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| SHOVEL_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| SHOVEL_HELDTIME
                             | u32 | Time Michael held weapon (MS) | ||
| SHOVEL_HITS
                             | int | Number of times Michael hit with weapon | ||
| SHOVEL_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| SHOVEL_KILLS
                             | int | Number of times Michael killed with weapon | ||
| SHOW_PROPERTY_BLIP_ON_JOB
                             | int | Add a stat for Showing the Property Blip on a Job | ||
| SILVER_BOOLCHAR_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| SILVER_BOOLCHAR_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| SILVER_BOOLCHAR_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| SILVER_FLOATCHAR_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| SILVER_FLOATCHAR_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| SILVER_FLOATCHAR_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| SILVER_INTCHAR_0
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| SILVER_INTCHAR_1
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| SILVER_INTCHAR_2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| SILVER_INTCHAR_3
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| SING_IN_SHOWER
                             | int | MP Char 0 - weapon unlock bitset 2 | ||
| SMG_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| SMG_DB_HELDTIME
                             | u32 | Time char0 held driveby weapon (MS) | ||
| SMG_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| SMG_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| SMG_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| SMG_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| SMG_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| SMG_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| SMG_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| SMG_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| SMG_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| SMG_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| SMKGRENADE_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| SMKGRENADE_DB_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| SMKGRENADE_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| SMKGRENADE_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| SMKGRENADE_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| SMKGRENADE_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| SMKGRENADE_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| SMKGRENADE_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| SMKGRENADE_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| SMKGRENADE_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| SMKGRENADE_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| SNIPERRFL_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| SNIPERRFL_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| SNIPERRFL_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| SNIPERRFL_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| SNIPERRFL_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| SNIPERRFL_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| SNIPERRFL_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| SNIPERRFL_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| SNIPERRFL_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| SNIPERRFL_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| SNIPERRFL_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| SNSPISTOL_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| SNSPISTOL_DB_HELDTIME
                             | u32 | Time char0 held driveby weapon (MS) | ||
| SNSPISTOL_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| SNSPISTOL_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| SNSPISTOL_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| SNSPISTOL_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| SNSPISTOL_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| SNSPISTOL_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| SNSPISTOL_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| SNSPISTOL_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| SNSPISTOL_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| SNSPISTOL_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| SPAWN_LOCATION_SETTING
                             | int | MP setting, players spawn location | ||
| SPECIAL_ABILITY
                             | int | Special ability | ||
| SPECTATED_WAS_CHANGED
                             | int | Number of times that the person being spectated was changed. | ||
| SPECTATOR_CAM_HELP_TEXT
                             | int | Tracks if NMH has been displayed | ||
| SPPLAYER_LASER_DEATHS
                             | int | Number of times mp char 1 killed by weapon | ||
| SPPLAYER_LASER_ENEMY_KILLS
                             | int | Time mp char 1 held inventory weapon (S) | ||
| SPPLAYER_LASER_HELDTIME
                             | u32 | Time mp char 1 held weapon (MS) | ||
| SPPLAYER_LASER_HITS
                             | int | Number of times mp char 1 hit with weapon | ||
| SPPLAYER_LASER_KILLS
                             | int | Number of times mp char 1 killed with weapon | ||
| SPPLAYER_LASER_SHOTS
                             | int | Number of times mp char 1 fired weapon | ||
| STAMINA
                             | int | Stamina | ||
| STARS_ATTAINED
                             | int | Total Number of wanted stars the player has been awarded | ||
| STARS_EVADED
                             | int | Total Number of wanted stars the player has evaded | ||
| STASHED_COKE_QUANTITY
                             | float | Quantity of coke stashed in mp char 0 personal vehicle | ||
| STASHED_HEROIN_QUANTITY
                             | float | Quantity of heroin stashed in mp char 0 personal vehicle | ||
| STASHED_METH_QUANTITY
                             | float | Quantity of meth stashed in mp char 0 personal vehicle | ||
| STASHED_WEED_QUANTITY
                             | float | Quantity of weed stashed in mp char 0 personal vehicle | ||
| STEALTH_ABILITY
                             | int | Stealth modifier | ||
| STKYBMB_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| STKYBMB_DB_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| STKYBMB_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| STKYBMB_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| STKYBMB_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| STKYBMB_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| STKYBMB_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| STKYBMB_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| STKYBMB_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| STKYBMB_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| STORED_LOTTERY_WEEK
                             | int | Stores the lottery week | ||
| STRENGTH
                             | int | Strength | ||
| STUNGUN_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| STUNGUN_DB_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| STUNGUN_DEATHS
                             | int | Number of times mp char 0 killed by weapon | ||
| STUNGUN_ENEMY_KILLS
                             | int | Number of enemies killed with weapon (S) | ||
| STUNGUN_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| STUNGUN_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| STUNGUN_HEADSHOTS
                             | int | Number of times mp char 0 killed by headshot with weapon | ||
| STUNGUN_HELDTIME
                             | u32 | Time mp char 0 held weapon (MS) | ||
| STUNGUN_HITS
                             | int | Number of times mp char 0 hit with weapon | ||
| STUNGUN_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| STUNGUN_KILLS
                             | int | Number of times mp char 0 killed with weapon | ||
| STUNGUN_SHOTS
                             | int | Number of times mp char 0 fired weapon | ||
| SUBMARINE_EXPLODED
                             | int | Number of submarine exploded | ||
| SUCCESSFUL_COUNTERS
                             | int | Number of melee counter counter | ||
| SUICIDES
                             | int | MP Char 0 - PERSONAL -Total number of times player commited suicide | ||
| SURVIVAL_END
                             | int | No of races ended | ||
| SURVIVAL_START
                             | int | No of races started | ||
| TANKS_DESTROYED_ON_SPREE
                             | int | Number of TANK vehicles destroyed on spree | ||
| TATTOO_FM_CURRENT_0
                             | int | MP Char 0 - Current Tattoos 0 | ||
| TATTOO_FM_CURRENT_1
                             | int | MP Char 0 - Current Tattoos 1 | ||
| TATTOO_FM_CURRENT_10
                             | int | MP Char 0 - Current Tattoos 4 | ||
| TATTOO_FM_CURRENT_11
                             | int | MP Char 0 - Current Tattoos 4 | ||
| TATTOO_FM_CURRENT_12
                             | int | MP Char 0 - Current Tattoos 4 | ||
| TATTOO_FM_CURRENT_2
                             | int | MP Char 0 - Current Tattoos 2 | ||
| TATTOO_FM_CURRENT_3
                             | int | MP Char 0 - Current Tattoos 3 | ||
| TATTOO_FM_CURRENT_4
                             | int | MP Char 0 - Current Tattoos 4 | ||
| TATTOO_FM_CURRENT_5
                             | int | MP Char 0 - Current Tattoos 4 | ||
| TATTOO_FM_CURRENT_6
                             | int | MP Char 0 - Current Tattoos 4 | ||
| TATTOO_FM_CURRENT_7
                             | int | MP Char 0 - Current Tattoos 4 | ||
| TATTOO_FM_CURRENT_8
                             | int | MP Char 0 - Current Tattoos 4 | ||
| TATTOO_FM_CURRENT_9
                             | int | MP Char 0 - Current Tattoos 4 | ||
| TATTOO_FM_UNLOCKS_0
                             | int | MP Char 0 - Unlocked Tattoos 0 | ||
| TATTOO_FM_UNLOCKS_1
                             | int | MP Char 0 - Unlocked Tattoos 1 | ||
| TATTOO_FM_UNLOCKS_10
                             | int | MP Char 0 - Tattoos Unlocks 10 | ||
| TATTOO_FM_UNLOCKS_11
                             | int | MP Char 0 - Tattoos Unlocks 11 | ||
| TATTOO_FM_UNLOCKS_12
                             | int | MP Char 0 - Tattoos Unlocks 12 | ||
| TATTOO_FM_UNLOCKS_2
                             | int | MP Char 0 - Unlocked Tattoos 2 | ||
| TATTOO_FM_UNLOCKS_3
                             | int | MP Char 0 - Unlocked Tattoos 3 | ||
| TATTOO_FM_UNLOCKS_4
                             | int | MP Char 0 - Unlocked Tattoos 4 | ||
| TATTOO_FM_UNLOCKS_5
                             | int | MP Char 0 - Unlocked Tattoos 5 | ||
| TATTOO_FM_UNLOCKS_6
                             | int | MP Char 0 - Unlocked Tattoos 4 | ||
| TATTOO_FM_UNLOCKS_7
                             | int | MP Char 0 - Tattoos Unlocks 7 | ||
| TATTOO_FM_UNLOCKS_8
                             | int | MP Char 0 - Tattoos Unlocks 8 | ||
| TATTOO_FM_UNLOCKS_9
                             | int | MP Char 0 - Tattoos Unlocks 9 | ||
| TATTOO_FM_VIEWED_0
                             | int | MP Char 0 - Viewed Tattoos 0 | ||
| TATTOO_FM_VIEWED_1
                             | int | MP Char 0 - Viewed Tattoos 1 | ||
| TATTOO_FM_VIEWED_10
                             | int | MP Char 0 - Current Tattoos 4 | ||
| TATTOO_FM_VIEWED_11
                             | int | MP Char 0 - Current Tattoos 4 | ||
| TATTOO_FM_VIEWED_12
                             | int | MP Char 0 - Current Tattoos 4 | ||
| TATTOO_FM_VIEWED_2
                             | int | MP Char 0 - Viewed Tattoos 2 | ||
| TATTOO_FM_VIEWED_3
                             | int | MP Char 0 - Viewed Tattoos 3 | ||
| TATTOO_FM_VIEWED_4
                             | int | MP Char 0 - Viewed Tattoos 4 | ||
| TATTOO_FM_VIEWED_5
                             | int | MP Char 0 - Viewed Tattoos 4 | ||
| TATTOO_FM_VIEWED_6
                             | int | MP Char 0 - Viewed Tattoos 4 | ||
| TATTOO_FM_VIEWED_7
                             | int | MP Char 0 - Viewed Tattoos 4 | ||
| TATTOO_FM_VIEWED_8
                             | int | MP Char 0 - Viewed Tattoos 4 | ||
| TATTOO_FM_VIEWED_9
                             | int | MP Char 0 - Current Tattoos 4 | ||
| TEMPSTATVEC
                             | pos | Time mp char 4 weapon in inventory(S) | ||
| TENNIS_SEEN_TUTORIAL
                             | bool | MPPLAYER - Checks that the player has seen the Tennis Tutorial. | ||
| TEXTS_SENT_TO_PLAYERS
                             | int | texts sent to other players | ||
| THROWNTHROUGH_WINDSCREEN
                             | int | Number of times thrown through a windscreen | ||
| TIME_AS_A_DRIVER
                             | u64 | MP Char 0 - Vehicles- Time spent as a driver | ||
| TIME_AS_A_PASSENGER
                             | u64 | MP Char 0 - - Vehicles-Time spent as a passenger | ||
| TIME_DRIVING_BICYCLE
                             | u64 | Total time driving a bicycle | ||
| TIME_DRIVING_BIKE
                             | u64 | Total time driving a bike | ||
| TIME_DRIVING_BOAT
                             | u64 | Total time driving a boat | ||
| TIME_DRIVING_CAR
                             | u64 | Total time driving a car | ||
| TIME_DRIVING_HELI
                             | u64 | Total time driving a heli | ||
| TIME_DRIVING_PASSENGER
                             | u64 | MP Char 0 - Vehicles- Time driving passengers | ||
| TIME_DRIVING_PLANE
                             | u64 | Total time driving a plane | ||
| TIME_DRIVING_QUADBIKE
                             | u64 | Total time driving a quadbike | ||
| TIME_DRIVING_SUBMARINE
                             | u64 | Total time driving a submarine | ||
| TIME_FOR_ONE_ON_ONE_DM
                             | int | Time limit for one on one death match | ||
| TIME_IN_CAR
                             | u64 | MP Char 0 -Vehicles- Time spent inside your car | ||
| TIME_IN_COVER
                             | u64 | Total time spent in cover | ||
| TIME_IN_WATER
                             | u64 | Total time in water. | ||
| TIME_LAST_WANTED_LEVEL
                             | u64 | MP Char 0 -The length of time of last wanted level chase | ||
| TIME_NOTDROWNINWATER
                             | u64 | Total time underwater. | ||
| TIME_ON_LOST_BIKE
                             | float | MP Char 0 - time on a lost bike | ||
| TIME_SPECT_CREW_MEMBERS
                             | u64 | Time Spent Spectating Crew Members | ||
| TIME_SPECT_CREW_NOT_FRIEND
                             | u64 | Time Spent Spectating crew members who aren't friends | ||
| TIME_SPECT_FREEROAM
                             | u64 | Time Spent Spectating Freeroam | ||
| TIME_SPECT_FRIEND_NOT_CREW
                             | u64 | Time Spent Spectating friends who aren't crew members | ||
| TIME_SPECT_FRIENDS
                             | u64 | Time Spent Spectating Friends | ||
| TIME_SPECT_JOBS
                             | u64 | Time Spent Spectating Jobs | ||
| TIME_SPECT_STRANGERS
                             | u64 | Time Spent Spectating Strangers | ||
| TIME_SPENT_FLYING
                             | u64 | MP Char 0 -Vehicles- Time spent flying an aircraft | ||
| TIME_SWIMMING
                             | u64 | Total time driving a swimming | ||
| TIME_UNDERWATER
                             | u64 | Total time underwater. | ||
| TIME_WALKING
                             | u64 | Total time spent walking | ||
| TIMEINHELI
                             | u64 | MP Char 0 - Time spent being a passenger in Milliseconds | ||
| TIMER_LAST_SOLD_VEHICLE
                             | int | Timer for last sold vehicle | ||
| TIMES_CHEATED
                             | int | Number of times cheated | ||
| TIMES_COMPLETE_DESTROYVEH
                             | int | Number of times flown under a bridge | ||
| TIMES_COMPLETE_DISTCOPS1
                             | int | Number of times flown under a bridge | ||
| TIMES_COMPLETE_DISTCOPS2
                             | int | Number of times flown under a bridge | ||
| TIMES_COMPLETE_DISTCOPS3
                             | int | Number of times flown under a bridge | ||
| TIMES_COMPLETE_DISTCOPS4
                             | int | Number of times flown under a bridge | ||
| TIMES_COMPLETE_PLANETAKE
                             | int | Number of times flown under a bridge | ||
| TIMEWITHOUTCRASHING
                             | u64 | MP Char 0 - Time spent being a passenger in Milliseconds | ||
| TIRES_POPPED_BY_GUNSHOT
                             | int | Number of tires popped by gunshot | ||
| TOP_SPEED_CAR
                             | u32 | Model Index of the fastest speed car | ||
| TOTAL_ACCUM_PASSENGER
                             | int | MP Char 0 - Vehicles- Time driving passengers | ||
| TOTAL_CHASE_TIME
                             | u32 | Total time spent losing cops. | ||
| TOTAL_DAMAGE_BIKES
                             | float | Total damage done in Bikes | ||
| TOTAL_DAMAGE_CARS
                             | float | Total damage done in Cars | ||
| TOTAL_DAMAGE_QUADBIKES
                             | float | Total damage done in Quadbikes | ||
| TOTAL_EVC
                             | s64 | Total Cash Earned over time. | ||
| TOTAL_NO_DISABLED
                             | int | MP Char 0 - COMBAT - Total number of times disabled | ||
| TOTAL_NO_SHOPS_HELD_UP
                             | int | MP Char 0 - PERSONAL -Total number of shops held up | ||
| TOTAL_NO_WEAPONS_USED
                             | int | MP Char 0 - COMBAT - Total number of weapons used | ||
| TOTAL_PLAYING_TIME
                             | u64 | Total Playing time in milliseconds. | ||
| TOTAL_SHOP_TIME
                             | u64 | Total Time spent shopping. | ||
| TOTAL_STARTMENU_TIME
                             | u64 | Total Time spent in Start Menu. | ||
| TOTAL_TIME_CINEMA
                             | u32 | MP Char 0 - Time spent in the cinema | ||
| TOTAL_TIME_MAX_STARS
                             | float | Total time under maximun wanted stars | ||
| TOTAL_TIME_SPECCAM_CTF
                             | u64 | Spectator Cam - how long they remain on spectator cam CTF MODE | ||
| TOTAL_TIME_SPECCAM_LTS
                             | u64 | Spectator Cam - how long they remain on spectator cam LTS Mode | ||
| TOTAL_TIME_SPECCAM_MISS
                             | u64 | Spectator Cam - how long they remain on spectator cam On Mission | ||
| TOTAL_TIME_SPECCAM_SUR
                             | u64 | Spectator Cam - how long they remain on spectator cam Survival Mode | ||
| TOTAL_TIME_SPENT_ON_PHONE
                             | u64 | MP Char 0 - PERSONAL -Total time spent on a phone | ||
| TOTAL_TIME_UNDERWATER
                             | u64 | Total time underwater. | ||
| TOTAL_TIMES_ARRESTED
                             | int | MP Char 0 - PERSONAL -Total number of times arrested | ||
| TOTAL_WHEELIE_TIME
                             | u64 | Total wheelie time in a bike | ||
| TOTAL_XP_EARNED
                             | int | MP Char 0 - PERSONAL -Total XP accumulated (even after Rank 30) | ||
| TOTALDAYCOMPLETED
                             | int | Freemode activity phonecall | ||
| TOTALMONTHCOMPLETED
                             | int | Freemode activity phonecall | ||
| TOTALWEEKCOMPLETED
                             | int | Freemode activity phonecall | ||
| TOURNAMENT_1_PARTICIPANT
                             | bool | is player a Tournement participant | ||
| TOURNAMENT_1_WINNER
                             | bool | is player a Tournement winner | ||
| TRAIN_EXPLODED
                             | int | Number of train exploded | ||
| TSHIRT_DECAL_HASH
                             | int | Stores the name hash of the current t-shirt decal | ||
| TU_CHANGEHEADS1
                             | bool | Number of times cheated | ||
| TUPSTAT_BOOL0
                             | packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| TUPSTAT_BOOL1
                             | packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| TUPSTAT_BOOL10
                             | packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| TUPSTAT_BOOL11
                             | packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| TUPSTAT_BOOL2
                             | packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| TUPSTAT_BOOL3
                             | packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| TUPSTAT_BOOL4
                             | packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| TUPSTAT_BOOL5
                             | packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| TUPSTAT_BOOL6
                             | packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| TUPSTAT_BOOL7
                             | packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| TUPSTAT_BOOL8
                             | packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| TUPSTAT_BOOL9
                             | packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
| TUPSTAT_INT0
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| TUPSTAT_INT1
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| TUPSTAT_INT10
                             | packed | Character Stat with Packed integers index 10. Takes up to 8 integers | ||
| TUPSTAT_INT100
                             | packed | Character Stat with Packed integers index 100. Takes up to 8 integers | ||
| TUPSTAT_INT101
                             | packed | Character Stat with Packed integers index 101. Takes up to 8 integers | ||
| TUPSTAT_INT102
                             | packed | Character Stat with Packed integers index 102. Takes up to 8 integers | ||
| TUPSTAT_INT103
                             | packed | Character Stat with Packed integers index 103. Takes up to 8 integers | ||
| TUPSTAT_INT104
                             | packed | Character Stat with Packed integers index 104. Takes up to 8 integers | ||
| TUPSTAT_INT105
                             | packed | Character Stat with Packed integers index 105. Takes up to 8 integers | ||
| TUPSTAT_INT106
                             | packed | Character Stat with Packed integers index 106. Takes up to 8 integers | ||
| TUPSTAT_INT107
                             | packed | Character Stat with Packed integers index 107. Takes up to 8 integers | ||
| TUPSTAT_INT108
                             | packed | Character Stat with Packed integers index 108. Takes up to 8 integers | ||
| TUPSTAT_INT109
                             | packed | Character Stat with Packed integers index 109. Takes up to 8 integers | ||
| TUPSTAT_INT11
                             | packed | Character Stat with Packed integers index 11. Takes up to 8 integers | ||
| TUPSTAT_INT110
                             | packed | Character Stat with Packed integers index 110. Takes up to 8 integers | ||
| TUPSTAT_INT111
                             | packed | Character Stat with Packed integers index 111. Takes up to 8 integers | ||
| TUPSTAT_INT112
                             | packed | Character Stat with Packed integers index 112. Takes up to 8 integers | ||
| TUPSTAT_INT113
                             | packed | Character Stat with Packed integers index 113. Takes up to 8 integers | ||
| TUPSTAT_INT114
                             | packed | Character Stat with Packed integers index 114. Takes up to 8 integers | ||
| TUPSTAT_INT115
                             | packed | Character Stat with Packed integers index 115. Takes up to 8 integers | ||
| TUPSTAT_INT116
                             | packed | Character Stat with Packed integers index 116. Takes up to 8 integers | ||
| TUPSTAT_INT117
                             | packed | Character Stat with Packed integers index 117. Takes up to 8 integers | ||
| TUPSTAT_INT118
                             | packed | Character Stat with Packed integers index 118. Takes up to 8 integers | ||
| TUPSTAT_INT119
                             | packed | Character Stat with Packed integers index 119. Takes up to 8 integers | ||
| TUPSTAT_INT12
                             | packed | Character Stat with Packed integers index 12. Takes up to 8 integers | ||
| TUPSTAT_INT120
                             | packed | Character Stat with Packed integers index 120. Takes up to 8 integers | ||
| TUPSTAT_INT121
                             | packed | Character Stat with Packed integers index 121. Takes up to 8 integers | ||
| TUPSTAT_INT122
                             | packed | Character Stat with Packed integers index 122. Takes up to 8 integers | ||
| TUPSTAT_INT123
                             | packed | Character Stat with Packed integers index 123. Takes up to 8 integers | ||
| TUPSTAT_INT124
                             | packed | Character Stat with Packed integers index 124. Takes up to 8 integers | ||
| TUPSTAT_INT125
                             | packed | Character Stat with Packed integers index 125. Takes up to 8 integers | ||
| TUPSTAT_INT126
                             | packed | Character Stat with Packed integers index 126. Takes up to 8 integers | ||
| TUPSTAT_INT127
                             | packed | Character Stat with Packed integers index 127. Takes up to 8 integers | ||
| TUPSTAT_INT128
                             | packed | Character Stat with Packed integers index 122. Takes up to 8 integers | ||
| TUPSTAT_INT129
                             | packed | Character Stat with Packed integers index 123. Takes up to 8 integers | ||
| TUPSTAT_INT13
                             | packed | Character Stat with Packed integers index 13. Takes up to 8 integers | ||
| TUPSTAT_INT130
                             | packed | Character Stat with Packed integers index 124. Takes up to 8 integers | ||
| TUPSTAT_INT131
                             | packed | Character Stat with Packed integers index 125. Takes up to 8 integers | ||
| TUPSTAT_INT132
                             | packed | Character Stat with Packed integers index 126. Takes up to 8 integers | ||
| TUPSTAT_INT133
                             | packed | Character Stat with Packed integers index 127. Takes up to 8 integers | ||
| TUPSTAT_INT134
                             | packed | Character Stat with Packed integers index 127. Takes up to 8 integers | ||
| TUPSTAT_INT135
                             | packed | Character Stat with Packed integers index 127. Takes up to 8 integers | ||
| TUPSTAT_INT136
                             | packed | Character Stat with Packed integers index 127. Takes up to 8 integers | ||
| TUPSTAT_INT14
                             | packed | Character Stat with Packed integers index 14. Takes up to 8 integers | ||
| TUPSTAT_INT15
                             | packed | Character Stat with Packed integers index 15. Takes up to 8 integers | ||
| TUPSTAT_INT16
                             | packed | Character Stat with Packed integers index 16. Takes up to 8 integers | ||
| TUPSTAT_INT17
                             | packed | Character Stat with Packed integers index 17. Takes up to 8 integers | ||
| TUPSTAT_INT18
                             | packed | Character Stat with Packed integers index 18. Takes up to 8 integers | ||
| TUPSTAT_INT19
                             | packed | Character Stat with Packed integers index 19. Takes up to 8 integers | ||
| TUPSTAT_INT2
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| TUPSTAT_INT20
                             | packed | Character Stat with Packed integers index 20. Takes up to 8 integers | ||
| TUPSTAT_INT21
                             | packed | Character Stat with Packed integers index 21. Takes up to 8 integers | ||
| TUPSTAT_INT22
                             | packed | Character Stat with Packed integers index 22. Takes up to 8 integers | ||
| TUPSTAT_INT23
                             | packed | Character Stat with Packed integers index 23. Takes up to 8 integers | ||
| TUPSTAT_INT24
                             | packed | Character Stat with Packed integers index 24. Takes up to 8 integers | ||
| TUPSTAT_INT25
                             | packed | Character Stat with Packed integers index 25. Takes up to 8 integers | ||
| TUPSTAT_INT26
                             | packed | Character Stat with Packed integers index 26. Takes up to 8 integers | ||
| TUPSTAT_INT27
                             | packed | Character Stat with Packed integers index 27. Takes up to 8 integers | ||
| TUPSTAT_INT28
                             | packed | Character Stat with Packed integers index 28. Takes up to 8 integers | ||
| TUPSTAT_INT29
                             | packed | Character Stat with Packed integers index 29. Takes up to 8 integers | ||
| TUPSTAT_INT3
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| TUPSTAT_INT30
                             | packed | Character Stat with Packed integers index 30. Takes up to 8 integers | ||
| TUPSTAT_INT31
                             | packed | Character Stat with Packed integers index 31. Takes up to 8 integers | ||
| TUPSTAT_INT32
                             | packed | Character Stat with Packed integers index 32. Takes up to 8 integers | ||
| TUPSTAT_INT33
                             | packed | Character Stat with Packed integers index 33. Takes up to 8 integers | ||
| TUPSTAT_INT34
                             | packed | Character Stat with Packed integers index 34. Takes up to 8 integers | ||
| TUPSTAT_INT35
                             | packed | Character Stat with Packed integers index 35. Takes up to 8 integers | ||
| TUPSTAT_INT36
                             | packed | Character Stat with Packed integers index 36. Takes up to 8 integers | ||
| TUPSTAT_INT37
                             | packed | Character Stat with Packed integers index 37. Takes up to 8 integers | ||
| TUPSTAT_INT38
                             | packed | Character Stat with Packed integers index 38. Takes up to 8 integers | ||
| TUPSTAT_INT39
                             | packed | Character Stat with Packed integers index 39. Takes up to 8 integers | ||
| TUPSTAT_INT4
                             | packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
| TUPSTAT_INT40
                             | packed | Character Stat with Packed integers index 40. Takes up to 8 integers | ||
| TUPSTAT_INT41
                             | packed | Character Stat with Packed integers index 41. Takes up to 8 integers | ||
| TUPSTAT_INT42
                             | packed | Character Stat with Packed integers index 42. Takes up to 8 integers | ||
| TUPSTAT_INT43
                             | packed | Character Stat with Packed integers index 43. Takes up to 8 integers | ||
| TUPSTAT_INT44
                             | packed | Character Stat with Packed integers index 44. Takes up to 8 integers | ||
| TUPSTAT_INT45
                             | packed | Character Stat with Packed integers index 45. Takes up to 8 integers | ||
| TUPSTAT_INT46
                             | packed | Character Stat with Packed integers index 46. Takes up to 8 integers | ||
| TUPSTAT_INT47
                             | packed | Character Stat with Packed integers index 47. Takes up to 8 integers | ||
| TUPSTAT_INT48
                             | packed | Character Stat with Packed integers index 48. Takes up to 8 integers | ||
| TUPSTAT_INT49
                             | packed | Character Stat with Packed integers index 49. Takes up to 8 integers | ||
| TUPSTAT_INT5
                             | packed | Character Stat with Packed integers index 5. Takes up to 8 integers | ||
| TUPSTAT_INT50
                             | packed | Character Stat with Packed integers index 50. Takes up to 8 integers | ||
| TUPSTAT_INT51
                             | packed | Character Stat with Packed integers index 51. Takes up to 8 integers | ||
| TUPSTAT_INT52
                             | packed | Character Stat with Packed integers index 52. Takes up to 8 integers | ||
| TUPSTAT_INT53
                             | packed | Character Stat with Packed integers index 53. Takes up to 8 integers | ||
| TUPSTAT_INT54
                             | packed | Character Stat with Packed integers index 54. Takes up to 8 integers | ||
| TUPSTAT_INT55
                             | packed | Character Stat with Packed integers index 55. Takes up to 8 integers | ||
| TUPSTAT_INT56
                             | packed | Character Stat with Packed integers index 56. Takes up to 8 integers | ||
| TUPSTAT_INT57
                             | packed | Character Stat with Packed integers index 57. Takes up to 8 integers | ||
| TUPSTAT_INT58
                             | packed | Character Stat with Packed integers index 58. Takes up to 8 integers | ||
| TUPSTAT_INT59
                             | packed | Character Stat with Packed integers index 59. Takes up to 8 integers | ||
| TUPSTAT_INT6
                             | packed | Character Stat with Packed integers index 6. Takes up to 8 integers | ||
| TUPSTAT_INT60
                             | packed | Character Stat with Packed integers index 60. Takes up to 8 integers | ||
| TUPSTAT_INT61
                             | packed | Character Stat with Packed integers index 61. Takes up to 8 integers | ||
| TUPSTAT_INT62
                             | packed | Character Stat with Packed integers index 62. Takes up to 8 integers | ||
| TUPSTAT_INT63
                             | packed | Character Stat with Packed integers index 63. Takes up to 8 integers | ||
| TUPSTAT_INT64
                             | packed | Character Stat with Packed integers index 64. Takes up to 8 integers | ||
| TUPSTAT_INT65
                             | packed | Character Stat with Packed integers index 65. Takes up to 8 integers | ||
| TUPSTAT_INT66
                             | packed | Character Stat with Packed integers index 66. Takes up to 8 integers | ||
| TUPSTAT_INT67
                             | packed | Character Stat with Packed integers index 67. Takes up to 8 integers | ||
| TUPSTAT_INT68
                             | packed | Character Stat with Packed integers index 68. Takes up to 8 integers | ||
| TUPSTAT_INT69
                             | packed | Character Stat with Packed integers index 69. Takes up to 8 integers | ||
| TUPSTAT_INT7
                             | packed | Character Stat with Packed integers index 7. Takes up to 8 integers | ||
| TUPSTAT_INT70
                             | packed | Character Stat with Packed integers index 70. Takes up to 8 integers | ||
| TUPSTAT_INT71
                             | packed | Character Stat with Packed integers index 71. Takes up to 8 integers | ||
| TUPSTAT_INT72
                             | packed | Character Stat with Packed integers index 72. Takes up to 8 integers | ||
| TUPSTAT_INT73
                             | packed | Character Stat with Packed integers index 73. Takes up to 8 integers | ||
| TUPSTAT_INT74
                             | packed | Character Stat with Packed integers index 74. Takes up to 8 integers | ||
| TUPSTAT_INT75
                             | packed | Character Stat with Packed integers index 75. Takes up to 8 integers | ||
| TUPSTAT_INT76
                             | packed | Character Stat with Packed integers index 76. Takes up to 8 integers | ||
| TUPSTAT_INT77
                             | packed | Character Stat with Packed integers index 77. Takes up to 8 integers | ||
| TUPSTAT_INT78
                             | packed | Character Stat with Packed integers index 78. Takes up to 8 integers | ||
| TUPSTAT_INT79
                             | packed | Character Stat with Packed integers index 79. Takes up to 8 integers | ||
| TUPSTAT_INT8
                             | packed | Character Stat with Packed integers index 8. Takes up to 8 integers | ||
| TUPSTAT_INT80
                             | packed | Character Stat with Packed integers index 80. Takes up to 8 integers | ||
| TUPSTAT_INT81
                             | packed | Character Stat with Packed integers index 81. Takes up to 8 integers | ||
| TUPSTAT_INT82
                             | packed | Character Stat with Packed integers index 82. Takes up to 8 integers | ||
| TUPSTAT_INT83
                             | packed | Character Stat with Packed integers index 83. Takes up to 8 integers | ||
| TUPSTAT_INT84
                             | packed | Character Stat with Packed integers index 84. Takes up to 8 integers | ||
| TUPSTAT_INT85
                             | packed | Character Stat with Packed integers index 85. Takes up to 8 integers | ||
| TUPSTAT_INT86
                             | packed | Character Stat with Packed integers index 86. Takes up to 8 integers | ||
| TUPSTAT_INT87
                             | packed | Character Stat with Packed integers index 87. Takes up to 8 integers | ||
| TUPSTAT_INT88
                             | packed | Character Stat with Packed integers index 88. Takes up to 8 integers | ||
| TUPSTAT_INT89
                             | packed | Character Stat with Packed integers index 89. Takes up to 8 integers | ||
| TUPSTAT_INT9
                             | packed | Character Stat with Packed integers index 9. Takes up to 8 integers | ||
| TUPSTAT_INT90
                             | packed | Character Stat with Packed integers index 90. Takes up to 8 integers | ||
| TUPSTAT_INT91
                             | packed | Character Stat with Packed integers index 91. Takes up to 8 integers | ||
| TUPSTAT_INT92
                             | packed | Character Stat with Packed integers index 92. Takes up to 8 integers | ||
| TUPSTAT_INT93
                             | packed | Character Stat with Packed integers index 93. Takes up to 8 integers | ||
| TUPSTAT_INT94
                             | packed | Character Stat with Packed integers index 94. Takes up to 8 integers | ||
| TUPSTAT_INT95
                             | packed | Character Stat with Packed integers index 95. Takes up to 8 integers | ||
| TUPSTAT_INT96
                             | packed | Character Stat with Packed integers index 96. Takes up to 8 integers | ||
| TUPSTAT_INT97
                             | packed | Character Stat with Packed integers index 97. Takes up to 8 integers | ||
| TUPSTAT_INT98
                             | packed | Character Stat with Packed integers index 98. Takes up to 8 integers | ||
| TUPSTAT_INT99
                             | packed | Character Stat with Packed integers index 99. Takes up to 8 integers | ||
| TUTORIAL_BITSET
                             | int | Tracks if NMH has been displayed | ||
| TV_SEAT_TEXT
                             | bool | Tracks if NMH has been displayed | ||
| UNARMED_DEATHS
                             | int | Number of times Michael killed by weapon | ||
| UNARMED_ENEMY_KILLS
                             | int | Number of times Michael killed with weapon | ||
| UNARMED_HITS
                             | int | Number of times Michael hit with weapon | ||
| UNARMED_KILLS
                             | int | Number of times Michael killed with weapon | ||
| UNARMED_PED_HITS
                             | int | Number of times we hit a ped. | ||
| UNIQUECRATES
                             | int | MP Char 0 - PERSONAL -Number of silent kills | ||
| UNLOCK_DM_HIPSTER_TSHIRT
                             | bool | Toggle names on big radar | ||
| UNLOCK_HIPSTER_TSHIRT_DOG
                             | bool | Toggle names on big radar | ||
| UNLOCK_HIPSTER_TSHIRT_MESS
                             | bool | Toggle names on big radar | ||
| UNLOCK_HIPSTER_TSHIRT_VINYL
                             | bool | Toggle names on big radar | ||
| UNLOCK_RACE_HIPSTER_TSHIRT
                             | bool | Toggle names on big radar | ||
| USE_SECOND_TUT_SPAWN_POS
                             | bool | Sets the player to spawn in the secondary position (Boss Room or Locker Room) | ||
| USING_HAIR_SA_STAT
                             | bool | MP Char 0 - Letting us know to use CHAR_FM_STORED_HAIRDO_SA | ||
| USJS_COMPLETED
                             | int | Number of stunt jumps completed | ||
| USJS_COMPLETED_MASK
                             | u64 | Mask of all stunt jumps completed | ||
| USJS_FOUND
                             | int | Number of stunt jumps tried | ||
| USJS_FOUND_MASK
                             | u64 | Mask of all stunt jumps tried | ||
| VALENTINES_REC_CLOTHES
                             | bool | Stat for recording valentine clothes | ||
| VC_DAILY_TIMESTAMP
                             | u64 | Virtual cash daily posix time - Control daily amount resets. | ||
| VC_DAILY_TRANSFERS
                             | s64 | Amount of VC (non-typed) transferred out by a player to other players in 1 day. | ||
| VEH_ROCKET_DEATHS
                             | int | Number of times mp char 1 killed by weapon | ||
| VEH_ROCKET_ENEMY_KILLS
                             | int | Time mp char 1 held inventory weapon (S) | ||
| VEH_ROCKET_HELDTIME
                             | u32 | Time mp char 1 held weapon (MS) | ||
| VEH_ROCKET_HITS
                             | int | Number of times mp char 1 hit with weapon | ||
| VEH_ROCKET_KILLS
                             | int | Number of times mp char 1 killed with weapon | ||
| VEH_ROCKET_SHOTS
                             | int | Number of times mp char 1 fired weapon | ||
| VEHEXPORTED
                             | int | Cars exported | ||
| VEHICLE_ROCKET_DEATHS
                             | int | Number of times mp char 1 killed by weapon | ||
| VEHICLE_ROCKET_ENEMY_KILLS
                             | int | Time mp char 1 held inventory weapon (S) | ||
| VEHICLE_ROCKET_HELDTIME
                             | u32 | Time mp char 1 held weapon (MS) | ||
| VEHICLE_ROCKET_HITS
                             | int | Number of times mp char 1 hit with weapon | ||
| VEHICLE_ROCKET_KILLS
                             | int | Number of times mp char 1 killed with weapon | ||
| VEHICLE_ROCKET_SHOTS
                             | int | Number of times mp char 1 fired weapon | ||
| VEHICLE_WEAPONHASH
                             | u32 | Weapon hash choosen when we enter a vehicle | ||
| VEHICLES_DESTROYED_ON_SPREE
                             | int | Number of vehicles destroyed on spree | ||
| VEHICLES_SPRAYED
                             | int | MP Char 0 - Vehicles- No of vehicles resprayed | ||
| WALKING_STYLE
                             | int | PLayers walking style | ||
| WALLET_BALANCE
                             | s64 | Per-Character wallet Cash. | ||
| WAS_CHAR_TRANSFERED
                             | bool | Was this character imported from Last Gen | ||
| WATER_CANNON_DEATHS
                             | int | Number of times mp char 1 killed by weapon | ||
| WATER_CANNON_KILLS
                             | int | Number of times mp char 1 killed with weapon | ||
| WEAP_FM_ADDON_PURCH
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| WEAP_FM_ADDON_PURCH2
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| WEAP_FM_ADDON_PURCH3
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| WEAP_FM_ADDON_PURCH4
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| WEAP_FM_ADDON_PURCH5
                             | int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
| WEAPON_ACCURACY
                             | float | Weapon accuracy | ||
| WEAPON_PICKUP_BITSET
                             | int | MP Char 0 - weapon unlock bitset | ||
| WEAPON_PICKUP_BITSET2
                             | int | MP Char 0 - weapon unlock bitset 2 | ||
| WHEELIE_ABILITY
                             | int | Bike skill modifier | ||
| WRENCH_AQUIRED_AS_GIFT
                             | bool | Is weapon in inventory | ||
| WRENCH_DEATHS
                             | int | Number of times Michael killed by weapon | ||
| WRENCH_ENEMY_KILLS
                             | int | Number of times Michael killed with weapon | ||
| WRENCH_FM_AMMO_BOUGHT
                             | int | Ammo bought for weapon | ||
| WRENCH_FM_AMMO_CURRENT
                             | int | Ammo bought for weapon | ||
| WRENCH_HELDTIME
                             | u32 | Time Michael held weapon (MS) | ||
| WRENCH_HITS
                             | int | Number of times Michael hit with weapon | ||
| WRENCH_IN_POSSESSION
                             | bool | Is weapon in inventory | ||
| WRENCH_KILLS
                             | int | Number of times Michael killed with weapon | ||
| XMAS_NORM_CLOTHES_FEET
                             | int | CLOTHES saved before xmas | ||
| XMAS_NORM_CLOTHES_LOWERS
                             | int | CLOTHES saved before xmas | ||
| XMAS_NORM_CLOTHES_SAVED
                             | bool | CLOTHES saved before xmas | ||
| XMAS_NORM_CLOTHES_SPECIALS
                             | int | CLOTHES saved before xmas | ||
| XMAS_NORM_CLOTHES_TOP
                             | int | CLOTHES saved before xmas | ||